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source: code/archive/environment2/src/libraries/network/ClientConnection.cc @ 10181

Last change on this file since 10181 was 8327, checked in by scheusso, 14 years ago

merging network6 into trunk

  • Property svn:eol-style set to native
File size: 5.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ClientConnection.h"
30
31#include <cassert>
32#define WIN32_LEAN_AND_MEAN
33#include <enet/enet.h>
34#include "util/Debug.h"
35
36namespace orxonox
37{
38  const unsigned int NETWORK_CLIENT_WAIT_TIME = 1;
39  const unsigned int NETWORK_CLIENT_CONNECTION_TIMEOUT = 3000; //millisecs
40  const unsigned int NETWORK_CLIENT_MAX_CONNECTIONS = 1;
41
42
43  ClientConnection::ClientConnection():
44    Connection(NETWORK_PEER_ID_SERVER),
45    established_(false),
46    server_(NULL)
47  {
48    this->serverAddress_ = new ENetAddress();
49    //set standard address and port
50    enet_address_set_host(this->serverAddress_, "127.0.0.1"); // TODO: check for IPv6 and connect to ::1 instead
51    serverAddress_->port = NETWORK_PORT;
52  }
53
54  ClientConnection::~ClientConnection(){
55    if(this->established_)
56      closeConnection();
57    delete this->serverAddress_; // surely was created
58  }
59
60  void ClientConnection::setServerAddress( const std::string& serverAddress ) {
61    if (enet_address_set_host (this->serverAddress_, serverAddress.c_str()) < 0)
62        COUT(1) << "Error: Could not resolve \"" << serverAddress << "\"." << std::endl;
63  }
64
65  void ClientConnection::setPort( unsigned int port ) {
66    this->serverAddress_->port = port;
67  }
68
69  bool ClientConnection::establishConnection()
70  {
71    ENetEvent event;
72
73    // create host
74    this->host_ = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, NETWORK_CHANNEL_COUNT, 0, 0);
75   
76    if ( this->host_ == NULL )
77    {
78      COUT(1) << "ClientConnection: host_ == NULL" << std::endl;
79      // error handling
80      return false;
81    }
82   
83    // enable compression
84    this->enableCompression();
85   
86    assert( this->host_->socket4 != ENET_SOCKET_NULL || this->host_->socket6 != ENET_SOCKET_NULL );
87    if (this->host_->socket4 == ENET_SOCKET_NULL)
88        COUT(2) << "Warning: IPv4 Socket failed." << std::endl;
89    else if (this->host_->socket6 == ENET_SOCKET_NULL)
90        COUT(2) << "Warning: IPv6 Socket failed." << std::endl;
91    else
92        COUT(3) << "Info: Using IPv4 and IPv6 Sockets." << std::endl;
93
94    this->server_ = enet_host_connect(this->host_, serverAddress_, NETWORK_CHANNEL_COUNT, 0);
95    if ( this->server_==NULL )
96    {
97      COUT(1) << "ClientConnection: server_ == NULL" << std::endl;
98      // error handling
99      return false;
100    }
101    // handshake
102    for( unsigned int i=0; i<NETWORK_CLIENT_CONNECTION_TIMEOUT/NETWORK_CLIENT_WAIT_TIME; i++ )
103    {
104      if( enet_host_service(this->host_, &event, NETWORK_CLIENT_WAIT_TIME)>=0 && event.type == ENET_EVENT_TYPE_CONNECT )
105      {
106        // manually add server to list of peers
107        /*incomingEvent inEvent = */Connection::preprocessConnectEvent(event);
108//         addPeer(inEvent.peerID);
109        // start communication thread
110        this->established_=true;
111        Connection::startCommunicationThread();
112        return true;
113      }
114    }
115    COUT(1) << "Could not connect to server" << endl;
116    return false;
117  }
118
119  bool ClientConnection::closeConnection() {
120    ENetEvent event;
121
122    if ( !this->established_ )
123      return true;
124    this->established_ = false;
125   
126    // stop communication thread and disconnect server
127    Connection::stopCommunicationThread();
128    enet_peer_disconnect(this->server_, 0);
129    for( unsigned int i=0; i<NETWORK_CLIENT_CONNECTION_TIMEOUT/NETWORK_CLIENT_WAIT_TIME; i++)
130    {
131      if ( enet_host_service(this->host_, &event, NETWORK_CLIENT_WAIT_TIME) >= 0 )
132      {
133        switch (event.type)
134        {
135          case ENET_EVENT_TYPE_NONE:
136          case ENET_EVENT_TYPE_CONNECT:
137            break;
138          case ENET_EVENT_TYPE_RECEIVE:
139            enet_packet_destroy(event.packet);
140            break;
141          case ENET_EVENT_TYPE_DISCONNECT:
142            COUT(4) << "received disconnect confirmation from server" << endl;
143            this->connectionClosed();
144            return true;
145        }
146      }
147    }
148    enet_peer_reset( this->server_ );
149    this->connectionClosed();
150    return false;
151  }
152
153
154  void ClientConnection::addPacket(ENetPacket *packet, uint8_t channelID) {
155    assert( this->server_ );
156    assert( packet );
157//     return Connection::addPacket( packet, NETWORK_PEER_ID_SERVER, channelID );
158    // HACK: actually there should be a way to do this using addPacket and the correct peerID
159    return Connection::broadcastPacket(packet, channelID);
160  }
161
162  void ClientConnection::addPeer(uint32_t peerID)
163  {
164    assert(0);
165  }
166  void ClientConnection::removePeer(uint32_t peerID)
167  {
168    this->established_=false;
169    COUT(1) << "Received disconnect Packet from Server!" << endl;
170        // server closed the connection
171    this->stopCommunicationThread();
172    this->connectionClosed();
173  }
174
175  uint32_t ClientConnection::getRTT()
176  {
177    if (server_)
178        return server_->roundTripTime;
179    else
180        return 0;
181  }
182
183}
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