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source: code/archive/ggz2/src/modules/gamestates/GSLevel.h @ 9937

Last change on this file since 9937 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "gamestates/GameStatesPrereqs.h"
33
34#include <string>
35#include "util/Scope.h"
36#include "core/OrxonoxClass.h"
37#include "core/GameState.h"
38
39namespace orxonox
40{
41    class _GameStatesExport GSLevel : public GameState, public OrxonoxClass
42    {
43    public:
44        GSLevel(const GameStateInfo& info);
45        ~GSLevel();
46        void setConfigValues();
47
48        void activate();
49        void deactivate();
50        void update(const Clock& time);
51
52        static void showIngameGUI(bool show);
53
54        static XMLFile* startFile_s;
55
56    protected:
57        void loadLevel();
58        void unloadLevel();
59
60        // console commands
61        void keybind(const std::string& command);
62        void tkeybind(const std::string& command);
63        void keybindInternal(const std::string& command, bool bTemporary);
64
65        KeyBinder*               keyBinder_;               //!< tool that loads and manages the input bindings
66        InputState*              gameInputState_;          //!< input state for normal ingame playing
67        InputState*              guiMouseOnlyInputState_;  //!< input state if we only need the mouse to use the GUI
68        InputState*              guiKeysOnlyInputState_;   //!< input state if we only need the keys to use the GUI
69        Radar*                   radar_;                   //!< represents the Radar (not the HUD part)
70        CameraManager*           cameraManager_;           //!< camera manager for this level
71        PlayerManager*           playerManager_;           //!< player manager for this level
72        Scope<ScopeID::GSLevel>* scope_GSLevel_;
73
74        //##### ConfigValues #####
75        std::string           keyDetectorCallbackCode_;
76
77        // console commands
78        ConsoleCommand*       ccKeybind_;
79        ConsoleCommand*       ccTkeybind_;
80    };
81}
82
83#endif /* _GSLevel_H__ */
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