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source: code/archive/ggz2/src/external/bullet/LinearMath/btMinMax.h @ 10908

Last change on this file since 10908 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
3
4This software is provided 'as-is', without any express or implied warranty.
5In no event will the authors be held liable for any damages arising from the use of this software.
6Permission is granted to anyone to use this software for any purpose,
7including commercial applications, and to alter it and redistribute it freely,
8subject to the following restrictions:
9
101. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
112. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
123. This notice may not be removed or altered from any source distribution.
13*/
14
15
16
17#ifndef GEN_MINMAX_H
18#define GEN_MINMAX_H
19
20template <class T>
21SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b) 
22{
23  return a < b ? a : b ;
24}
25
26template <class T>
27SIMD_FORCE_INLINE const T& btMax(const T& a, const T& b) 
28{
29  return  a > b ? a : b;
30}
31
32template <class T>
33SIMD_FORCE_INLINE const T& GEN_clamped(const T& a, const T& lb, const T& ub) 
34{
35        return a < lb ? lb : (ub < a ? ub : a); 
36}
37
38template <class T>
39SIMD_FORCE_INLINE void btSetMin(T& a, const T& b) 
40{
41    if (b < a) 
42        {
43                a = b;
44        }
45}
46
47template <class T>
48SIMD_FORCE_INLINE void btSetMax(T& a, const T& b) 
49{
50    if (a < b) 
51        {
52                a = b;
53        }
54}
55
56template <class T>
57SIMD_FORCE_INLINE void GEN_clamp(T& a, const T& lb, const T& ub) 
58{
59        if (a < lb) 
60        {
61                a = lb; 
62        }
63        else if (ub < a) 
64        {
65                a = ub;
66        }
67}
68
69#endif
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