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source: code/archive/environment2/src/libraries/core/LuaState.h @ 11183

Last change on this file since 11183 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @defgroup Lua Lua
32    @ingroup Core
33*/
34
35/**
36    @file
37    @ingroup Lua
38*/
39
40#ifndef _LuaState_H__
41#define _LuaState_H__
42
43#include "CorePrereqs.h"
44
45#include <map>
46#include <sstream>
47#include <string>
48#include <vector>
49#include <boost/shared_ptr.hpp>
50#include <loki/ScopeGuard.h>
51
52#include "ToluaInterface.h"
53
54namespace orxonox // tolua_export
55{ // tolua_export
56    class LuaFunctor; // tolua_export
57
58    //! callback class that executes lua code
59    class _CoreExport LuaFunctor
60    {
61        public:
62            LuaFunctor(const std::string& code, LuaState* luaState);
63            void operator()();
64
65        private:
66            std::string code_;
67            LuaState*   lua_;
68    };
69
70
71    /**
72    @brief
73        Representation of an interface to lua
74    */
75    class _CoreExport LuaState // tolua_export
76    { // tolua_export
77    public:
78        LuaState();
79        ~LuaState();
80
81        bool doFile(const std::string& filename); // tolua_export
82        bool doString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo = shared_ptr<ResourceInfo>());
83
84        bool includeFile(const std::string& filename); // tolua_export
85        bool includeString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo = shared_ptr<ResourceInfo>());
86
87        void luaPrint(const std::string& str); // tolua_export
88        void luaLog(unsigned int level, const std::string& message); // tolua_export
89        bool fileExists(const std::string& filename); // tolua_export
90        std::string getSourceCode(const std::string& filename); // tolua_export
91
92        const std::stringstream& getOutput() const { return output_; }
93        void clearOutput() { output_.clear(); } // tolua_export
94
95        void setIncludeParser(std::string (*function)(const std::string&)) { includeParseFunction_ = function; }
96        lua_State* getInternalLuaState() { return luaState_; }
97
98        void setDefaultResourceInfo(const shared_ptr<ResourceInfo>& sourceFileInfo) { this->sourceFileInfo_ = sourceFileInfo; }
99        const shared_ptr<ResourceInfo>& getDefaultResourceInfo() { return this->sourceFileInfo_; }
100
101        LuaFunctor* createLuaFunctor(const std::string& code) { return new LuaFunctor(code, this); } // tolua_export
102        //! Tells about whether IOConsole was activated. The Lua debugger only works with a normal console.
103        bool usingIOConsole() const; // tolua_export
104
105        static bool addToluaInterface(int (*function)(lua_State*), const std::string& name);
106        static bool removeToluaInterface(const std::string& name);
107        static void openToluaInterfaces(lua_State* state);
108        static void closeToluaInterfaces(lua_State* state);
109
110        static const std::string ERROR_HANDLER_NAME;
111
112    private:
113        shared_ptr<ResourceInfo> getFileInfo(const std::string& filename);
114
115        std::stringstream output_;
116        lua_State* luaState_;
117        bool bIsRunning_;
118        shared_ptr<ResourceInfo> sourceFileInfo_;
119        std::map<std::string, std::string> sourceCodeMap_;
120        std::string (*includeParseFunction_)(const std::string&);
121
122        typedef std::map<std::string, int (*)(lua_State *L)> ToluaInterfaceMap;
123        static ToluaInterfaceMap toluaInterfaces_s;
124        static std::vector<LuaState*> instances_s;
125    }; // tolua_export
126} // tolua_export
127
128#endif /* _LuaState_H__ */
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