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source: code/archive/environment2/data/gui/scripts/SingleplayerMenu.lua

Last change on this file was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1-- SingleplayerMenu.lua
2
3local P = createMenuSheet("SingleplayerMenu")
4
5P.levelList = {}
6P.itemList = {}
7P.showAll = false
8
9function P.onLoad()
10    local window = winMgr:getWindow("orxonox/SingleplayerShowAllCheckbox")
11    local button = tolua.cast(window,"CEGUI::Checkbox")
12    button:setSelected(false)
13    P.createLevelList()
14
15    --buttons are arranged in a 1x2 matrix
16    P:setButton(1, 1, {
17            ["button"] = winMgr:getWindow("orxonox/SingleplayerStartButton"),
18            ["callback"]  = P.SingleplayerStartButton_clicked
19    })
20
21    P:setButton(1, 2, {
22            ["button"] = winMgr:getWindow("orxonox/SingleplayerBackButton"),
23            ["callback"]  = P.SingleplayerBackButton_clicked
24    })
25end
26
27function P.onShow()
28    if P.showAll ~= orxonox.GUIManager:inDevMode() then
29        local window = winMgr:getWindow("orxonox/SingleplayerShowAllCheckbox")
30        local button = tolua.cast(window,"CEGUI::Checkbox")
31        P.showAll = not P.showAll
32        button:setSelected(P.showAll)
33        P.createLevelList()
34    end
35end
36
37function P.createLevelList()
38    P.levelList = {}
39    P.itemList = {}
40    local listbox = CEGUI.toListbox(winMgr:getWindow("orxonox/SingleplayerLevelListbox"))
41    listbox:resetList()
42    orxonox.GUIManager:setItemTooltipsEnabledHelper(listbox, true)
43    local preselect = orxonox.LevelManager:getInstance():getDefaultLevel()
44    local size = orxonox.LevelManager:getInstance():getNumberOfLevels()
45    local index = 0
46    local level = nil
47    while index < size do
48        level = orxonox.LevelManager:getInstance():getAvailableLevelListItem(index)
49        if level ~= nil then
50            if P.showAll or not level:hasTag("test") then
51                table.insert(P.levelList, level)
52            end
53        end
54        index = index + 1
55    end
56    for k,v in pairs(P.levelList) do
57        local item = CEGUI.createListboxTextItem(v:getName())
58        item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush")
59        listbox:addItem(item)
60        if v:getXMLFilename() == preselect then
61            listbox:setItemSelectState(item, true)
62        end
63        P.itemList[k] = listbox:getListboxItemFromIndex(k-1)
64        orxonox.GUIManager:setTooltipTextHelper(P.itemList[k], v:getDescription())
65    end
66end
67
68function P.SingleplayerStartButton_clicked(e)
69    local listbox = CEGUI.toListbox(winMgr:getWindow("orxonox/SingleplayerLevelListbox"))
70    local choice = listbox:getFirstSelectedItem()
71    if choice ~= nil then
72        local index = listbox:getItemIndex(choice)
73        local level = P.levelList[index+1]
74        if level ~= nil then
75            orxonox.execute("startGame " .. level:getXMLFilename())
76            hideAllMenuSheets()
77        end
78    end
79end
80
81function P.SingleplayerShowAll_clicked(e)
82    local checkbox = tolua.cast(winMgr:getWindow("orxonox/SingleplayerShowAllCheckbox"), "CEGUI::Checkbox")
83    local show = checkbox:isSelected()
84    if show ~= P.showAll then
85        P.showAll = show
86        P.createLevelList()
87   end
88end
89
90function P.SingleplayerBackButton_clicked(e)
91    hideMenuSheet(P.name)
92end
93
94return P
95
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