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source: code/archive/ggz2/src/modules/weapons/projectiles/BillboardProjectile.cc @ 10422

Last change on this file since 10422 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "BillboardProjectile.h"
30
31#include "core/CoreIncludes.h"
32#include "core/GameMode.h"
33#include "Scene.h"
34
35namespace orxonox
36{
37    CreateFactory(BillboardProjectile);
38
39    BillboardProjectile::BillboardProjectile(BaseObject* creator) : Projectile(creator)
40    {
41        RegisterObject(BillboardProjectile);
42
43        if (GameMode::showsGraphics())
44        {
45            assert(this->getScene()->getSceneManager()); // getScene() was already checked by WorldEntity
46            this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(0.5f, 0.5f, 0.7f, 0.8f), 1);
47            this->attachOgreObject(this->billboard_.getBillboardSet());
48        }
49
50        this->setScale(0.2);
51    }
52
53    BillboardProjectile::~BillboardProjectile()
54    {
55        if (this->isInitialized() && GameMode::showsGraphics() && this->billboard_.getBillboardSet())
56            this->detachOgreObject(this->billboard_.getBillboardSet());
57    }
58
59    void BillboardProjectile::setColour(const ColourValue& colour)
60    {
61        this->billboard_.setColour(colour);
62    }
63
64    void BillboardProjectile::setMaterial(const std::string& material)
65    {
66        this->billboard_.setMaterial(material);
67    }
68
69    void BillboardProjectile::changedVisibility()
70    {
71        SUPER(BillboardProjectile, changedVisibility);
72
73        this->billboard_.setVisible(this->isVisible());
74    }
75}
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