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source: code/archive/ggz2/data/levels/includes/weaponsettings1.oxi

Last change on this file was 5695, checked in by rgrieder, 15 years ago

Merged resource2 branch back to trunk.

IMPORTANT NOTE:
Upon this merge you need to specifically call your data directory "data_extern" when checking it out (when you don't provide a name, it will be just called 'trunk').
The new CMake variable is EXTERNAL_DATA_DIRECTORY. DATA_DIRECTORY now points to the one the source part of the repository.
UPDATE YOUR DATA DIRECTORY AS WELL!!!

  • Property svn:eol-style set to native
File size: 1.1 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="-15,-1.5,-25" yaw=0 pitch=0 roll=0 />
3      <WeaponSlot position="15,-1.5,-25" yaw=0 pitch=0 roll=0 />
4      <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9    </weaponsets>
10    <weapons>
11      <WeaponPack firemode=0>
12        <LaserGun
13            position="0,0,0"
14            munitionType="LaserGunMunition"
15            bulletLoadingTime="0.2"
16            magazineLoadingTime="5.0"
17            speed="1250"
18            unlimitedMunition=true
19        />
20        <LaserGun
21            position="0,0,0"
22            munitionType="LaserGunMunition"
23            bulletLoadingTime="0.2"
24            magazineLoadingTime="5.0"
25            speed="1250"
26            unlimitedMunition=true
27        />
28      </WeaponPack>
29      <WeaponPack firemode=1>
30        <Fusion
31            position="0,0,0"
32            munitionType="FusionMunition"
33            bulletLoadingTime="0.3"
34            magazineLoadingTime="3"
35            speed="600"
36            unlimitedMunition=true
37        />
38      </WeaponPack>
39    </weapons>
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