1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | |
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17 | #include "btContactConstraint.h" |
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18 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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19 | #include "LinearMath/btVector3.h" |
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20 | #include "btJacobianEntry.h" |
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21 | #include "btContactSolverInfo.h" |
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22 | #include "LinearMath/btMinMax.h" |
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23 | #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" |
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24 | |
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25 | |
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26 | |
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27 | btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB) |
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28 | :btTypedConstraint(CONTACT_CONSTRAINT_TYPE,rbA,rbB), |
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29 | m_contactManifold(*contactManifold) |
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30 | { |
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31 | |
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32 | } |
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33 | |
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34 | btContactConstraint::~btContactConstraint() |
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35 | { |
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36 | |
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37 | } |
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38 | |
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39 | void btContactConstraint::setContactManifold(btPersistentManifold* contactManifold) |
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40 | { |
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41 | m_contactManifold = *contactManifold; |
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42 | } |
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43 | |
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44 | void btContactConstraint::getInfo1 (btConstraintInfo1* info) |
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45 | { |
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46 | |
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47 | } |
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48 | |
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49 | void btContactConstraint::getInfo2 (btConstraintInfo2* info) |
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50 | { |
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51 | |
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52 | } |
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53 | |
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54 | void btContactConstraint::buildJacobian() |
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55 | { |
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56 | |
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57 | } |
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58 | |
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59 | |
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60 | |
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61 | |
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62 | |
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63 | #include "btContactConstraint.h" |
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64 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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65 | #include "LinearMath/btVector3.h" |
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66 | #include "btJacobianEntry.h" |
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67 | #include "btContactSolverInfo.h" |
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68 | #include "LinearMath/btMinMax.h" |
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69 | #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" |
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70 | |
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71 | #define ASSERT2 btAssert |
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72 | |
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73 | #define USE_INTERNAL_APPLY_IMPULSE 1 |
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74 | |
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75 | |
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76 | //bilateral constraint between two dynamic objects |
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77 | void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, |
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78 | btRigidBody& body2, const btVector3& pos2, |
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79 | btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep) |
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80 | { |
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81 | (void)timeStep; |
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82 | (void)distance; |
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83 | |
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84 | |
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85 | btScalar normalLenSqr = normal.length2(); |
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86 | ASSERT2(btFabs(normalLenSqr) < btScalar(1.1)); |
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87 | if (normalLenSqr > btScalar(1.1)) |
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88 | { |
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89 | impulse = btScalar(0.); |
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90 | return; |
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91 | } |
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92 | btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); |
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93 | btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition(); |
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94 | //this jacobian entry could be re-used for all iterations |
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95 | |
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96 | btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); |
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97 | btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); |
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98 | btVector3 vel = vel1 - vel2; |
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99 | |
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100 | |
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101 | btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(), |
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102 | body2.getCenterOfMassTransform().getBasis().transpose(), |
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103 | rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(), |
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104 | body2.getInvInertiaDiagLocal(),body2.getInvMass()); |
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105 | |
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106 | btScalar jacDiagAB = jac.getDiagonal(); |
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107 | btScalar jacDiagABInv = btScalar(1.) / jacDiagAB; |
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108 | |
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109 | btScalar rel_vel = jac.getRelativeVelocity( |
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110 | body1.getLinearVelocity(), |
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111 | body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(), |
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112 | body2.getLinearVelocity(), |
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113 | body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity()); |
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114 | btScalar a; |
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115 | a=jacDiagABInv; |
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116 | |
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117 | |
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118 | rel_vel = normal.dot(vel); |
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119 | |
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120 | //todo: move this into proper structure |
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121 | btScalar contactDamping = btScalar(0.2); |
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122 | |
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123 | #ifdef ONLY_USE_LINEAR_MASS |
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124 | btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass()); |
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125 | impulse = - contactDamping * rel_vel * massTerm; |
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126 | #else |
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127 | btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv; |
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128 | impulse = velocityImpulse; |
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129 | #endif |
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130 | } |
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131 | |
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132 | |
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133 | |
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134 | |
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