1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef CONCAVE_SHAPE_H |
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17 | #define CONCAVE_SHAPE_H |
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18 | |
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19 | #include "btCollisionShape.h" |
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20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types |
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21 | #include "btTriangleCallback.h" |
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22 | |
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23 | /// PHY_ScalarType enumerates possible scalar types. |
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24 | /// See the btStridingMeshInterface or btHeightfieldTerrainShape for its use |
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25 | typedef enum PHY_ScalarType { |
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26 | PHY_FLOAT, |
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27 | PHY_DOUBLE, |
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28 | PHY_INTEGER, |
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29 | PHY_SHORT, |
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30 | PHY_FIXEDPOINT88, |
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31 | PHY_UCHAR |
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32 | } PHY_ScalarType; |
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33 | |
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34 | ///The btConcaveShape class provides an interface for non-moving (static) concave shapes. |
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35 | ///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape. |
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36 | class btConcaveShape : public btCollisionShape |
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37 | { |
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38 | protected: |
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39 | btScalar m_collisionMargin; |
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40 | |
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41 | public: |
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42 | btConcaveShape(); |
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43 | |
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44 | virtual ~btConcaveShape(); |
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45 | |
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46 | virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0; |
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47 | |
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48 | virtual btScalar getMargin() const { |
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49 | return m_collisionMargin; |
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50 | } |
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51 | virtual void setMargin(btScalar collisionMargin) |
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52 | { |
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53 | m_collisionMargin = collisionMargin; |
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54 | } |
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55 | |
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56 | |
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57 | |
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58 | }; |
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59 | |
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60 | #endif //CONCAVE_SHAPE_H |
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