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source: code/archive/ggz2/data/levels/includes/weaponsettings3.oxi

Last change on this file was 5695, checked in by rgrieder, 15 years ago

Merged resource2 branch back to trunk.

IMPORTANT NOTE:
Upon this merge you need to specifically call your data directory "data_extern" when checking it out (when you don't provide a name, it will be just called 'trunk').
The new CMake variable is EXTERNAL_DATA_DIRECTORY. DATA_DIRECTORY now points to the one the source part of the repository.
UPDATE YOUR DATA DIRECTORY AS WELL!!!

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="-15.0,-1.5,0" />
3      <WeaponSlot position=" 15.0,-1.5,0" />
4      <WeaponSlot position="  0.0, 0.0,0" />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9    </weaponsets>
10    <weapons>
11      <WeaponPack>
12        <links>
13          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
14          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
15        </links>
16        <Weapon>
17          <attached>
18            <Model mesh="LightningGun.mesh" pitch="78" roll="90" yaw="90" position="0,-1.3,0" />
19            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
20            <Model mesh="hs-w01.mesh" roll="195" position="0,1,0" scale=2 />
21            <Model mesh="hs-w01s.mesh" roll="195" position="0.1,0.5,0" scale=2 />
22          </attached>
23          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.7, 1.5,-4" />
24          <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset="-0.9, 1.1,-4" />
25          <LightningGun mode=1 muzzleoffset="0,0,0" />
26        </Weapon>
27        <Weapon>
28          <attached>
29            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
30            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
31            <Model mesh="hs-w01.mesh" roll="165" position="0,1,0" scale=2 />
32            <Model mesh="hs-w01s.mesh" roll="165" position="-0.1,0.5,0" scale=2 />
33          </attached>
34          <HsW01 mode=0 munitionpershot=0 delay=0     material="Flares/point_lensflare" muzzleoffset=" 0.9, 1.1, -4.0" />
35          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.7, 1.5, -4.0" />
36          <LightningGun mode=1 muzzleoffset="0,0,0" />
37        </Weapon>
38      </WeaponPack>
39      <WeaponPack>
40        <links>
41          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
42        </links>
43        <Weapon>
44          <!-- EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" / -->
45        </Weapon>
46      </WeaponPack>
47    </weapons>
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