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source: code/archive/ggz2/src/orxonox/sound/SoundBase.h @ 9461

Last change on this file since 9461 was 5695, checked in by rgrieder, 15 years ago

Merged resource2 branch back to trunk.

IMPORTANT NOTE:
Upon this merge you need to specifically call your data directory "data_extern" when checking it out (when you don't provide a name, it will be just called 'trunk').
The new CMake variable is EXTERNAL_DATA_DIRECTORY. DATA_DIRECTORY now points to the one the source part of the repository.
UPDATE YOUR DATA DIRECTORY AS WELL!!!

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      ...
26 *
27 */
28#ifndef _SoundBase_H__
29#define _SoundBase_H__
30
31#include "OrxonoxPrereqs.h"
32#include <cstring> // define NULL
33
34namespace orxonox
35{
36    /**
37     * The SoundBase class is the base class for all sound file loader classes.
38     * It server as main interface to the OpenAL library.
39     *
40     */
41    class _OrxonoxExport SoundBase
42    {
43    public:
44        SoundBase(WorldEntity* entity = NULL);
45        ~SoundBase();
46
47        void attachToEntity(WorldEntity* entity);
48        void update();
49        void play(bool loop = false);
50        void stop();
51        void pause();
52
53        bool isPlaying();
54        bool isPaused();
55        bool isStopped();
56
57        bool loadFile(const std::string& filename);
58
59    private:
60        ALuint loadOggFile(const std::string& filename);
61        ALuint source_;
62        ALuint buffer_;
63        WorldEntity* entity_;
64
65        ALint getSourceState();
66    }; // class SoundBase
67} // namepsace orxonox
68
69#endif /* _SoundBase_H__ */
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