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source: code/archive/ggz2/src/orxonox/weaponsystem/WeaponPack.cc @ 8883

Last change on this file since 8883 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "WeaponPack.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
34#include "Weapon.h"
35#include "WeaponSystem.h"
36#include "DefaultWeaponmodeLink.h"
37
38namespace orxonox
39{
40    CreateFactory(WeaponPack);
41
42    WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator)
43    {
44        RegisterObject(WeaponPack);
45
46        this->weaponSystem_ = 0;
47    }
48
49    WeaponPack::~WeaponPack()
50    {
51        if (this->isInitialized() && this->weaponSystem_)
52        {
53            this->weaponSystem_->removeWeaponPack(this);
54
55            while (!this->weapons_.empty())
56                delete (*this->weapons_.begin());
57
58            for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); )
59                delete (*(it++));
60        }
61    }
62
63    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(WeaponPack, XMLPort, xmlelement, mode);
66
67        XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false);
68        XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode);
69    }
70
71    void WeaponPack::fire(unsigned int weaponmode)
72    {
73        for (std::set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
74            (*it)->fire(weaponmode);
75    }
76
77    void WeaponPack::reload()
78    {
79        for (std::set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
80            (*it)->reload();
81    }
82
83    void WeaponPack::addWeapon(Weapon * weapon)
84    {
85        if (!weapon)
86            return;
87
88        this->weapons_.insert(weapon);
89        weapon->setWeaponPack(this);
90    }
91
92    void WeaponPack::removeWeapon(Weapon * weapon)
93    {
94        if (!weapon)
95            return;
96
97        this->weapons_.erase(weapon);
98        weapon->setWeaponPack(0);
99    }
100
101    Weapon * WeaponPack::getWeapon(unsigned int index) const
102    {
103        unsigned int i = 0;
104
105        for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
106        {
107            if (i == index)
108                return (*it);
109            ++i;
110        }
111
112        return 0;
113    }
114
115    void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link)
116    {
117        this->links_.insert(link);
118    }
119
120    DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const
121    {
122        unsigned int i = 0;
123        for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it)
124        {
125            if (i == index)
126                return (*it);
127
128            ++i;
129        }
130        return 0;
131    }
132
133    unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const
134    {
135        for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it)
136            if ((*it)->getFiremode() == firemode)
137                return (*it)->getWeaponmode();
138
139        return WeaponSystem::WEAPON_MODE_UNASSIGNED;
140    }
141
142    void WeaponPack::notifyWeapons()
143    {
144        for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
145            (*it)->setWeaponPack(this);
146    }
147}
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