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source: code/archive/animated_space_boundaries/src/modules/objects/SpaceBoundaries.h @ 10181

Last change on this file since 10181 was 8710, checked in by FelixSchulthess, 14 years ago

space boundary billboard is now animated. test run with myTestLevel.oxw

  • Property svn:eol-style set to native
File size: 5.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Maurus Kaufmann
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceBoundaries_H__
30#define _SpaceBoundaries_H__
31
32#include "objects/ObjectsPrereqs.h"
33
34#include <string>
35#include <list>
36#include <vector>
37
38#include "core/CoreIncludes.h"
39#include "core/WeakPtr.h"
40
41#include "tools/interfaces/Tickable.h"
42#include "worldentities/StaticEntity.h"
43
44namespace orxonox
45{
46
47/**
48@brief SpaceBoundaries gives level creators the possibility to keep Pawns from leaving a defined area (until now this area is spherical).
49
50       Some attributes can/should be defined in the XML-File:
51       - 'position' : absolute position of the object of SpaceBoundaries in the level (usually 0,0,0)
52       - 'maxDistance' : defines the area, where a pawn is allowed to be (radius of a ball).
53       - 'warnDistance' : If the distance between the pawn of the human player and 'position' is bigger than 'warnDistance', a message is displayed to
54                          inform the player that he'll soon be leaving the allowed area. (not implemented yet!)
55       - 'showDistance' : If the distance between the pawn and the boundary of the allowed area is smaller than 'showDistance', the boundary is shown.
56       - 'reactionMode' : Integer-Value. Defines what effect appears if a space ship has crossed the boundaries.
57                            0: Reflect the space ship (default).
58                            1: Decrease Health of the space ship after having left the allowed area.
59                            2: Inverted Version of 0. Prohibit to fly INTO a defined area.
60       - 'healthDecrease' : a measure to define how fast the health of a pawn should decrease after leaving the allowed area (unnecessary if 'reactionMode' == 0).
61                            Recommended values: 0.1 (slow health decrease) to 5 (very fast health decrease)
62
63Follow http://www.orxonox.net/wiki/SpaceBoundaries to get some further information.
64
65Examples:
66Two examples how one could include SpaceBoundaries in the XML-File. The first one uses reflection, the second one health decrease.
67@code
68<SpaceBoundaries position="0,0,0" maxDistance="1000" warnDistance="800" showDistance="100" reactionMode="0" />
69@endcode
70
71@code
72<SpaceBoundaries position="0,0,0" maxDistance="1000" warnDistance="800" showDistance="100" reactionMode="1" healthDecrease="0.2" />
73@endcode
74*/
75
76    class _ObjectsExport SpaceBoundaries : public StaticEntity, public Tickable
77    {
78        public:
79            SpaceBoundaries(BaseObject* creator);
80            ~SpaceBoundaries();
81           
82            void setMaxDistance(float r);
83            float getMaxDistance();
84           
85            void setWarnDistance(float r);
86            float getWarnDistance();
87           
88            void setShowDistance(float r);
89            float getShowDistance();
90           
91            void setHealthDecrease(float amount);
92            float getHealthDecrease();
93           
94            void setReaction(int mode);
95            int getReaction();
96
97            void XMLPort(Element& xmlelement, XMLPort::Mode mode);
98           
99            void tick(float dt);
100
101        private:
102            struct BillboardAdministration{ bool usedYet; Billboard* billy; };
103           
104            // Variabeln::
105            std::list<WeakPtr<Pawn> > pawnsIn_; //!< List of the pawns that this instance of SpaceBoundaries has to handle.
106           
107            std::vector<BillboardAdministration> billboards_;
108       
109            int reaction_; //!< Values: 0, 1, 2.
110                           //!< 0: Reflection on boundary (Standard).
111                           //!< 1: Decrease-Health-Mode.
112                           //!< 2: Inverted Version of 0. Prohibit to fly INTO a defined area.
113            float maxDistance_; //!<  Maximum allowed distance.
114            float warnDistance_; //!< Distance in which a warning is displayed.
115            float showDistance_; //!< Distance at which the boundaries are displayed.
116           
117            float healthDecrease_; //!< Rate of health loss.
118           
119            //RadarViewable* centerRadar_; //!< Representation of the space boundary in the radar.
120       
121            // Funktionen::
122            float computeDistance(WorldEntity *item); //!< Compute distance to center point.
123            void displayWarning(const std::string warnText); //!< TODO: Implement.
124            void displayBoundaries(Pawn *item, float alpha);
125            void conditionalBounceBack(Pawn *item, float currentDistance, float dt);
126            void bounceBack(Pawn *item, Vector3 *normal, Vector3 *velocity);
127            bool isHumanPlayer(Pawn *item);
128           
129            void checkWhoIsIn(); //!< Update the list 'pawnsIn_'.
130           
131            void positionBillboard(const Vector3& position, float alpha); //!< Display a Billboard at the position 'position'.
132            void setBillboardOptions(Billboard *billy);
133            void removeAllBillboards(); //!< Hide all elements of '*billboard_' and set their attribute 'usedYet' to 0.
134           
135    };
136}
137
138#endif /* _SpaceBoundaries_H__ */
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