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source: code/archive/lod/src/orxonox/objects/quest/QuestItem.cc @ 10022

Last change on this file since 10022 was 2261, checked in by landauf, 16 years ago

merged questsystem2 back to trunk

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/questsystem2/src/orxonox/objects/quest/QuestItem.cc2107-2259
    /code/trunk/src/orxonox/objects/quest/QuestItem.cc2-2089
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29/**
30    @file QuestItem.cc
31    @brief
32    Implementation of the QuestItem class.
33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "QuestItem.h"
37
38#include "core/CoreIncludes.h"
39
40#include "QuestDescription.h"
41
42namespace orxonox {
43
44    /**
45    @brief
46        Constructor. Registers and initializes the object.
47    */
48    QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator)
49    {
50        RegisterObject(QuestItem);
51
52        this->id_ = "";
53    }
54
55    /**
56    @brief
57        Destructor.
58    */
59    QuestItem::~QuestItem()
60    {
61
62    }
63
64    /**
65    @brief
66        Method for creating a QuestItem object through XML.
67    */
68    void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(QuestItem, XMLPort, xmlelement, mode);
71
72        XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode);
73        XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode);
74    }
75
76    /**
77    @brief
78        Sets the id of the QuestItem.
79    The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information.
80    @param id
81        The id to be set.
82    */
83    void QuestItem::setId(const std::string & id)
84    {
85        if(!isId(id)) //!< Checks whether the id is a valid id.
86        {
87            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
88            return;
89        }
90       
91        this->id_ = id;
92    }
93
94    /**
95    @brief
96        Checks whether an input id is of the required form.
97    @param id
98        The id to be checked.
99    @return
100        Returns true if the string is likely to be of the required form.
101    @todo
102        Clarify form, more vigorous checks.
103    */
104    bool QuestItem::isId(const std::string & id)
105    {
106        return id.size() >= 32;
107    }
108
109}
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