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source: code/archive/environment2/src/external/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h @ 10241

Last change on this file since 10241 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 10.2 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16/* Hinge Constraint by Dirk Gregorius. Limits added by Marcus Hennix at Starbreeze Studios */
17
18#ifndef HINGECONSTRAINT_H
19#define HINGECONSTRAINT_H
20
21#include "LinearMath/btVector3.h"
22#include "btJacobianEntry.h"
23#include "btTypedConstraint.h"
24
25class btRigidBody;
26
27#ifdef BT_USE_DOUBLE_PRECISION
28#define btHingeConstraintData   btHingeConstraintDoubleData
29#define btHingeConstraintDataName       "btHingeConstraintDoubleData"
30#else
31#define btHingeConstraintData   btHingeConstraintFloatData
32#define btHingeConstraintDataName       "btHingeConstraintFloatData"
33#endif //BT_USE_DOUBLE_PRECISION
34
35
36enum btHingeFlags
37{
38        BT_HINGE_FLAGS_CFM_STOP = 1,
39        BT_HINGE_FLAGS_ERP_STOP = 2,
40        BT_HINGE_FLAGS_CFM_NORM = 4
41};
42
43
44/// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
45/// axis defines the orientation of the hinge axis
46ATTRIBUTE_ALIGNED16(class) btHingeConstraint : public btTypedConstraint
47{
48#ifdef IN_PARALLELL_SOLVER
49public:
50#endif
51        btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
52        btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
53
54        btTransform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
55        btTransform m_rbBFrame;
56
57        btScalar        m_motorTargetVelocity;
58        btScalar        m_maxMotorImpulse;
59
60        btScalar        m_limitSoftness; 
61        btScalar        m_biasFactor; 
62        btScalar    m_relaxationFactor; 
63
64        btScalar    m_lowerLimit;       
65        btScalar    m_upperLimit;       
66       
67        btScalar        m_kHinge;
68
69        btScalar        m_limitSign;
70        btScalar        m_correction;
71
72        btScalar        m_accLimitImpulse;
73        btScalar        m_hingeAngle;
74        btScalar    m_referenceSign;
75
76        bool            m_angularOnly;
77        bool            m_enableAngularMotor;
78        bool            m_solveLimit;
79        bool            m_useSolveConstraintObsolete;
80        bool            m_useOffsetForConstraintFrame;
81        bool            m_useReferenceFrameA;
82
83        btScalar        m_accMotorImpulse;
84
85        int                     m_flags;
86        btScalar        m_normalCFM;
87        btScalar        m_stopCFM;
88        btScalar        m_stopERP;
89
90       
91public:
92
93        btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA = false);
94
95        btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA = false);
96       
97        btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false);
98
99        btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false);
100
101
102        virtual void    buildJacobian();
103
104        virtual void getInfo1 (btConstraintInfo1* info);
105
106        void getInfo1NonVirtual(btConstraintInfo1* info);
107
108        virtual void getInfo2 (btConstraintInfo2* info);
109
110        void    getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
111
112        void    getInfo2Internal(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
113        void    getInfo2InternalUsingFrameOffset(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
114               
115
116        void    updateRHS(btScalar      timeStep);
117
118        const btRigidBody& getRigidBodyA() const
119        {
120                return m_rbA;
121        }
122        const btRigidBody& getRigidBodyB() const
123        {
124                return m_rbB;
125        }
126
127        btRigidBody& getRigidBodyA()   
128        {               
129                return m_rbA;   
130        }       
131
132        btRigidBody& getRigidBodyB()   
133        {               
134                return m_rbB;   
135        }       
136       
137        void    setAngularOnly(bool angularOnly)
138        {
139                m_angularOnly = angularOnly;
140        }
141
142        void    enableAngularMotor(bool enableMotor,btScalar targetVelocity,btScalar maxMotorImpulse)
143        {
144                m_enableAngularMotor  = enableMotor;
145                m_motorTargetVelocity = targetVelocity;
146                m_maxMotorImpulse = maxMotorImpulse;
147        }
148
149        // extra motor API, including ability to set a target rotation (as opposed to angular velocity)
150        // note: setMotorTarget sets angular velocity under the hood, so you must call it every tick to
151        //       maintain a given angular target.
152        void enableMotor(bool enableMotor)      { m_enableAngularMotor = enableMotor; }
153        void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; }
154        void setMotorTarget(const btQuaternion& qAinB, btScalar dt); // qAinB is rotation of body A wrt body B.
155        void setMotorTarget(btScalar targetAngle, btScalar dt);
156
157
158        void    setLimit(btScalar low,btScalar high,btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
159        {
160                m_lowerLimit = btNormalizeAngle(low);
161                m_upperLimit = btNormalizeAngle(high);
162
163                m_limitSoftness =  _softness;
164                m_biasFactor = _biasFactor;
165                m_relaxationFactor = _relaxationFactor;
166
167        }
168
169        void    setAxis(btVector3& axisInA)
170        {
171                btVector3 rbAxisA1, rbAxisA2;
172                btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2);
173                btVector3 pivotInA = m_rbAFrame.getOrigin();
174//              m_rbAFrame.getOrigin() = pivotInA;
175                m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
176                                                                                rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
177                                                                                rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
178
179                btVector3 axisInB = m_rbA.getCenterOfMassTransform().getBasis() * axisInA;
180
181                btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
182                btVector3 rbAxisB1 =  quatRotate(rotationArc,rbAxisA1);
183                btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
184
185
186                m_rbBFrame.getOrigin() = m_rbA.getCenterOfMassTransform()(pivotInA);
187                m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
188                                                                                rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
189                                                                                rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
190        }
191
192        btScalar        getLowerLimit() const
193        {
194                return m_lowerLimit;
195        }
196
197        btScalar        getUpperLimit() const
198        {
199                return m_upperLimit;
200        }
201
202
203        btScalar getHingeAngle();
204
205        btScalar getHingeAngle(const btTransform& transA,const btTransform& transB);
206
207        void testLimit(const btTransform& transA,const btTransform& transB);
208
209
210        const btTransform& getAFrame() const { return m_rbAFrame; };   
211        const btTransform& getBFrame() const { return m_rbBFrame; };
212
213        btTransform& getAFrame() { return m_rbAFrame; };       
214        btTransform& getBFrame() { return m_rbBFrame; };
215
216        inline int getSolveLimit()
217        {
218                return m_solveLimit;
219        }
220
221        inline btScalar getLimitSign()
222        {
223                return m_limitSign;
224        }
225
226        inline bool getAngularOnly() 
227        { 
228                return m_angularOnly; 
229        }
230        inline bool getEnableAngularMotor() 
231        { 
232                return m_enableAngularMotor; 
233        }
234        inline btScalar getMotorTargetVelosity() 
235        { 
236                return m_motorTargetVelocity; 
237        }
238        inline btScalar getMaxMotorImpulse() 
239        { 
240                return m_maxMotorImpulse; 
241        }
242        // access for UseFrameOffset
243        bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
244        void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
245
246
247        ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
248        ///If no axis is provided, it uses the default axis for this constraint.
249        virtual void    setParam(int num, btScalar value, int axis = -1);
250        ///return the local value of parameter
251        virtual btScalar getParam(int num, int axis = -1) const;
252
253        virtual int     calculateSerializeBufferSize() const;
254
255        ///fills the dataBuffer and returns the struct name (and 0 on failure)
256        virtual const char*     serialize(void* dataBuffer, btSerializer* serializer) const;
257
258
259};
260
261///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
262struct  btHingeConstraintDoubleData
263{
264        btTypedConstraintData   m_typeConstraintData;
265        btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
266        btTransformDoubleData m_rbBFrame;
267        int                     m_useReferenceFrameA;
268        int                     m_angularOnly;
269        int                     m_enableAngularMotor;
270        float   m_motorTargetVelocity;
271        float   m_maxMotorImpulse;
272
273        float   m_lowerLimit;
274        float   m_upperLimit;
275        float   m_limitSoftness;
276        float   m_biasFactor;
277        float   m_relaxationFactor;
278
279};
280///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
281struct  btHingeConstraintFloatData
282{
283        btTypedConstraintData   m_typeConstraintData;
284        btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
285        btTransformFloatData m_rbBFrame;
286        int                     m_useReferenceFrameA;
287        int                     m_angularOnly;
288       
289        int                     m_enableAngularMotor;
290        float   m_motorTargetVelocity;
291        float   m_maxMotorImpulse;
292
293        float   m_lowerLimit;
294        float   m_upperLimit;
295        float   m_limitSoftness;
296        float   m_biasFactor;
297        float   m_relaxationFactor;
298
299};
300
301
302
303SIMD_FORCE_INLINE       int     btHingeConstraint::calculateSerializeBufferSize() const
304{
305        return sizeof(btHingeConstraintData);
306}
307
308        ///fills the dataBuffer and returns the struct name (and 0 on failure)
309SIMD_FORCE_INLINE       const char*     btHingeConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
310{
311        btHingeConstraintData* hingeData = (btHingeConstraintData*)dataBuffer;
312        btTypedConstraint::serialize(&hingeData->m_typeConstraintData,serializer);
313
314        m_rbAFrame.serialize(hingeData->m_rbAFrame);
315        m_rbBFrame.serialize(hingeData->m_rbBFrame);
316
317        hingeData->m_angularOnly = m_angularOnly;
318        hingeData->m_enableAngularMotor = m_enableAngularMotor;
319        hingeData->m_maxMotorImpulse = float(m_maxMotorImpulse);
320        hingeData->m_motorTargetVelocity = float(m_motorTargetVelocity);
321        hingeData->m_useReferenceFrameA = m_useReferenceFrameA;
322       
323        hingeData->m_lowerLimit = float(m_lowerLimit);
324        hingeData->m_upperLimit = float(m_upperLimit);
325        hingeData->m_limitSoftness = float(m_limitSoftness);
326        hingeData->m_biasFactor = float(m_biasFactor);
327        hingeData->m_relaxationFactor = float(m_relaxationFactor);
328
329        return btHingeConstraintDataName;
330}
331
332#endif //HINGECONSTRAINT_H
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