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source: code/archive/ggz2/data/levels/includes/weaponsettings2.oxi

Last change on this file was 5695, checked in by rgrieder, 15 years ago

Merged resource2 branch back to trunk.

IMPORTANT NOTE:
Upon this merge you need to specifically call your data directory "data_extern" when checking it out (when you don't provide a name, it will be just called 'trunk').
The new CMake variable is EXTERNAL_DATA_DIRECTORY. DATA_DIRECTORY now points to the one the source part of the repository.
UPDATE YOUR DATA DIRECTORY AS WELL!!!

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="-15,-0.5,0" yaw=0 pitch=0 roll=0 />
3      <WeaponSlot position="15,-.5,0" yaw=0 pitch=0 roll=0 />
4      <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9    </weaponsets>
10    <weapons>
11      <WeaponPack>
12        <links>
13          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
14          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
15        </links>
16        <Weapon>
17          <attached>
18            <Model mesh="hs-w01.mesh" roll="195"/>
19            <Model mesh="hs-w01s.mesh" roll="195" position="0.1,-0.5,0"/>
20          </attached>
21          <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-2,-0.2,-20" />
22          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="2,0.2,-20" />
23          <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" />
24          <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
25        </Weapon>
26        <Weapon>
27          <attached>
28            <Model mesh="hs-w01.mesh" roll="165"/>
29            <Model mesh="hs-w01s.mesh" roll="165" position="-0.1,-0.5,0"/>
30          </attached>
31          <HsW01 mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-20" />
32          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-2,0.2,-20" />
33          <!--LaserFire mode=0 munitionpershot=0 muzzleoffset="0,0,-25" /-->
34          <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" />
35          <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
36        </Weapon>
37      </WeaponPack>
38      <WeaponPack>
39        <links>
40          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
41        </links>
42        <Weapon>
43          <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-20" />
44        </Weapon>
45      </WeaponPack>
46    </weapons>
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