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source: code/archive/environment2/src/orxonox/graphics/WorldEntityShader.h @ 9365

Last change on this file since 9365 was 8557, checked in by marwegma, 13 years ago

Godrays: Safety commit. 90017 N8

File size: 1.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Markus 'atok' Wegmann
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31    Contains the header of the WorldEntityShader class.
32 @brief
33    WorldEntityShader will be used in the future for "non-material" shaders that depend on WorldEntity data of the creator (such as their world position, orientation, etc.). "Non-material" means that they are not depending on a polygon-mesh of the creator (but can), simply rendering them. Therefore its best purpose is to implement screenspace-effects (e.g. Compositor).
34    Motivation & Advantages:
35        - WorldEntityShader's classes can be initalized and attached in every other WorldEntity object by XML. This makes leveldesign much more easy.
36        - No id managment of the creators has to be done. Everything can be nested.
37   
38    Case scenarios would be coronas (position), godrays, etc.
39 
40    Some sort of implementation already exists: The GodrayShader class uses the same approach. It can be used as a (raw) template.
41 **/
42
43
44       
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