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source: code/archive/ggz2/src/orxonox/worldentities/ControllableEntity.cc @ 8959

Last change on this file since 8959 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#include "ControllableEntity.h"
30
31#include <OgreSceneManager.h>
32#include <OgreSceneNode.h>
33
34#include "core/CoreIncludes.h"
35#include "core/ConfigValueIncludes.h"
36#include "core/GameMode.h"
37#include "core/XMLPort.h"
38
39#include "Scene.h"
40#include "infos/PlayerInfo.h"
41#include "controllers/Controller.h"
42#include "graphics/Camera.h"
43#include "worldentities/CameraPosition.h"
44#include "overlays/OverlayGroup.h"
45
46namespace orxonox
47{
48    CreateFactory(ControllableEntity);
49
50    ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator)
51    {
52        RegisterObject(ControllableEntity);
53
54        this->bHasLocalController_ = false;
55        this->bHasHumanController_ = false;
56
57        this->server_overwrite_ = 0;
58        this->client_overwrite_ = 0;
59        this->player_ = 0;
60        this->playerID_ = OBJECTID_UNKNOWN;
61        this->hud_ = 0;
62        this->camera_ = 0;
63        this->xmlcontroller_ = 0;
64        this->reverseCamera_ = 0;
65        this->bDestroyWhenPlayerLeft_ = false;
66        this->cameraPositionRootNode_ = this->node_->createChildSceneNode();
67        this->bMouseLook_ = false;
68        this->mouseLookSpeed_ = 200;
69
70        this->server_position_         = Vector3::ZERO;
71        this->client_position_         = Vector3::ZERO;
72        this->server_linear_velocity_  = Vector3::ZERO;
73        this->client_linear_velocity_  = Vector3::ZERO;
74        this->server_orientation_      = Quaternion::IDENTITY;
75        this->client_orientation_      = Quaternion::IDENTITY;
76        this->server_angular_velocity_ = Vector3::ZERO;
77        this->client_angular_velocity_ = Vector3::ZERO;
78
79
80        this->setConfigValues();
81        this->setPriority( Priority::VeryHigh );
82        this->registerVariables();
83    }
84
85    ControllableEntity::~ControllableEntity()
86    {
87        if (this->isInitialized())
88        {
89            this->bDestroyWhenPlayerLeft_ = false;
90
91            if (this->bHasLocalController_ && this->bHasHumanController_)
92                this->stopLocalHumanControl();
93
94            if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this)
95                this->getPlayer()->stopControl();
96
97            if (this->xmlcontroller_)
98                delete this->xmlcontroller_;
99
100            if (this->hud_)
101                delete this->hud_;
102
103            if (this->camera_)
104                delete this->camera_;
105
106            for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
107                delete (*it);
108
109            if (this->getScene()->getSceneManager())
110                this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName());
111        }
112    }
113
114    void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
115    {
116        SUPER(ControllableEntity, XMLPort, xmlelement, mode);
117
118        XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode);
119        XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode);
120
121        XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode);
122        XMLPortObject(ControllableEntity, Controller,     "controller",      setXMLController,  getXMLController,  xmlelement, mode);
123    }
124
125    void ControllableEntity::setConfigValues()
126    {
127        SetConfigValue(mouseLookSpeed_, 3.0f);
128    }
129
130    void ControllableEntity::addCameraPosition(CameraPosition* position)
131    {
132        if (!position->getIsAbsolute())
133        {
134            if (position->getAllowMouseLook())
135                position->attachToNode(this->cameraPositionRootNode_);
136            else
137                this->attach(position);
138        }
139        else
140        {
141            WorldEntity* parent = this->getParent();
142            if (parent)
143                parent->attach(position);
144        }
145
146        if (!position->getRenderCamera())
147            this->cameraPositions_.push_back(position);
148        else
149            this->setReverseCamera(position);
150    }
151
152    CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const
153    {
154        unsigned int i = 0;
155        for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
156        {
157            if (i == index)
158                return (*it);
159            ++i;
160        }
161        return 0;
162    }
163
164    void ControllableEntity::switchCamera()
165    {
166        if (this->camera_)
167        {
168            if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0)
169            {
170                this->cameraPositions_.front()->attachCamera(this->camera_);
171            }
172            else if (this->cameraPositions_.size() > 0)
173            {
174                for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
175                {
176                    if ((*it) == this->camera_->getParent())
177                    {
178                        ++it;
179                        if (it != this->cameraPositions_.end())
180                            (*it)->attachCamera(this->camera_);
181                        else
182                            (*this->cameraPositions_.begin())->attachCamera(this->camera_);
183                        break;
184                    }
185                }
186            }
187            else
188            {
189                this->camera_->attachToNode(this->cameraPositionRootNode_);
190            }
191        }
192    }
193
194    void ControllableEntity::mouseLook()
195    {
196        this->bMouseLook_ = !this->bMouseLook_;
197
198        if (!this->bMouseLook_)
199            this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY);
200    }
201
202    void ControllableEntity::rotateYaw(const Vector2& value)
203    {
204        if (this->bMouseLook_)
205            this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
206    }
207
208    void ControllableEntity::rotatePitch(const Vector2& value)
209    {
210        if (this->bMouseLook_)
211            this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
212    }
213
214    void ControllableEntity::rotateRoll(const Vector2& value)
215    {
216        if (this->bMouseLook_)
217            this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
218    }
219
220    void ControllableEntity::setPlayer(PlayerInfo* player)
221    {
222        if (!player)
223        {
224            this->removePlayer();
225            return;
226        }
227
228        this->player_ = player;
229        this->playerID_ = player->getObjectID();
230        this->bHasLocalController_ = player->isLocalPlayer();
231        this->bHasHumanController_ = player->isHumanPlayer();
232
233        if (this->bHasLocalController_ && this->bHasHumanController_)
234        {
235            this->startLocalHumanControl();
236
237            if (!GameMode::isMaster())
238            {
239                this->client_overwrite_ = this->server_overwrite_;
240                this->setObjectMode(ObjectDirection::Bidirectional);
241            }
242        }
243
244        this->changedPlayer();
245    }
246
247    void ControllableEntity::removePlayer()
248    {
249        if (this->bHasLocalController_ && this->bHasHumanController_)
250            this->stopLocalHumanControl();
251
252        this->player_ = 0;
253        this->playerID_ = OBJECTID_UNKNOWN;
254        this->bHasLocalController_ = false;
255        this->bHasHumanController_ = false;
256        this->setObjectMode(ObjectDirection::ToClient);
257
258        this->changedPlayer();
259
260        if (this->bDestroyWhenPlayerLeft_)
261            delete this;
262    }
263
264    void ControllableEntity::networkcallback_changedplayerID()
265    {
266        // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID
267        if (this->playerID_ != OBJECTID_UNKNOWN)
268        {
269            this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_));
270            if (this->player_ && (this->player_->getControllableEntity() != this))
271                this->player_->startControl(this);
272        }
273    }
274
275    void ControllableEntity::startLocalHumanControl()
276    {
277        if (!this->camera_)
278        {
279            this->camera_ = new Camera(this);
280            this->camera_->requestFocus();
281            if (this->cameraPositionTemplate_ != "")
282                this->addTemplate(this->cameraPositionTemplate_);
283            if (this->cameraPositions_.size() > 0)
284                this->cameraPositions_.front()->attachCamera(this->camera_);
285            else
286                this->camera_->attachToNode(this->cameraPositionRootNode_);
287        }
288
289        if (!this->hud_)
290        {
291            if (this->hudtemplate_ != "")
292            {
293                this->hud_ = new OverlayGroup(this);
294                this->hud_->addTemplate(this->hudtemplate_);
295                this->hud_->setOwner(this);
296            }
297        }
298    }
299
300    void ControllableEntity::stopLocalHumanControl()
301    {
302        if (this->camera_)
303        {
304            this->camera_->detachFromParent();
305            delete this->camera_;
306            this->camera_ = 0;
307        }
308
309        if (this->hud_)
310        {
311            delete this->hud_;
312            this->hud_ = 0;
313        }
314    }
315
316    void ControllableEntity::setXMLController(Controller* controller)
317    {
318        if (!this->xmlcontroller_)
319        {
320            this->xmlcontroller_ = controller;
321            this->bHasLocalController_ = true;
322            this->xmlcontroller_->setControllableEntity(this);
323        }
324        else
325            COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl;
326    }
327
328    void ControllableEntity::parentChanged()
329    {
330        WorldEntity::parentChanged();
331
332        WorldEntity* parent = this->getParent();
333        if (parent)
334        {
335            for (std::list<CameraPosition*>::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
336                if ((*it)->getIsAbsolute())
337                    parent->attach((*it));
338        }
339    }
340
341    void ControllableEntity::tick(float dt)
342    {
343        MobileEntity::tick(dt);
344
345        if (this->isActive())
346        {
347            // Check whether Bullet doesn't do the physics for us
348            if (!this->isDynamic())
349            {
350                if (GameMode::isMaster())
351                {
352                    this->server_position_ = this->getPosition();
353                    this->server_orientation_ = this->getOrientation();
354                    this->server_linear_velocity_ = this->getVelocity();
355                    this->server_angular_velocity_ = this->getAngularVelocity();
356                }
357                else if (this->bHasLocalController_)
358                {
359                    this->client_position_ = this->getPosition();
360                    this->client_orientation_ = this->getOrientation();
361                    this->client_linear_velocity_ = this->getVelocity();
362                    this->client_angular_velocity_ = this->getAngularVelocity();
363                }
364            }
365        }
366    }
367
368    void ControllableEntity::registerVariables()
369    {
370        registerVariable(this->cameraPositionTemplate_,  VariableDirection::ToClient);
371        registerVariable(this->hudtemplate_,             VariableDirection::ToClient);
372
373        registerVariable(this->server_position_,         VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition));
374        registerVariable(this->server_linear_velocity_,  VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity));
375        registerVariable(this->server_orientation_,      VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation));
376        registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity));
377
378        registerVariable(this->server_overwrite_,        VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite));
379        registerVariable(this->client_overwrite_,        VariableDirection::ToServer);
380
381        registerVariable(this->client_position_,         VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition));
382        registerVariable(this->client_linear_velocity_,  VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity));
383        registerVariable(this->client_orientation_,      VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation));
384        registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity));
385
386
387        registerVariable(this->playerID_,                VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID));
388    }
389
390    void ControllableEntity::processServerPosition()
391    {
392        if (!this->bHasLocalController_)
393            MobileEntity::setPosition(this->server_position_);
394    }
395
396    void ControllableEntity::processServerLinearVelocity()
397    {
398        if (!this->bHasLocalController_)
399            MobileEntity::setVelocity(this->server_linear_velocity_);
400    }
401
402    void ControllableEntity::processServerOrientation()
403    {
404        if (!this->bHasLocalController_)
405            MobileEntity::setOrientation(this->server_orientation_);
406    }
407
408    void ControllableEntity::processServerAngularVelocity()
409    {
410        if (!this->bHasLocalController_)
411            MobileEntity::setAngularVelocity(this->server_angular_velocity_);
412    }
413
414    void ControllableEntity::processOverwrite()
415    {
416        if (this->bHasLocalController_)
417        {
418            this->setPosition(this->server_position_);
419            this->setOrientation(this->server_orientation_);
420            this->setVelocity(this->server_linear_velocity_);
421            this->setAngularVelocity(this->server_angular_velocity_);
422
423            this->client_overwrite_ = this->server_overwrite_;
424        }
425    }
426
427    void ControllableEntity::processClientPosition()
428    {
429        if (this->server_overwrite_ == this->client_overwrite_)
430        {
431            MobileEntity::setPosition(this->client_position_);
432            this->server_position_ = this->getPosition();
433        }
434    }
435
436    void ControllableEntity::processClientLinearVelocity()
437    {
438        if (this->server_overwrite_ == this->client_overwrite_)
439        {
440            MobileEntity::setVelocity(this->client_linear_velocity_);
441            this->server_linear_velocity_ = this->getVelocity();
442        }
443    }
444
445    void ControllableEntity::processClientOrientation()
446    {
447        if (this->server_overwrite_ == this->client_overwrite_)
448        {
449            MobileEntity::setOrientation(this->client_orientation_);
450            this->server_orientation_ = this->getOrientation();
451        }
452    }
453
454    void ControllableEntity::processClientAngularVelocity()
455    {
456        if (this->server_overwrite_ == this->client_overwrite_)
457        {
458            MobileEntity::setAngularVelocity(this->client_angular_velocity_);
459            this->server_angular_velocity_ = this->getAngularVelocity();
460        }
461    }
462
463    void ControllableEntity::setPosition(const Vector3& position)
464    {
465        if (GameMode::isMaster())
466        {
467            MobileEntity::setPosition(position);
468            this->server_position_ = this->getPosition();
469            ++this->server_overwrite_;
470        }
471        else if (this->bHasLocalController_)
472        {
473            MobileEntity::setPosition(position);
474            this->client_position_ = this->getPosition();
475        }
476    }
477
478    void ControllableEntity::setOrientation(const Quaternion& orientation)
479    {
480        if (GameMode::isMaster())
481        {
482            MobileEntity::setOrientation(orientation);
483            this->server_orientation_ = this->getOrientation();
484            ++this->server_overwrite_;
485        }
486        else if (this->bHasLocalController_)
487        {
488            MobileEntity::setOrientation(orientation);
489            this->client_orientation_ = this->getOrientation();
490        }
491    }
492
493    void ControllableEntity::setVelocity(const Vector3& velocity)
494    {
495        if (GameMode::isMaster())
496        {
497            MobileEntity::setVelocity(velocity);
498            this->server_linear_velocity_ = this->getVelocity();
499            ++this->server_overwrite_;
500        }
501        else if (this->bHasLocalController_)
502        {
503            MobileEntity::setVelocity(velocity);
504            this->client_linear_velocity_ = this->getVelocity();
505        }
506    }
507
508    void ControllableEntity::setAngularVelocity(const Vector3& velocity)
509    {
510        if (GameMode::isMaster())
511        {
512            MobileEntity::setAngularVelocity(velocity);
513            this->server_angular_velocity_ = this->getAngularVelocity();
514            ++this->server_overwrite_;
515        }
516        else if (this->bHasLocalController_)
517        {
518            MobileEntity::setAngularVelocity(velocity);
519            this->client_angular_velocity_ = this->getAngularVelocity();
520        }
521    }
522
523    void ControllableEntity::setWorldTransform(const btTransform& worldTrans)
524    {
525        MobileEntity::setWorldTransform(worldTrans);
526        if (GameMode::isMaster())
527        {
528            this->server_position_ = this->getPosition();
529            this->server_orientation_ = this->getOrientation();
530            this->server_linear_velocity_ = this->getVelocity();
531            this->server_angular_velocity_ = this->getAngularVelocity();
532        }
533        else if (this->bHasLocalController_)
534        {
535            this->client_position_ = this->getPosition();
536            this->client_orientation_ = this->getOrientation();
537            this->client_linear_velocity_ = this->getVelocity();
538            this->client_angular_velocity_ = this->getAngularVelocity();
539        }
540    }
541}
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