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source: code/archive/ggz2/src/orxonox/OrxonoxPrereqs.h @ 12397

Last change on this file since 12397 was 5740, checked in by landauf, 15 years ago

merged ggz into ggz2

  • Property svn:eol-style set to native
File size: 5.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
45#  ifdef ORXONOX_SHARED_BUILD
46#    define _OrxonoxExport __declspec(dllexport)
47#  else
48#    if defined( __MINGW32__ )
49#      define _OrxonoxExport
50#    else
51#      define _OrxonoxExport __declspec(dllimport)
52#    endif
53#  endif
54#elif defined ( ORXONOX_GCC_VISIBILITY )
55#  define _OrxonoxExport  __attribute__ ((visibility("default")))
56#else
57#  define _OrxonoxExport
58#endif
59
60//-----------------------------------------------------------------------
61// Forward declarations
62//-----------------------------------------------------------------------
63
64namespace orxonox
65{
66    class CameraManager;
67    class LevelManager;
68    class PawnManager;
69    class PlayerManager;
70
71    class Level;
72    class Scene;
73    class Tickable;
74
75    // interfaces
76    class GametypeMessageListener;
77    class NotificationListener;
78    class PawnListener;
79    class PlayerTrigger;
80    class RadarListener;
81    class RadarViewable;
82    class Rewardable;
83    class Teamcolourable;
84
85    // worldentities
86    class WorldEntity;
87    class StaticEntity;
88    class MobileEntity;
89    class ControllableEntity;
90    class MovableEntity;
91
92    // graphics
93    class Model;
94    class Billboard;
95    class BlinkingBillboard;
96    class BigExplosion;
97    class ExplosionChunk;
98    class FadingBillboard;
99    class GlobalShader;
100    class Light;
101    class Backlight;
102    class ParticleEmitter;
103    class ParticleSpawner;
104    class Camera;
105
106    // mixed
107    class SpawnPoint;
108    class TeamSpawnPoint;
109
110    class CameraPosition;
111    class Sublevel;
112    class Radar;
113
114    class Test;
115
116    // pawns
117    class Spectator;
118    class Pawn;
119    class SpaceShip;
120    class TeamBaseMatchBase;
121    class Destroyer;
122
123    // gametypes
124    class Gametype;
125    class Deathmatch;
126    class TeamDeathmatch;
127    class Asteroids;
128    class TeamBaseMatch;
129    class UnderAttack;
130
131    // pickups
132    class BaseItem;
133    class DroppedItem;
134    class EquipmentItem;
135    class ModifierPickup;
136    class PassiveItem;
137    class PickupCollection;
138    class PickupInventory;
139    class PickupSpawner;
140    class UsableItem;
141
142    class Jump;
143    class HealthUsable;
144    class PassiveItem;
145
146    // items
147    class Item;
148    class Engine;
149    class MultiStateEngine;
150    class RotatingEngine;
151
152    // weaponsystem
153    class WeaponSystem;
154    class WeaponSet;
155    class WeaponSlot;
156    class WeaponPack;
157    class Weapon;
158    class WeaponMode;
159    class DefaultWeaponmodeLink;
160    class Munition;
161
162    // controller
163    class Controller;
164    class HumanController;
165    class ArtificialController;
166    class AIController;
167    class ScriptController;
168    class WaypointController;
169    class WaypointPatrolController;
170
171    // infos
172    class Info;
173    class PlayerInfo;
174    class HumanPlayer;
175    class Bot;
176    class GametypeInfo;
177
178    // collision
179    class CollisionShape;
180    class CompoundCollisionShape;
181    class WorldEntityCollisionShape;
182
183    // overlays
184    class OverlayGroup;
185    class OrxonoxOverlay;
186    class Notification;
187    class NotificationManager;
188    class InGameConsole;
189    class Map;
190
191    //sound
192    class SoundBase;
193    class SoundManager;
194    class SoundMainMenu;
195
196    // GGZ
197    class GGZClient;
198}
199
200// Bullet Physics Engine
201class btTransform;
202class btVector3;
203
204class btRigidBody;
205class btCollisionObject;
206class btGhostObject;
207class btManifoldPoint;
208
209class btCollisionShape;
210class btSphereShape;
211class btCompoundShape;
212class btStaticPlaneShape;
213
214class btDiscreteDynamicsWorld;
215class bt32BitAxisSweep3;
216class btDefaultCollisionConfiguration;
217class btCollisionDispatcher;
218class btSequentialImpulseConstraintSolver;
219
220// ALUT
221typedef struct ALCcontext_struct ALCcontext;
222typedef struct ALCdevice_struct ALCdevice;
223typedef unsigned int ALuint;
224typedef int ALint;
225
226#endif /* _OrxonoxPrereqs_H__ */
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