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source: code/archive/lod/src/orxonox/objects/worldentities/Billboard.cc @ 10078

Last change on this file since 10078 was 2171, checked in by landauf, 16 years ago

merged revisions 2111-2170 from objecthierarchy branch back to trunk.

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Billboard.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "objects/Scene.h"
35
36namespace orxonox
37{
38    CreateFactory(Billboard);
39
40    Billboard::Billboard(BaseObject* creator) : PositionableEntity(creator)
41    {
42        RegisterObject(Billboard);
43
44        this->registerVariables();
45    }
46
47    Billboard::~Billboard()
48    {
49        if (this->isInitialized())
50        {
51            if (this->isInitialized() && this->billboard_.getBillboardSet())
52                this->getNode()->detachObject(this->billboard_.getName());
53        }
54    }
55
56    void Billboard::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57    {
58        SUPER(Billboard, XMLPort, xmlelement, mode);
59
60        XMLPortParam(Billboard, "material", setMaterial, getMaterial, xmlelement, mode);
61        XMLPortParam(Billboard, "colour",   setColour,   getColour,   xmlelement, mode).defaultValues(ColourValue::White);
62    }
63
64    void Billboard::registerVariables()
65    {
66        REGISTERSTRING(this->material_, direction::toclient, new NetworkCallback<Billboard>(this, &Billboard::changedMaterial));
67        REGISTERDATA  (this->colour_,   direction::toclient, new NetworkCallback<Billboard>(this, &Billboard::changedColour));
68    }
69
70    void Billboard::changedMaterial()
71    {
72        if (!this->billboard_.getBillboardSet())
73        {
74            if (this->getScene() && this->getScene()->getSceneManager())
75            {
76                this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->material_, this->colour_, 1);
77                if (this->billboard_.getBillboardSet())
78                    this->getNode()->attachObject(this->billboard_.getBillboardSet());
79                this->billboard_.setVisible(this->isVisible());
80            }
81        }
82        else
83            this->billboard_.setMaterial(this->material_);
84    }
85
86    void Billboard::changedColour()
87    {
88        if (!this->billboard_.getBillboardSet())
89        {
90            if (this->getScene() && this->getScene()->getSceneManager())
91            {
92                this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->material_, this->colour_, 1);
93                if (this->billboard_.getBillboardSet())
94                    this->getNode()->attachObject(this->billboard_.getBillboardSet());
95                this->billboard_.setVisible(this->isVisible());
96            }
97        }
98        else
99            this->billboard_.setColour(this->colour_);
100    }
101
102    void Billboard::changedVisibility()
103    {
104        SUPER(Billboard, changedVisibility);
105
106        this->billboard_.setVisible(this->isVisible());
107    }
108}
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