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source: code/archive/environment2/data/levels/testSwallow.oxw @ 10256

Last change on this file since 10256 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1<LevelInfo
2 name = "Swallow Testlevel"
3 description = "Level to test the swallow spaceship."
4 tags = "test"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipSwallow.oxt")
11  include("templates/spaceshipPirate.oxt")
12  include("templates/lodInformation.oxt")
13?>
14
15<Level
16 name         = "Presentation_swallow"
17 description  = "presentation level for Orxonox Convention X"
18
19>
20
21  <templates>
22    <Template link=lodtemplate_default />
23  </templates>
24
25  <Scene
26   ambientlight = "0.5, 0.5, 0.5"
27   skybox       = "Orxonox/skypanoramagen1"
28  >
29    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
30
31<SpawnPoint position="<?lua print(math.sin(1.5) *40000) ?>,<?lua print(math.cos(1.5) *40000) ?>,<?lua print(500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipswallow />
32
33
34<?lua
35max = 20
36for i = 1, max, 1
37do
38    x = math.sin(i/max*6)*40000
39    y = math.cos(i/max*6)*40000
40    z = i*100
41    ?>
42<?lua
43for k = 1, 25, 1
44do
45j = math.random()
46?>
47
48    <MovableEntity position="<?lua print(x + math.random() * 10000-2500) ?>,<?lua print(y + math.random() * 5000-2500) ?>,<?lua print(z + math.random() * 1000-500) ?>" <?lua if i == 5 then ?> collisionType=dynamic linearDamping=0.8 angularDamping=0 mass="<?lua print(j * 50) ?>" <?lua end ?> scale="<?lua print(j * 5) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
49      <attached>
50        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
51      </attached>
52      <?lua if i == 5 then ?><collisionShapes>
53        <SphereCollisionShape radius="<?lua print(j * 70) ?>" />
54      </collisionShapes> <?lua end ?>
55    </MovableEntity>
56<?lua
57end
58?>
59<?lua end ?>
60    <Planet position="0,0,0" scale=10000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="1,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
61
62  </Scene>
63</Level>
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