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source: code/archive/animated_space_boundaries/src/modules/docking/MoveToDockingTarget.cc @ 12095

Last change on this file since 12095 was 8645, checked in by landauf, 14 years ago

set svn:eol-style to native, removed svn:executable property. no code changes.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file MoveToDockingTarget.h
31    @brief Definition of the MoveToDockingTarget class.
32    @ingroup Docking
33*/
34
35#include "MoveToDockingTarget.h"
36
37#include "core/XMLPort.h"
38
39namespace orxonox
40{
41    CreateFactory(MoveToDockingTarget);
42
43    MoveToDockingTarget::MoveToDockingTarget(BaseObject *creator) : DockingAnimation(creator)
44    {
45        RegisterObject(MoveToDockingTarget);
46    }
47
48    MoveToDockingTarget::~MoveToDockingTarget() {
49
50    }
51
52    bool MoveToDockingTarget::docking(PlayerInfo *player)
53    {
54        assert(this->parent_);
55
56        DockingController *dockingController = new DockingController(this);
57        dockingController->setDock(this->parent_);
58        dockingController->setPlayer(player);
59        dockingController->takeControl(true);
60
61        return true;
62    }
63
64    bool MoveToDockingTarget::release(PlayerInfo *player)
65    {
66        //TODO: Investigate strange things...
67        this->parent_->detach((WorldEntity*)player->getControllableEntity());
68
69        this->parent_->undockingAnimationFinished(player);
70        return true;
71    }
72
73}
74
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