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source: code/archive/environment2/src/libraries/tools/Shader.h @ 10466

Last change on this file since 10466 was 8557, checked in by marwegma, 13 years ago

Godrays: Safety commit. 90017 N8

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Shader_H__
30#define _Shader_H__
31
32#include "tools/ToolsPrereqs.h"
33
34#include <map>
35#include <string>
36#include <vector>
37
38#include <OgreCompositorInstance.h>
39
40#include "util/MultiType.h"
41#include "util/OgreForwardRefs.h"
42#include "core/ViewportEventListener.h"
43
44namespace orxonox
45{
46    /**
47        @brief Shader is a wrapper class around Ogre::CompositorInstance. It provides some
48        functions to easily change the visibility and parameters for shader programs.
49    */
50    class _ToolsExport Shader : public ViewportEventListener, public Ogre::CompositorInstance::Listener
51    {
52        public:
53            Shader(Ogre::SceneManager* scenemanager = 0);
54            virtual ~Shader();
55
56            /// Defines if the shader is visible or not.
57            inline void setVisible(bool bVisible)
58            {
59                if (this->bVisible_ != bVisible)
60                {
61                    this->bVisible_ = bVisible;
62                    this->updateVisibility();
63                }
64            }
65            /// Returns whether or not the shader is visible.
66            inline bool isVisible() const
67                { return this->bVisible_; }
68            void updateVisibility();
69
70            /// Defines the compositor's name (located in a .compositor file).
71            inline void setCompositorName(const std::string& name)
72            {
73                if (this->compositorName_ != name)
74                {
75                    this->compositorName_ = name;
76                    this->changedCompositorName();
77                }
78            }
79            /// Returns the compositor's name.
80            inline const std::string& getCompositorName() const
81                { return this->compositorName_; }
82            void changedCompositorName();
83            void changedCompositorName(Ogre::Viewport* viewport);
84
85            /// Sets the scenemanager (usually provided in the constructor, but can be set later). Shouldn't be changed once it's set.
86            inline void setSceneManager(Ogre::SceneManager* scenemanager)
87                { this->scenemanager_ = scenemanager; }
88            /// Returns the scene manager.
89            inline Ogre::SceneManager* getSceneManager() const
90                { return this->scenemanager_; }
91           
92            /// Returns the compositor instance. Normally used for manually modifiying compositor parameters, when mt-type conversatio.
93            inline Ogre::CompositorInstance* getMutableCompositorInstance()
94                { return this->compositorInstance_; }
95       
96            virtual void cameraChanged(Ogre::Viewport* viewport, Ogre::Camera* oldCamera);
97
98            void setParameter(size_t technique, size_t pass, const std::string& parameter, int value);
99            void setParameter(size_t technique, size_t pass, const std::string& parameter, float value);
100
101            virtual void notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr& materialPtr);
102
103        private:
104            static bool hasCgProgramManager();
105
106            Ogre::SceneManager* scenemanager_;              ///< The scenemanager for which the shader is active
107            Ogre::CompositorInstance* compositorInstance_;  ///< The compositor instance representing the wrapped compositor
108            bool bVisible_;                                 ///< True if the shader should be visible
109            bool bLoadCompositor_;                          ///< True if the compositor should be loaded (usually false if no graphics)
110            std::string compositorName_;                    ///< The name of the current compositor
111            std::string oldcompositorName_;                 ///< The name of the previous compositor (used to unregister)
112
113        private:
114            void addAsListener();
115
116            /// Helper struct to store parameters for shader programs.
117            struct ParameterContainer
118            {
119                size_t technique_;          ///< The ID of the technique
120                size_t pass_;               ///< The ID of the pass
121                std::string parameter_;     ///< The name of the parameter
122
123                int valueInt_;              ///< The desired int value of the parameter
124                float valueFloat_;          ///< The desired float value of the parameter
125
126                MT_Type::Value valueType_;  ///< The type of the parameter (currently only int or float)
127            };
128
129            std::list<ParameterContainer> parameters_;  ///< The list of parameters that should be set on the next update
130            bool registeredAsListener_;                 ///< True if the shader should register itself as listener at the compositor
131    };
132}
133
134#endif /* _Shader_H__ */
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