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source: code/archive/environment2/src/external/ois/win32/Win32Mouse.cpp @ 12373

Last change on this file since 12373 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1/*
2The zlib/libpng License
3
4Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5
6This software is provided 'as-is', without any express or implied warranty. In no event will
7the authors be held liable for any damages arising from the use of this software.
8
9Permission is granted to anyone to use this software for any purpose, including commercial
10applications, and to alter it and redistribute it freely, subject to the following
11restrictions:
12
13    1. The origin of this software must not be misrepresented; you must not claim that
14                you wrote the original software. If you use this software in a product,
15                an acknowledgment in the product documentation would be appreciated but is
16                not required.
17
18    2. Altered source versions must be plainly marked as such, and must not be
19                misrepresented as being the original software.
20
21    3. This notice may not be removed or altered from any source distribution.
22*/
23#include "win32/Win32Mouse.h"
24#include "win32/Win32InputManager.h"
25#include "OISException.h"
26#include "OISEvents.h"
27
28using namespace OIS;
29
30//--------------------------------------------------------------------------------------------------//
31Win32Mouse::Win32Mouse( InputManager* creator, IDirectInput8* pDI, bool buffered, DWORD coopSettings )
32        : Mouse(creator->inputSystemName(), buffered, 0, creator)
33{
34        mMouse = 0;
35        mDirectInput = pDI;
36        coopSetting = coopSettings;
37        mHwnd = 0;
38
39        static_cast<Win32InputManager*>(mCreator)->_setMouseUsed(true);
40}
41
42//--------------------------------------------------------------------------------------------------//
43void Win32Mouse::_initialize()
44{
45        DIPROPDWORD dipdw;
46
47        //Clear old state
48        mState.clear();
49
50    dipdw.diph.dwSize       = sizeof(DIPROPDWORD);
51    dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
52    dipdw.diph.dwObj        = 0;
53    dipdw.diph.dwHow        = DIPH_DEVICE;
54        dipdw.dwData            = MOUSE_DX_BUFFERSIZE;
55       
56        if( FAILED(mDirectInput->CreateDevice(GUID_SysMouse, &mMouse, NULL)) )
57                OIS_EXCEPT( E_General, "Win32Mouse::Win32Mouse >> Failed to create device" );
58
59        if( FAILED(mMouse->SetDataFormat(&c_dfDIMouse2)) )
60                OIS_EXCEPT( E_General, "Win32Mouse::Win32Mouse >> Failed to set format" );
61       
62        mHwnd = ((Win32InputManager*)mCreator)->getWindowHandle();
63
64        if( FAILED(mMouse->SetCooperativeLevel(mHwnd, coopSetting)) )
65                OIS_EXCEPT( E_General, "Win32Mouse::Win32Mouse >> Failed to set coop level" );
66       
67        if( FAILED(mMouse->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph )) )
68                OIS_EXCEPT( E_General, "Win32Mouse::Win32Mouse >> Failed to set property" );
69
70        HRESULT hr = mMouse->Acquire();
71        if (FAILED(hr) && hr != DIERR_OTHERAPPHASPRIO)
72                OIS_EXCEPT( E_General, "Win32Mouse::Win32Mouse >> Failed to aquire mouse!" );
73}
74
75//--------------------------------------------------------------------------------------------------//
76Win32Mouse::~Win32Mouse()
77{
78        if (mMouse)
79        {
80                mMouse->Unacquire();
81                mMouse->Release();
82                mMouse = 0;
83        }
84
85        static_cast<Win32InputManager*>(mCreator)->_setMouseUsed(false);
86}
87
88//--------------------------------------------------------------------------------------------------//
89void Win32Mouse::capture()
90{
91        //Clear old relative values
92        mState.X.rel = mState.Y.rel = mState.Z.rel = 0;
93
94        DIDEVICEOBJECTDATA diBuff[MOUSE_DX_BUFFERSIZE];
95        DWORD entries = MOUSE_DX_BUFFERSIZE;
96
97        HRESULT hr = mMouse->GetDeviceData( sizeof(DIDEVICEOBJECTDATA), diBuff, &entries, 0 );
98        if( hr != DI_OK )
99        {
100                hr = mMouse->Acquire();
101                while( hr == DIERR_INPUTLOST ) 
102                        hr = mMouse->Acquire();
103
104                hr = mMouse->GetDeviceData( sizeof(DIDEVICEOBJECTDATA), diBuff, &entries, 0 );
105               
106                //Perhaps the user just tabbed away, and coop settings
107                //are nonexclusive..so just ignore
108                if( FAILED(hr) )
109                        return;
110        }
111
112        bool axesMoved = false;
113        //Accumulate all axis movements for one axesMove message..
114        //Buttons are fired off as they are found
115        for(unsigned int i = 0; i < entries; ++i )
116        {
117                switch( diBuff[i].dwOfs )
118                {
119                        case DIMOFS_BUTTON0:
120                                if(!_doMouseClick(0, diBuff[i])) return;
121                                break;
122                        case DIMOFS_BUTTON1:
123                                if(!_doMouseClick(1, diBuff[i])) return;
124                                break;
125                        case DIMOFS_BUTTON2:
126                                if(!_doMouseClick(2, diBuff[i])) return;
127                                break;
128                        case DIMOFS_BUTTON3:
129                                if(!_doMouseClick(3, diBuff[i])) return;
130                                break;
131                        case DIMOFS_BUTTON4:
132                                if(!_doMouseClick(4, diBuff[i])) return;
133                                break; 
134                        case DIMOFS_BUTTON5:
135                                if(!_doMouseClick(5, diBuff[i])) return;
136                                break;
137                        case DIMOFS_BUTTON6:
138                                if(!_doMouseClick(6, diBuff[i])) return;
139                                break;
140                        case DIMOFS_BUTTON7:
141                                if(!_doMouseClick(7, diBuff[i])) return;
142                                break;
143                        case DIMOFS_X:
144                                mState.X.rel += diBuff[i].dwData;
145                                axesMoved = true;
146                                break;
147                        case DIMOFS_Y:
148                                mState.Y.rel += diBuff[i].dwData;
149                                axesMoved = true;
150                                break;
151                        case DIMOFS_Z:
152                                mState.Z.rel += diBuff[i].dwData;
153                                axesMoved = true;
154                                break;
155                        default: break;
156                } //end switch
157        }//end for
158
159        if( axesMoved )
160        {
161                if( coopSetting & DISCL_NONEXCLUSIVE )
162                {
163                        //DirectInput provides us with meaningless values, so correct that
164                        POINT point;
165                        GetCursorPos(&point);
166                        ScreenToClient(mHwnd, &point);
167                        mState.X.abs = point.x;
168                        mState.Y.abs = point.y;
169                }
170                else
171                {
172                        mState.X.abs +=  mState.X.rel;
173                        mState.Y.abs +=  mState.Y.rel;
174                }
175                mState.Z.abs +=  mState.Z.rel;
176
177                //Clip values to window
178                if( mState.X.abs < 0 )
179                        mState.X.abs = 0;
180                else if( mState.X.abs > mState.width )
181                        mState.X.abs = mState.width;
182                if( mState.Y.abs < 0 )
183                        mState.Y.abs = 0;
184                else if( mState.Y.abs > mState.height )
185                        mState.Y.abs = mState.height;
186
187                //Do the move
188                if( mListener && mBuffered )
189                        mListener->mouseMoved( MouseEvent( this, mState ) );
190        }
191}
192
193//--------------------------------------------------------------------------------------------------//
194bool Win32Mouse::_doMouseClick( int mouseButton, DIDEVICEOBJECTDATA& di )
195{
196        if( di.dwData & 0x80 )
197        {
198                mState.buttons |= 1 << mouseButton; //turn the bit flag on
199                if( mListener && mBuffered )
200                        return mListener->mousePressed( MouseEvent( this, mState ), (MouseButtonID)mouseButton );
201        }
202        else
203        {
204                mState.buttons &= ~(1 << mouseButton); //turn the bit flag off
205                if( mListener && mBuffered )
206                        return mListener->mouseReleased( MouseEvent( this, mState ), (MouseButtonID)mouseButton );
207        }
208
209        return true;
210}
211
212//--------------------------------------------------------------------------------------------------//
213void Win32Mouse::setBuffered(bool buffered)
214{
215        mBuffered = buffered;
216}
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