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source: code/archive/environment2/src/external/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h

Last change on this file was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2008 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the
7use of this software.
8Permission is granted to anyone to use this software for any purpose,
9including commercial applications, and to alter it and redistribute it
10freely,
11subject to the following restrictions:
12
131. The origin of this software must not be misrepresented; you must not
14claim that you wrote the original software. If you use this software in a
15product, an acknowledgment in the product documentation would be appreciated
16but is not required.
172. Altered source versions must be plainly marked as such, and must not be
18misrepresented as being the original software.
193. This notice may not be removed or altered from any source distribution.
20*/
21
22/*
23GJK-EPA collision solver by Nathanael Presson, 2008
24*/
25#ifndef _68DA1F85_90B7_4bb0_A705_83B4040A75C6_
26#define _68DA1F85_90B7_4bb0_A705_83B4040A75C6_
27#include "BulletCollision/CollisionShapes/btConvexShape.h"
28
29///btGjkEpaSolver contributed under zlib by Nathanael Presson
30struct  btGjkEpaSolver2
31{
32struct  sResults
33        {
34        enum eStatus
35                {
36                Separated,              /* Shapes doesnt penetrate                                                                                              */ 
37                Penetrating,    /* Shapes are penetrating                                                                                               */ 
38                GJK_Failed,             /* GJK phase fail, no big issue, shapes are probably just 'touching'    */ 
39                EPA_Failed              /* EPA phase fail, bigger problem, need to save parameters, and debug   */ 
40                }               status;
41        btVector3       witnesses[2];
42        btVector3       normal;
43        btScalar        distance;
44        };
45
46static int              StackSizeRequirement();
47
48static bool             Distance(       const btConvexShape* shape0,const btTransform& wtrs0,
49                                                        const btConvexShape* shape1,const btTransform& wtrs1,
50                                                        const btVector3& guess,
51                                                        sResults& results);
52
53static bool             Penetration(const btConvexShape* shape0,const btTransform& wtrs0,
54                                                        const btConvexShape* shape1,const btTransform& wtrs1,
55                                                        const btVector3& guess,
56                                                        sResults& results,
57                                                        bool usemargins=true);
58#ifndef __SPU__
59static btScalar SignedDistance( const btVector3& position,
60                                                                btScalar margin,
61                                                                const btConvexShape* shape,
62                                                                const btTransform& wtrs,
63                                                                sResults& results);
64                                                       
65static bool             SignedDistance( const btConvexShape* shape0,const btTransform& wtrs0,
66                                                                const btConvexShape* shape1,const btTransform& wtrs1,
67                                                                const btVector3& guess,
68                                                                sResults& results);
69#endif //__SPU__
70
71};
72
73#endif
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