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source: code/archive/animated_space_boundaries/src/modules/notifications/NotificationQueueCEGUI.cc @ 10022

Last change on this file since 10022 was 8662, checked in by dafrick, 14 years ago

Anotehr step towards networked notifications.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file NotificationQueueCEGUI.cc
31    @brief Implementation of the NotificationQueueCEGUI class.
32*/
33
34#include "NotificationQueueCEGUI.h"
35
36#include <sstream>
37
38#include "core/CoreIncludes.h"
39#include "core/GameMode.h"
40#include "core/GUIManager.h"
41#include "core/LuaState.h"
42#include "core/XMLPort.h"
43#include "util/Convert.h"
44
45#include "ToluaBindNotifications.h"
46
47namespace orxonox
48{
49
50    CreateFactory(NotificationQueueCEGUI);
51
52    // Register tolua_open function when loading the library.
53    DeclareToluaInterface(Notifications);
54
55    /*static*/ const std::string NotificationQueueCEGUI::NOTIFICATION_LAYER("NotificationLayer");
56
57    NotificationQueueCEGUI::NotificationQueueCEGUI(BaseObject* creator) : NotificationQueue(creator)
58    {
59        RegisterObject(NotificationQueueCEGUI);
60
61        this->initialize();
62        this->registerVariables();
63    }
64   
65    NotificationQueueCEGUI::~NotificationQueueCEGUI()
66    {
67        if(this->isRegistered() && GameMode::showsGraphics())
68            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeQueue(\"" + this->getName() +  "\")");
69    }
70
71    /**
72    @brief
73        Initializes The NotificationQueueCEGUI.
74    */
75    void NotificationQueueCEGUI::initialize(void)
76    {
77        this->displaySize_ = Vector4(1.0, 0.0, 0.0, 0.0);
78        this->position_ = Vector4(0.0, 0.0, 0.0, 0.0);
79        this->alignment_ = "LeftAligned";
80        this->fontSize_ = 12;
81        this->fontColor_ = Vector4(1.0, 1.0, 1.0, 1.0);
82        this->fontColorStr_ = "FFFFFFFF";
83    }
84
85    void NotificationQueueCEGUI::XMLPort(Element& xmlelement, XMLPort::Mode mode)
86    {
87        SUPER(NotificationQueueCEGUI, XMLPort, xmlelement, mode);
88
89        XMLPortParam(NotificationQueueCEGUI, "position", setPosition, getPosition, xmlelement, mode);
90        XMLPortParam(NotificationQueueCEGUI, "fontSize", setFontSize, getFontSize, xmlelement, mode);
91        XMLPortParam(NotificationQueueCEGUI, "fontColor", setFontColor, getFontColor, xmlelement, mode);
92        XMLPortParam(NotificationQueueCEGUI, "alignment", setAlignment, getAlignment, xmlelement, mode);
93        XMLPortParam(NotificationQueueCEGUI, "displaySize", setDisplaySize, getDisplaySize, xmlelement, mode);
94    }
95   
96    void NotificationQueueCEGUI::registerVariables()
97    {
98        registerVariable( this->position_, VariableDirection::ToClient, new NetworkCallback<NotificationQueueCEGUI>(this, &NotificationQueueCEGUI::positionChanged));
99        registerVariable( this->fontSize_, VariableDirection::ToClient, new NetworkCallback<NotificationQueueCEGUI>(this, &NotificationQueueCEGUI::fontSizeChanged));
100        registerVariable( this->fontColor_, VariableDirection::ToClient, new NetworkCallback<NotificationQueueCEGUI>(this, &NotificationQueueCEGUI::fontColorChanged));
101        registerVariable( this->alignment_, VariableDirection::ToClient, new NetworkCallback<NotificationQueueCEGUI>(this, &NotificationQueueCEGUI::alignmentChanged));
102        registerVariable( this->displaySize_, VariableDirection::ToClient, new NetworkCallback<NotificationQueueCEGUI>(this, &NotificationQueueCEGUI::displaySizeChanged));
103    }
104
105    void NotificationQueueCEGUI::changedName(void)
106    {
107        SUPER(NotificationQueueCEGUI, changedName);
108
109        this->positionChanged();
110        this->fontSizeChanged();
111        this->fontColorChanged();
112        this->alignmentChanged();
113        this->displaySizeChanged();
114    }
115
116    /**
117    @brief
118        Destroys the NotificationQueueCEGUI.
119        Used in lua and NotificationManager.
120    @param noGraphics
121        If this is set to true (false is default), then the queue is not removed in lua. This is used to destroy the queue, after the GUIManager has been destroyed.
122    */
123    void NotificationQueueCEGUI::destroy(bool noGraphics)
124    {
125        // Remove the NotificationQueue in lua.
126        if(this->isRegistered() && GameMode::showsGraphics() && !noGraphics)
127            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeQueue(\"" + this->getName() +  "\")");
128
129        NotificationQueue::destroy();
130    }
131
132    /**
133    @brief
134        Set the size of the window that displays the NotificationQueue.
135    @param size
136        The size is a vector with components:
137        - The relative width of the window. (A value between 0 and 1)
138        - The absolute width in pixels. (Additional to the relative width, can be negative)
139        - The relative height of the window. (A value between 0 and 1)
140        - The absolute height in pixels. (Additional to the relative width, can be negative.)
141        If both the 3rd and 4th component of size are set to 0 the height is set such that exactly as many Notifications fit as is the maximum size of the NotificationQueue (in terms of the number of Notifications).
142    */
143    void NotificationQueueCEGUI::setDisplaySize(const Vector4& size)
144    {
145        if(this->displaySize_ == size)
146            return;
147
148        if(size.x < 0.0 || size.x > 1.0 || size.z < 0.0 || size.z > 1.0)
149        {
150            COUT(2) << "The display size of the NotificationQueueCEGUI " << this->getName() << " was trying to be set, but the relative size was not in [0,1]. Aborting..." << endl;
151            return;
152        }
153
154        this->displaySize_ = size;
155        this->displaySizeChanged();
156    }
157
158    /**
159    @brief
160        Is called when the display size has changed.
161    */
162    void NotificationQueueCEGUI::displaySizeChanged(void)
163    {
164        if(this->isRegistered() && GameMode::showsGraphics())
165        {
166            if(this->displaySize_.z == 0.0 && this->displaySize_.w == 0.0)
167                GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".resizeQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->displaySize_.x) + ", " + multi_cast<std::string>(this->displaySize_.y) + ")");
168            else
169                GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".resizeQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->displaySize_.x) + ", " + multi_cast<std::string>(this->displaySize_.y) + ", " + multi_cast<std::string>(this->displaySize_.z) + ", " + multi_cast<std::string>(this->displaySize_.w) + ")");
170        }
171    }
172
173    /**
174    @brief
175        Set the position of the window that displays the NotificationQueue.
176    @param position
177        The position is a vector with components:
178        - The relative x-position of the window. (A value between 0 and 1)
179        - The absolute x-position in pixels. (Additional to the relative x-position, can be negative)
180        - The relative y-position of the window. (A value between 0 and 1)
181        - The absolute y-position in pixels. (Additional to the relative y-position, can be negative.)
182    */
183    void NotificationQueueCEGUI::setPosition(const Vector4& position)
184    {
185        if(this->position_ == position)
186            return;
187
188        if(position.x < 0.0 || position.x > 1.0 || position.z < 0.0 || position.z > 1.0)
189        {
190            COUT(2) << "The position the NotificationQueueCEGUI " << this->getName() << " was trying to be set, but the relative position was not in [0,1]. Aborting..." << endl;
191            return;
192        }
193
194        this->position_ = position;
195        this->positionChanged();
196    }
197
198    /**
199    @brief
200        Is called when the NotificationQueue's position has changed.
201    */
202    void NotificationQueueCEGUI::positionChanged(void)
203    {
204        if(this->isRegistered() && GameMode::showsGraphics())
205            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".moveQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->position_.x) + ", " + multi_cast<std::string>(this->position_.y) + ", " + multi_cast<std::string>(this->position_.z) + ", " + multi_cast<std::string>(this->position_.w) + ")");
206    }
207
208    /**
209    @brief
210        Set the horizontal alignment of the Notifications text.
211    @param alignment
212        The alignment of the Notifications, they are the possible string that the CEGUI Falagard StaticText HorzFormatting property can take.
213    @see http://cegui.org.uk/api_reference/classCEGUI_1_1FalagardStaticTextProperties_1_1HorzFormatting.html
214    */
215    void NotificationQueueCEGUI::setAlignment(const std::string& alignment)
216    {
217        if(this->alignment_ == alignment)
218            return;
219
220        // TODO: Check whether the alignment string is correct?
221        this->alignment_ = alignment;
222        this->alignmentChanged();
223    }
224
225    /**
226    @brief
227        Is called when the horizontal alignment of the Notifications text has changed.
228    */
229    void NotificationQueueCEGUI::alignmentChanged(void)
230    {
231        if(this->isRegistered() && GameMode::showsGraphics())
232            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueAlignment(\"" + this->getName() + "\", \"" + this->alignment_ + "\")");
233    }
234
235    /**
236    @brief
237        Set the font size of the text displayed by this NotificationQueue.
238    @param size
239        The font size.
240    */
241    void NotificationQueueCEGUI::setFontSize(unsigned int size)
242    {
243        if(this->fontSize_ == size)
244            return;
245
246        this->fontSize_ = size;
247        this->fontSizeChanged();
248    }
249
250    /**
251    @brief
252        Is called when the font size of the text displayed by this NotificationQueue has changed.
253    */
254    void NotificationQueueCEGUI::fontSizeChanged(void)
255    {
256        if(this->isRegistered() && GameMode::showsGraphics())
257            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueFontSize(\"" + this->getName() + "\", " + multi_cast<std::string>(this->fontSize_) + ")");
258    }
259
260    /**
261    @brief
262        Set the font color if the text displayed by this NotificationQueue.
263    @param color
264        The color is a vector with the components being RGBA and taking values from 0 to 1.
265    */
266    void NotificationQueueCEGUI::setFontColor(const Vector4& color)
267    {
268        if(this->fontColor_ == color)
269            return;
270
271        this->fontColor_ = color;
272        this->fontColorChanged();
273    }
274
275    /**
276    @brief
277        Is called when the font color if the text displayed by this NotificationQueue.
278    */
279    void NotificationQueueCEGUI::fontColorChanged(void)
280    {
281        // Convert to ARGB format.
282        std::stringstream stream;
283        for(unsigned int i = 0; i < 4; i++)
284            stream << std::hex << std::setw(2) << std::setfill('0') << int(this->fontColor_[(i+3)%4]*255);
285        this->fontColorStr_ = stream.str();
286
287        if(this->isRegistered() && GameMode::showsGraphics())
288            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueFontColor(\"" + this->getName() + "\", \"" + this->fontColorStr_ + "\")");
289    }
290
291    /**
292    @brief
293        Get the NotificationQueueCEGUI with the input name.
294    @param name
295        The name of the NotificationQueueCEGUI to be got.
296    @return
297        Returns a pointer to the NotificationQueueCEGUI, or NULL if it doesn't exist.
298    */
299    /*static*/ NotificationQueueCEGUI* NotificationQueueCEGUI::getQueue(const std::string& name)
300    {
301        NotificationQueue* queue = NotificationManager::getInstance().getQueue(name);
302        if(queue == NULL || !queue->isA(Class(NotificationQueueCEGUI)))
303            return NULL;
304        return static_cast<NotificationQueueCEGUI*>(queue);
305    }
306
307    /**
308    @brief
309        Is called by the NotificationQueue when a Notification was pushed.
310    @param notification
311        The Notification that was pushed.
312    */
313    void NotificationQueueCEGUI::notificationPushed(Notification* notification)
314    {
315         // Push the Notification to the GUI.
316        if(this->isRegistered() && GameMode::showsGraphics())
317            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".pushNotification(\"" + this->getName() + "\", \"" + notification->getMessage() + "\")");
318    }
319
320    /**
321    @brief
322        Is called by the NotificationQueue when a Notification was popped.
323    */
324    void NotificationQueueCEGUI::notificationPopped(void)
325    {
326        // Pops the Notification from the GUI.
327        if(this->isRegistered() && GameMode::showsGraphics())
328            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".popNotification(\"" + this->getName() + "\")");
329    }
330
331    /**
332    @brief Is called when a notification was removed.
333    @param index The index the removed Notification was at.
334    */
335    void NotificationQueueCEGUI::notificationRemoved(unsigned int index)
336    {
337        // Removes the Notification from the GUI.
338        if(this->isRegistered() && GameMode::showsGraphics())
339            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeNotification(\"" + this->getName() + "\", " + multi_cast<std::string>(index) + ")");
340    }
341
342    /**
343    @brief
344        Clears the NotificationQueue by removing all NotificationContainers.
345    @param noGraphics
346        If this is set to true the GUI is not informed of the clearing of the NotificationQueue. This is needed only internally.
347    */
348    void NotificationQueueCEGUI::clear(bool noGraphics)
349    {
350        NotificationQueue::clear(noGraphics);
351
352        // Clear the NotificationQueue in the GUI.
353        if(this->isRegistered() && GameMode::showsGraphics() && !noGraphics)
354            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".clearQueue(\"" + this->getName() + "\")");
355    }
356
357    /**
358    @brief
359        Creates the NotificationQueue in lua.
360    */
361    void NotificationQueueCEGUI::create(void)
362    {
363        if(this->isRegistered() && GameMode::showsGraphics())
364            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeQueue(\"" + this->getName() +  "\")");
365       
366        this->NotificationQueue::create();
367       
368        if(this->isRegistered() && GameMode::showsGraphics())
369            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".createQueue(\"" + this->getName() +  "\", " + multi_cast<std::string>(this->getMaxSize()) + ")");
370    }
371
372}
373
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