1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file QuestListener.cc |
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31 | @brief Implementation of the QuestListener class. |
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32 | */ |
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33 | |
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34 | #include "QuestListener.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | |
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39 | #include "Quest.h" |
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40 | #include "QuestManager.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | CreateFactory(QuestListener); |
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45 | |
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46 | // Initialization of the static variables for the modes as strings. |
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47 | /*static*/ const std::string QuestListener::ALL = "all"; |
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48 | /*static*/ const std::string QuestListener::START = "start"; |
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49 | /*static*/ const std::string QuestListener::FAIL = "fail"; |
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50 | /*static*/ const std::string QuestListener::COMPLETE = "complete"; |
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51 | |
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52 | /** |
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53 | @brief |
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54 | Constructor. Registers the object and initializes variables. |
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55 | */ |
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56 | QuestListener::QuestListener(BaseObject* creator) : BaseObject(creator) |
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57 | { |
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58 | RegisterObject(QuestListener); |
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59 | |
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60 | this->mode_ = QuestListenerMode::All; |
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61 | this->quest_ = NULL; |
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62 | } |
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63 | |
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64 | /** |
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65 | @brief |
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66 | Destructor. |
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67 | */ |
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68 | QuestListener::~QuestListener() |
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69 | { |
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70 | } |
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71 | |
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72 | /** |
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73 | @brief |
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74 | Method for creating a Quest object through XML. |
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75 | */ |
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76 | void QuestListener::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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77 | { |
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78 | SUPER(QuestListener, XMLPort, xmlelement, mode); |
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79 | |
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80 | XMLPortParam(QuestListener, "questId", setQuestId, getQuestId, xmlelement, mode); |
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81 | XMLPortParam(QuestListener, "mode", setMode, getMode, xmlelement, mode); |
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82 | |
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83 | if(this->quest_ != NULL) |
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84 | this->quest_->addListener(this); // Adds the QuestListener to the Quests list of listeners. |
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85 | |
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86 | COUT(4) << "QuestListener created for quest: {" << this->quest_->getId() << "} with mode '" << this->getMode() << "'." << std::endl; |
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87 | } |
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88 | |
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89 | /** |
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90 | @brief |
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91 | Makes all QuestListener in the list aware that a certain status change has occurred and executes them if the status change affects them. |
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92 | @param listeners |
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93 | The list of QuestListeners that have to be made aware of the status change. |
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94 | @param status |
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95 | The status that has changed. Can be 'start' (if the Quest was started), 'complete' (if the Quest was completed) or 'fail' (if the Quest was failed). |
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96 | */ |
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97 | /* static */ void QuestListener::advertiseStatusChange(std::list<QuestListener*> & listeners, const std::string & status) |
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98 | { |
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99 | for (std::list<QuestListener*>::iterator it = listeners.begin(); it != listeners.end(); ++it) // Iterate through all QuestListeners |
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100 | { |
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101 | QuestListener* listener = *it; |
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102 | if(listener->getMode() == status || listener->getMode() == QuestListener::ALL) // Check whether the status change affects the give QuestListener. |
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103 | listener->execute(); |
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104 | } |
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105 | } |
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106 | |
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107 | /** |
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108 | @brief |
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109 | Sets the questId of the Quest the QuestListener reacts to. |
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110 | @param id |
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111 | The questId of the Quest the QUestListener reacts to. |
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112 | @return |
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113 | Returns true if successful. |
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114 | */ |
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115 | bool QuestListener::setQuestId(const std::string & id) |
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116 | { |
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117 | this->quest_ = QuestManager::getInstance().findQuest(id); // Find the Quest corresponding to the given questId. |
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118 | |
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119 | if(this->quest_ == NULL) // If there is no such Quest. |
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120 | { |
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121 | ThrowException(Argument, "This is bad! The QuestListener has not found a Quest with a corresponding id.."); |
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122 | return false; |
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123 | } |
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124 | |
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125 | return true; |
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126 | } |
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127 | |
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128 | /** |
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129 | @brief |
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130 | Sets the mode of the QuestListener. |
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131 | @param mode |
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132 | The mode to be set. Can be eighter 'all', 'start', 'fail' or 'complete'. |
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133 | @return |
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134 | Returns true if successful. |
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135 | */ |
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136 | bool QuestListener::setMode(const std::string & mode) |
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137 | { |
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138 | if(mode == QuestListener::ALL) |
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139 | this->mode_ = QuestListenerMode::All; |
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140 | else if(mode == QuestListener::START) |
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141 | this->mode_ = QuestListenerMode::Start; |
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142 | else if(mode == QuestListener::FAIL) |
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143 | this->mode_ = QuestListenerMode::Fail; |
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144 | else if(mode == QuestListener::COMPLETE) |
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145 | this->mode_ = QuestListenerMode::Complete; |
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146 | else |
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147 | { |
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148 | COUT(2) << "QuestListener with invalid mode '" << mode << "' created. Mode set to 'all'." << std::endl; |
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149 | this->mode_ = QuestListenerMode::All; |
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150 | return false; |
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151 | } |
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152 | |
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153 | return true; |
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154 | } |
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155 | |
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156 | /** |
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157 | @brief |
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158 | Get the mode of the QuestListener. |
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159 | @return |
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160 | Return the mode of the QuestListener. Can be either 'all', 'start', 'fail' or 'complete'. |
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161 | */ |
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162 | std::string QuestListener::getMode(void) |
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163 | { |
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164 | switch(this->mode_) |
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165 | { |
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166 | case QuestListenerMode::All: |
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167 | return QuestListener::ALL; |
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168 | case QuestListenerMode::Start: |
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169 | return QuestListener::START; |
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170 | case QuestListenerMode::Fail: |
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171 | return QuestListener::FAIL; |
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172 | case QuestListenerMode::Complete: |
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173 | return QuestListener::COMPLETE; |
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174 | default: // This will never happen. |
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175 | return QuestListener::ALL; |
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176 | } |
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177 | } |
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178 | |
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179 | /** |
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180 | @brief |
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181 | Get the questId of the Quest the QuestListener reacts to. |
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182 | @return |
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183 | Returns the questId of the Quest the QuestListener reacts to. |
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184 | */ |
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185 | const std::string & QuestListener::getQuestId(void) |
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186 | { |
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187 | return this->quest_->getId(); |
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188 | } |
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189 | |
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190 | /** |
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191 | @brief |
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192 | Executes the QuestListener, resp. fires an Event. |
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193 | @return |
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194 | Returns true if successful. |
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195 | */ |
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196 | bool QuestListener::execute() |
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197 | { |
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198 | this->fireEvent(true); |
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199 | return true; |
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200 | } |
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201 | |
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202 | } |
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