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source: code/archive/ggz2/src/modules/overlays/GUIOverlay.cc @ 10107

Last change on this file since 10107 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GUIOverlay.h"
30
31#include <string>
32#include <sstream>
33
34#include "core/input/InputManager.h"
35#include "core/CoreIncludes.h"
36#include "core/GUIManager.h"
37#include "core/XMLPort.h"
38#include "infos/PlayerInfo.h"
39
40namespace orxonox
41{
42    CreateFactory(GUIOverlay);
43
44    GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator)
45    {
46        RegisterObject(GUIOverlay);
47    }
48
49    GUIOverlay::~GUIOverlay()
50    {
51    }
52
53    void GUIOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode)
54    {
55        SUPER(GUIOverlay, XMLPort, xmlElement, mode);
56
57        XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlElement, mode);
58    }
59
60    void GUIOverlay::changedVisibility()
61    {
62        SUPER(GUIOverlay, changedVisibility);
63
64        if (this->isVisible())
65        {
66            std::string str;
67            std::stringstream out;
68            out << reinterpret_cast<long>(this);
69            str = out.str();
70            GUIManager::getInstance().executeCode("showCursor()");
71            InputManager::getInstance().enterState("guiMouseOnly");
72            GUIManager::getInstance().executeCode("showGUI(\"" + this->guiName_ + "\", " + str + ")");
73        }
74        else
75        {
76            GUIManager::getInstance().executeCode("hideGUI(\"" + this->guiName_ + "\")");
77            GUIManager::getInstance().executeCode("hideCursor()");
78            InputManager::getInstance().leaveState("guiMouseOnly");
79        }
80    }
81
82    void GUIOverlay::setGUIName(const std::string& name)
83    {
84        this->guiName_ = name;
85        GUIManager::getInstance().setPlayer(name, orxonox_cast<PlayerInfo*>(this->getOwner()));
86    }
87}
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