1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * Adrian Friedli |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "GSClient.h" |
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31 | #include "SpecialConfig.h" |
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32 | |
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33 | #include "util/Exception.h" |
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34 | #include "core/Clock.h" |
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35 | #include "core/CommandLine.h" |
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36 | #include "core/Game.h" |
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37 | #include "core/GameMode.h" |
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38 | #include "network/Client.h" |
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39 | #ifdef GGZMOD_FOUND |
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40 | #include "GGZClient.h" |
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41 | #endif /* GGZMOD_FOUND */ |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | DeclareGameState(GSClient, "client", false, true); |
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46 | |
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47 | SetCommandLineArgument(ip, "127.0.0.1").information("Sever IP as string in the form #.#.#.#"); |
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48 | |
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49 | GSClient::GSClient(const GameStateInfo& info) |
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50 | : GameState(info) |
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51 | , client_(0) |
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52 | , ggzClient(0) |
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53 | { |
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54 | } |
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55 | |
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56 | GSClient::~GSClient() |
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57 | { |
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58 | } |
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59 | |
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60 | void GSClient::activate() |
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61 | { |
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62 | GameMode::setIsClient(true); |
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63 | |
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64 | #ifdef GGZMOD_FOUND |
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65 | if (GGZClient::isActive()) |
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66 | { |
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67 | this->ggzClient = new GGZClient(this); |
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68 | return; |
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69 | } |
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70 | #endif /* GGZMOD_FOUND */ |
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71 | |
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72 | this->connect(CommandLine::getValue("ip").getString(), CommandLine::getValue("port")); |
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73 | } |
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74 | |
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75 | void GSClient::connect(const std::string& address, int port) |
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76 | { |
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77 | this->client_ = new Client(address, port); |
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78 | |
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79 | if(!client_->establishConnection()) |
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80 | ThrowException(InitialisationFailed, "Could not establish connection with server."); |
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81 | |
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82 | client_->update(Game::getInstance().getGameClock()); |
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83 | } |
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84 | |
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85 | void GSClient::deactivate() |
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86 | { |
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87 | client_->closeConnection(); |
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88 | |
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89 | #ifdef GGZMOD_FOUND |
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90 | if (ggzClient) |
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91 | { |
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92 | delete ggzClient; |
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93 | } |
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94 | #endif /* GGZMOD_FOUND */ |
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95 | |
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96 | // destroy client |
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97 | delete this->client_; |
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98 | |
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99 | GameMode::setIsClient(false); |
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100 | } |
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101 | |
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102 | void GSClient::update(const Clock& time) |
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103 | { |
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104 | if (client_) |
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105 | { |
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106 | client_->update(time); |
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107 | } |
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108 | } |
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109 | } |
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