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source: code/archive/environment2/src/orxonox/ChatInputHandler.h @ 10256

Last change on this file since 10256 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ChatInputHandler_H__
30#define _ChatInputHandler_H__
31
32#include <OrxonoxPrereqs.h>
33
34#include <string>
35#include <CEGUIForwardRefs.h>
36#include <CEGUIcolour.h>
37
38#include "util/Singleton.h"
39#include "network/ChatListener.h"
40
41namespace orxonox // tolua_export
42{ // tolua_export
43  /* class to handle chat using an InputBuffer */
44  class _OrxonoxExport ChatInputHandler  // tolua_export
45    : public Singleton<ChatInputHandler>, public ChatListener
46  { // tolua_export
47    private:
48      /** Input buffer, to be used to catch input from the
49       * keyboard
50       */
51      InputBuffer *inpbuf;
52      int disp_offset, width;
53      bool fullchat;
54
55      /* colors for nickname coloring */
56      static const int NumberOfColors = 10;
57      CEGUI::colour text_colors[ NumberOfColors ];
58
59      /** input state */
60      InputState *inputState;
61
62      /** setup input buffer, the constructor calls this */
63      void configureInputBuffer();
64
65      /** adjust display offset depending on cursor position */
66      void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen );
67
68      /** singleton pointer */
69      static ChatInputHandler* singletonPtr_s;
70
71      /** cegui window handles */
72      CEGUI::Window *input, *inputonly;
73
74      /** cegui handle for the history window */
75      CEGUI::Listbox *lb_history;
76
77      /* methods to deal with colors */
78      void sub_setcolor( CEGUI::ListboxTextItem *tocolor,
79        std::string name );
80
81      void setupColors();
82
83      /* callbacks for input handler */
84      void inputChanged();
85      void addline();
86      void backspace();
87      void deleteChar();
88      void cursorRight();
89      void cursorLeft();
90      void cursorEnd();
91      void cursorHome();
92      void exit();
93
94    public:
95      /** constructor */
96      ChatInputHandler();
97      ~ChatInputHandler();
98      friend class Singleton<ChatInputHandler>;
99
100      static ChatInputHandler& getInstance(void) { return Singleton<ChatInputHandler>::getInstance(); }  // tolua_export
101
102      /** start listening */
103      static void activate_static();
104
105      /** stop listening */
106      static void activate_small_static();
107
108      /** \param message the message text
109       * \param senderID ID of the player who sent the message
110       *
111       * Deal with incoming chat (which means in our case: Add it to the
112       * history window of the full chat window)
113       */
114      void incomingChat( const std::string& message,
115        unsigned int senderID );
116
117      /** \param full true means show full chat window with history,
118            false means show only an input line
119       *
120       * Show the chat window and redirect the game's keyboard input
121       * into it.
122       */
123      void activate( bool full );
124
125      /** Deactivate the chat window, meaning: hide it. */
126      void deactivate();  // tolua_export
127
128  };  // tolua_export
129
130
131}  // tolua_export
132
133
134#endif /*_ChatInputHandler_H__*/
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