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source: code/archive/ggz2/src/modules/weapons/projectiles/ParticleProjectile.cc @ 10233

Last change on this file since 10233 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ParticleProjectile.h"
30
31#include <OgreParticleEmitter.h>
32#include "tools/ParticleInterface.h"
33#include "core/CoreIncludes.h"
34#include "Scene.h"
35
36namespace orxonox
37{
38    CreateFactory(ParticleProjectile);
39
40    ParticleProjectile::ParticleProjectile(BaseObject* creator) : BillboardProjectile(creator)
41    {
42        RegisterObject(ParticleProjectile);
43
44        if (GameMode::showsGraphics())
45        {
46            this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot3_small", LODParticle::Normal);
47            this->attachOgreObject(this->particles_->getParticleSystem());
48            this->particles_->setKeepParticlesInLocalSpace(0);
49
50            this->particles_->getAllEmitters()->setDirection(-WorldEntity::FRONT);
51        }
52        else
53            this->particles_ = 0;
54    }
55
56    ParticleProjectile::~ParticleProjectile()
57    {
58        if (this->isInitialized() && this->particles_)
59        {
60            this->detachOgreObject(this->particles_->getParticleSystem());
61            delete this->particles_;
62        }
63    }
64
65    void ParticleProjectile::changedVisibility()
66    {
67        SUPER(ParticleProjectile, changedVisibility);
68
69        if (this->particles_)
70            this->particles_->setEnabled(this->isVisible());
71    }
72}
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