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source: code/archive/animated_space_boundaries/src/libraries/network/ServerConnection.cc @ 12141

Last change on this file since 12141 was 8358, checked in by scheusso, 14 years ago

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  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ServerConnection.h"
30
31#include <cassert>
32#include <string>
33#define WIN32_LEAN_AND_MEAN
34#include <enet/enet.h>
35
36#include "util/Debug.h"
37#include <util/Sleep.h>
38// #include "ClientInformation.h"
39
40namespace orxonox
41{
42
43  ServerConnection::ServerConnection():
44    bListening_(false)
45  {
46    this->bindAddress_ = new ENetAddress();
47//     memset(this->bindAddress_, 0, sizeof(ENetAddress));
48    this->bindAddress_->host = ENET_HOST_ANY;
49    this->bindAddress_->port = NETWORK_PORT;
50    this->bindAddress_->scopeID = 0;
51  }
52
53  ServerConnection::~ServerConnection()
54  {
55    if ( this->bListening_ )
56      closeListener();
57    delete this->bindAddress_;
58  }
59
60  void ServerConnection::setBindAddress( const std::string& bindAddress )
61  {
62    if (enet_address_set_host (this->bindAddress_, bindAddress.c_str()) < 0)
63        COUT(1) << "Error: Could not resolve \"" << bindAddress << "\"." << std::endl;
64  }
65
66  void ServerConnection::setPort( unsigned int port ) {
67      this->bindAddress_->port = port;
68  }
69
70  bool ServerConnection::openListener()
71  {
72    // create host
73    this->host_ = enet_host_create(this->bindAddress_, NETWORK_MAX_CONNECTIONS, NETWORK_CHANNEL_COUNT, 0, 0);
74   
75    if ( this->host_ == NULL )
76    {
77        COUT(1) << "ServerConnection: host_ == NULL" << std::endl;
78        return false;
79    }
80   
81    // enable compression
82    this->enableCompression();
83    assert( this->host_->socket4 != ENET_SOCKET_NULL || this->host_->socket6 != ENET_SOCKET_NULL );
84    if (this->host_->socket4 == ENET_SOCKET_NULL)
85        COUT(2) << "Warning: IPv4 Socket failed." << std::endl;
86    else if (this->host_->socket6 == ENET_SOCKET_NULL)
87        COUT(2) << "Warning: IPv6 Socket failed." << std::endl;
88    else
89        COUT(3) << "Info: Using IPv4 and IPv6 Sockets." << std::endl;
90   
91    // start communication thread
92    Connection::startCommunicationThread();
93
94    return true;
95  }
96
97  bool ServerConnection::closeListener()
98  {
99    this->bListening_=false;
100    disconnectClients();
101    Connection::stopCommunicationThread();
102    enet_host_destroy(this->host_);
103    return true;
104  }
105
106  void ServerConnection::addPacket(ENetPacket *packet, unsigned int clientID, uint8_t channelID)
107  {
108    if ( clientID == NETWORK_PEER_ID_BROADCAST )
109    {
110      broadcastPacket(packet, channelID);
111    }
112    else
113    {
114//       ClientInformation *temp = ClientInformation::findClient(clientID);
115//       if(!temp){
116//         COUT(3) << "C.Man: addPacket findClient failed" << std::endl;
117//       }
118      Connection::addPacket(packet, clientID, channelID);
119    }
120  }
121
122//   void ServerConnection::disconnectClient(ClientInformation *client)
123//   {
124//     Connection::disconnectPeer( client->getPeer() );
125//   }
126
127  void ServerConnection::disconnectClient(int clientID)
128  {
129//     ClientInformation *client = ClientInformation::findClient(clientID);
130//     if(client)
131    Connection::disconnectPeer(clientID);
132  }
133
134  void ServerConnection::disconnectClients()
135  {
136    Connection::disconnectPeers();
137    Connection::waitOutgoingQueue();
138    return;
139  }
140
141
142//   int ServerConnection::getClientID(ENetPeer* peer)
143//   {
144//     return getClientID(&(peer->address));
145//   }
146
147//   int ServerConnection::getClientID(ENetAddress* address)
148//   {
149//     return ClientInformation::findClient(address)->getID();
150//   }
151//
152//   ENetPeer *ServerConnection::getClientPeer(int clientID)
153//   {
154//     return ClientInformation::findClient(clientID)->getPeer();
155//   }
156
157
158}
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