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source: code/archive/animated_space_boundaries/src/orxonox/weaponsystem/DefaultWeaponmodeLink.cc @ 10022

Last change on this file since 10022 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DefaultWeaponmodeLink.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "WeaponSystem.h"
34
35namespace orxonox
36{
37    CreateFactory(DefaultWeaponmodeLink);
38
39    DefaultWeaponmodeLink::DefaultWeaponmodeLink(BaseObject* creator) : BaseObject(creator)
40    {
41        RegisterObject(DefaultWeaponmodeLink);
42
43        this->firemode_ = WeaponSystem::FIRE_MODE_UNASSIGNED;
44        this->weaponmode_ = WeaponSystem::WEAPON_MODE_UNASSIGNED;
45    }
46
47    DefaultWeaponmodeLink::~DefaultWeaponmodeLink()
48    {
49    }
50
51    void DefaultWeaponmodeLink::XMLPort(Element& xmlelement, XMLPort::Mode mode)
52    {
53        SUPER(DefaultWeaponmodeLink, XMLPort, xmlelement, mode);
54
55        XMLPortParam(DefaultWeaponmodeLink, "firemode",   setFiremode,   getFiremode,   xmlelement, mode);
56        XMLPortParam(DefaultWeaponmodeLink, "weaponmode", setWeaponmode, getWeaponmode, xmlelement, mode);
57    }
58}
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