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source: code/archive/animated_space_boundaries/src/orxonox/sound/WorldSound.h @ 10022

Last change on this file since 10022 was 7854, checked in by landauf, 14 years ago

detached AmbientSound from BaseObject - AmbientSound can not be placed directly in a level file anymore
instead added WorldAmbientSound, a BaseObject which can be placed in a level file to create and control ambient sound

with this change, the level can be destroyed completely because WorldAmbientSound can be deleted immediately at the end of the level, while the AmbientSound remains active until it faded out.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _WorldSound_H__
30#define _WorldSound_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "tools/interfaces/Tickable.h"
35#include "sound/BaseSound.h"
36#include "worldentities/StaticEntity.h"
37
38namespace orxonox
39{
40    /**
41    @brief
42        The WorldSound class is to be used for sounds with position and orientation.
43    */
44    class _OrxonoxExport WorldSound : public StaticEntity, public BaseSound, public Tickable
45    {
46    public:
47        WorldSound(BaseObject* creator);
48
49        void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50        void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
51        void changedActivity();
52
53        void tick(float dt);
54
55    protected:
56        ~WorldSound() {}
57
58    private:
59        void registerVariables();
60        void initialiseSource();
61        float getRealVolume();
62    };
63}
64
65#endif /* _WorldSound_H__ */
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