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source: code/archive/ggz2/src/orxonox/worldentities/pawns/SpaceShip.h @ 10422

Last change on this file since 10422 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceShip_H__
30#define _SpaceShip_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <LinearMath/btVector3.h>
36#include "util/Math.h"
37#include "Pawn.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport SpaceShip : public Pawn
42    {
43        public:
44            SpaceShip(BaseObject* creator);
45            virtual ~SpaceShip();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48            virtual void tick(float dt);
49            void registerVariables();
50            void setConfigValues();
51
52            virtual void moveFrontBack(const Vector2& value);
53            virtual void moveRightLeft(const Vector2& value);
54            virtual void moveUpDown(const Vector2& value);
55
56            virtual void rotateYaw(const Vector2& value);
57            virtual void rotatePitch(const Vector2& value);
58            virtual void rotateRoll(const Vector2& value);
59
60            virtual void fire();
61            virtual void boost();
62
63            void setEngine(Engine* engine);
64            inline Engine* getEngine() const
65                { return this->engine_; }
66
67            inline void setSteeringDirection(const Vector3& direction)
68                { this->steering_ = direction; }
69            inline const Vector3& getSteeringDirection() const
70                { return this->steering_; }
71
72            inline void setBoost(bool bBoost)
73                { this->bBoost_ = bBoost; }
74            inline bool getBoost() const
75                { return this->bBoost_; }
76
77            inline void setEngineTemplate(const std::string& temp)
78                { this->enginetemplate_ = temp; this->loadEngineTemplate(); }
79            inline const std::string& getEngineTemplate() const
80                { return this->enginetemplate_; }
81
82            inline void setPermanentBoost(bool bPermanent)
83                { this->bPermanentBoost_ = bPermanent; }
84            inline bool getPermanentBoost() const
85                { return this->bPermanentBoost_; }
86
87        protected:
88            bool bInvertYAxis_;
89
90            bool bBoost_;
91            bool bPermanentBoost_;
92            Vector3 steering_;
93            float primaryThrust_;
94            float auxilaryThrust_;
95            float rotationThrust_;
96            btVector3 localLinearAcceleration_;
97            btVector3 localAngularAcceleration_;
98
99        private:
100            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
101
102        private:
103            void loadEngineTemplate();
104
105            std::string enginetemplate_;
106            Engine* engine_;
107    };
108}
109
110#endif /* _SpaceShip_H__ */
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