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source: code/archive/animated_space_boundaries/src/modules/weapons/projectiles/SimpleRocket.h @ 10181

Last change on this file since 10181 was 8580, checked in by dafrick, 14 years ago

Merging game immersion branch into presentation branch.

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29#ifndef _SimpleRocket_H__
30#define _SimpleRocket_H__
31
32#include "weapons/WeaponsPrereqs.h"
33
34#include "tools/Timer.h"
35#include "worldentities/ControllableEntity.h"
36#include "graphics/ParticleSpawner.h"
37
38#include "BasicProjectile.h"
39
40namespace orxonox
41{
42    class ConeCollisionShape;
43
44    /**
45    @brief
46        SimpleRocket, follows direction from a Rocketcontroller, has fuel for 80% of its lifetime, afterwards it's fire disappears.
47    @author
48       Gabriel Nadler (Original file: Oli Scheuss)
49    */
50    class _WeaponsExport SimpleRocket : public ControllableEntity, public BasicProjectile
51    {
52        public:
53            SimpleRocket(BaseObject* creator);
54            virtual ~SimpleRocket();
55            virtual void tick(float dt);
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a SimpleRocket through XML.
57
58            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
59            void destroyObject();
60
61            void disableFire(); //!< Method to disable the fire and stop all acceleration
62
63            virtual void moveFrontBack(const Vector2& value){}
64            virtual void moveRightLeft(const Vector2& value){}
65            virtual void moveUpDown(const Vector2& value){}
66
67            virtual void rotateYaw(const Vector2& value);
68            virtual void rotatePitch(const Vector2& value);
69            virtual void rotateRoll(const Vector2& value);
70            void setDestroy();
71
72            /**
73            @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount.
74            @param value  The amount by which the SimpleRocket is to be moved.
75            */
76            inline void moveFrontBack(float value)
77            { this->moveFrontBack(Vector2(value, 0)); }
78            /**
79            @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount.
80            @param value  The amount by which the SimpleRocket is to be moved.
81            */
82            inline void moveRightLeft(float value)
83            { this->moveRightLeft(Vector2(value, 0)); }
84            /**
85            @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount.
86            @param value  The amount by which the SimpleRocket is to be moved.
87            */
88            inline void moveUpDown(float value)
89            { this->moveUpDown(Vector2(value, 0)); }
90
91            /**
92            @brief Rotates the SimpleRocket around the y-axis by the specifed amount.
93            @param value  The amount by which the SimpleRocket is to be rotated.
94            */
95            inline void rotateYaw(float value)
96            { this->rotateYaw(Vector2(value, 0)); }
97            /**
98            @brief Rotates the SimpleRocket around the x-axis by the specifed amount.
99            @param value  The amount by which the SimpleRocket is to be rotated.
100            */
101            inline void rotatePitch(float value)
102            {
103                this->rotatePitch(Vector2(value, 0)); }
104            /**
105            @brief Rotates the SimpleRocket around the z-axis by the specifed amount.
106            @param value  The amount by which the SimpleRocket is to be rotated.
107            */
108            inline void rotateRoll(float value)
109            {
110                this->rotateRoll(Vector2(value, 0)); }
111
112            void setOwner(Pawn* owner);
113            inline Pawn* getOwner() const
114                { return this->owner_; }
115
116            inline bool hasFuel() const
117            { return this->fuel_; }
118
119
120        private:
121            WeakPtr<Pawn> owner_;
122            Vector3 localAngularVelocity_;
123            bool fuel_; //!< Bool is true while the rocket "has fuel"
124
125
126            WeakPtr<PlayerInfo> player_;
127            Timer destroyTimer_;
128            float lifetime_;
129            static const int FUEL_PERCENTAGE=80; //!<Percentage of Lifetime the rocket has fuel
130
131            ParticleEmitter* fire_; //!< Fire-Emittor
132
133
134
135    };
136
137}
138
139#endif /* _SimpleRocket_H__ */
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