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source: code/archive/animated_space_boundaries/src/orxonox/interfaces/InterfaceCompilation.cc @ 11483

Last change on this file since 11483 was 8668, checked in by landauf, 14 years ago

small cleanup

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Compiles all the interfaces in the orxonox library with mostly just a constructor.
33*/
34
35#include "GametypeMessageListener.h"
36#include "PlayerTrigger.h"
37#include "RadarListener.h"
38#include "Rewardable.h"
39#include "TeamColourable.h"
40#include "NotificationListener.h"
41
42#include "core/CoreIncludes.h"
43
44#include "infos/PlayerInfo.h"
45#include "worldentities/pawns/Pawn.h"
46
47namespace orxonox
48{
49    //----------------------------
50    // GametypeMessageListener
51    //----------------------------
52    GametypeMessageListener::GametypeMessageListener()
53    {
54        RegisterRootObject(GametypeMessageListener);
55    }
56
57    //----------------------------
58    // PlayerTrigger
59    //----------------------------
60    PlayerTrigger::PlayerTrigger()
61    {
62        RegisterRootObject(PlayerTrigger);
63
64        this->isForPlayer_ = false;
65    }
66
67    void PlayerTrigger::setTriggeringPawn(Pawn* pawn)
68    {
69        assert(pawn);
70        this->pawn_ = WeakPtr<Pawn>(pawn);
71        if (pawn)
72            this->player_ = WeakPtr<PlayerInfo>(pawn->getPlayer());
73    }
74
75    //----------------------------
76    // RadarListener
77    //----------------------------
78    RadarListener::RadarListener()
79    {
80        RegisterRootObject(RadarListener);
81    }
82
83    //----------------------------
84    // TeamColourable
85    //----------------------------
86    TeamColourable::TeamColourable()
87    {
88        RegisterRootObject(TeamColourable);
89    }
90
91    //----------------------------
92    // Rewardable
93    //----------------------------
94    Rewardable::Rewardable()
95    {
96        RegisterRootObject(Rewardable);
97    }
98}
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