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source: code/archive/environment2/src/orxonox/OrxonoxPrereqs.h @ 9971

Last change on this file since 9971 was 8557, checked in by marwegma, 14 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
55#  define _OrxonoxPrivate
56#elif defined (ORXONOX_GCC_VISIBILITY)
57#  define _OrxonoxExport  __attribute__ ((visibility("default")))
58#  define _OrxonoxPrivate __attribute__ ((visibility("hidden")))
59#else
60#  define _OrxonoxExport
61#  define _OrxonoxPrivate
62#endif
63
64//-----------------------------------------------------------------------
65// Forward declarations
66//-----------------------------------------------------------------------
67
68namespace orxonox
69{
70    class CameraManager;
71    class Level;
72    class LevelInfo;
73    class LevelInfoItem;
74    class LevelManager;
75    class PawnManager;
76    class PlayerManager;
77    class Radar;
78    class Scene;
79
80    // collisionshapes
81    class CollisionShape;
82    class CompoundCollisionShape;
83    class WorldEntityCollisionShape;
84
85    // controllers
86    class AIController;
87    class ArtificialController;
88    class Controller;
89    class DroneController;
90    class HumanController;
91    class ScriptController;
92    class WaypointController;
93    class WaypointPatrolController;
94
95    // gametypes
96    class Asteroids;
97    class Deathmatch;
98    class Dynamicmatch;
99    class Gametype;
100    class LastManStanding;
101    class LastTeamStanding;
102    class TeamBaseMatch;
103    class TeamDeathmatch;
104    class UnderAttack;
105
106    // graphics
107    class Backlight;
108    class Billboard;
109    class BlinkingBillboard;
110    class Camera;
111    class FadingBillboard;
112    class GlobalShader;
113    class GodrayShader;
114    class Light;
115    class Model;
116    class ParticleEmitter;
117    class ParticleSpawner;
118
119    // infos
120    class Bot;
121    class GametypeInfo;
122    class HumanPlayer;
123    class Info;
124    class PlayerInfo;
125
126    // interfaces
127    class GametypeMessageListener;
128    class NotificationListener;
129    class Pickupable;
130    class PickupCarrier;
131    class PlayerTrigger;
132    class RadarListener;
133    class RadarViewable;
134    class Rewardable;
135    class TeamColourable;
136
137    // items
138    class Engine;
139    class Item;
140    class MultiStateEngine;
141
142    // overlays
143    class InGameConsole;
144    class Map;
145    class OrxonoxOverlay;
146    class OverlayGroup;
147
148    // pickup
149    class PickupIdentifier;
150
151    //sound
152    class AmbientSound;
153    class BaseSound;
154    class SoundBuffer;
155    class SoundManager;
156    class SoundStreamer;
157    class WorldSound;
158    class WorldAmbientSound;
159
160    // weaponsystem
161    class DefaultWeaponmodeLink;
162    class Munition;
163    class Weapon;
164    class WeaponMode;
165    class WeaponPack;
166    class WeaponSet;
167    class WeaponSlot;
168    class WeaponSystem;
169
170    // worldentities
171    class BigExplosion;
172    class CameraPosition;
173    class ControllableEntity;
174    class Drone;
175    class EffectContainer;
176    class ExplosionChunk;
177    class MobileEntity;
178    class MovableEntity;
179    class SpawnPoint;
180    class StaticEntity;
181    class TeamSpawnPoint;
182    class WorldEntity;
183    class Rocket;
184    // worldentities, pawns
185    class Destroyer;
186    class Pawn;
187    class SpaceShip;
188    class Spectator;
189    class TeamBaseMatchBase;
190}
191
192// Bullet Physics Engine
193class btTransform;
194class btVector3;
195
196class btRigidBody;
197class btCollisionObject;
198class btGhostObject;
199class btManifoldPoint;
200
201class btCollisionShape;
202class btSphereShape;
203class btCompoundShape;
204class btStaticPlaneShape;
205
206class btDiscreteDynamicsWorld;
207class bt32BitAxisSweep3;
208class btDefaultCollisionConfiguration;
209class btCollisionDispatcher;
210class btSequentialImpulseConstraintSolver;
211
212// ALUT
213typedef struct ALCcontext_struct ALCcontext;
214typedef struct ALCdevice_struct ALCdevice;
215typedef unsigned int ALuint;
216typedef int ALint;
217typedef int ALenum;
218
219#endif /* _OrxonoxPrereqs_H__ */
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