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source: code/archive/ggz2/data/lua/LuaStateInit.lua @ 12397

Last change on this file since 12397 was 5695, checked in by rgrieder, 15 years ago

Merged resource2 branch back to trunk.

IMPORTANT NOTE:
Upon this merge you need to specifically call your data directory "data_extern" when checking it out (when you don't provide a name, it will be just called 'trunk').
The new CMake variable is EXTERNAL_DATA_DIRECTORY. DATA_DIRECTORY now points to the one the source part of the repository.
UPDATE YOUR DATA DIRECTORY AS WELL!!!

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1-- Note: luaState is a pointer to the LuaState instance that created this lua state
2
3-- Save original print function in debug
4debug = print
5
6-- Redirect print to the C++ print function
7print = function(s)
8  luaState:luaPrint(s)
9end
10
11-- Create function to log text like COUT, but always prints a line!
12logMessage = function(level, message)
13  luaState:luaLog(level, message)
14end
15
16-- Redirect dofile in order to load with the resource manager
17-- Note: The function does not behave exactly like LuaState::doFile because the
18--       default argument here for the group is not "General" but
19--       "NoResourceGroupProvided". This resolves to the resource group used to
20--       do the current file.
21doFile = function(filename, resourceGroup)
22  local bSearchOtherPaths = (resourceGroup == nil) or false
23  resourceGroup = resourceGroup or "NoResourceGroupProvided"
24  luaState:doFile(filename, resourceGroup, bSearchOtherPaths)
25  -- Required because the C++ function cannot return whatever might be on the stack
26  return LuaStateReturnValue
27end
28original_dofile = dofile
29dofile = doFile
30
31-- Create includeFile function that preparses the file according
32-- to a function provided to the LuaState constructor (in C++)
33-- Note: See the same notes as for doFile
34include = function(filename, resourceGroup)
35  local bSearchOtherPaths = (resourceGroup == nil) or false
36  resourceGroup = resourceGroup or "NoResourceGroupProvided"
37  luaState:includeFile(filename, resourceGroup, bSearchOtherPaths)
38  -- Required because the C++ function cannot return whatever might be on the stack
39  return LuaStateReturnValue
40end
41
42-- Replace require function with almost similar behaviour
43-- The difference is that you need to provide a resource group
44-- Default value there is the current one (if present) or else "General"
45-- But the loaded modules are then stored with only with the name (where name has no .lua extension)
46-- CAUTION: That also means that you need to take care of conflicting filenames among groups
47-- Furthermore the moduleName parameters is appended with the .lua extension when looking for the file
48old_require = require
49require = function(moduleName, resourceGroup)
50  local bSearchOtherPaths = (resourceGroup == nil) or false
51  resourceGroup = resourceGroup or "NoResourceGroupProvided"
52  if not luaState:fileExists(moduleName .. ".lua", resourceGroup, bSearchOtherPaths) then
53    return nil
54  end
55  if not _LOADED then
56    _LOADED = {}
57  end
58  if not _LOADED[moduleName] then
59    -- save old value
60    _REQUIREDNAME_OLD = _REQUIREDNAME
61    _REQUIREDNAME = moduleName
62    luaState:doFile(moduleName .. ".lua", resourceGroup, bSearchOtherPaths)
63    _LOADED[moduleName] = LuaStateReturnValue or true
64    -- restore old value
65    _REQUIREDNAME = _REQUIREDNAME_OLD
66  end
67  return _LOADED[moduleName]
68end
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