#include "mac/MacMouse.h" #include "mac/MacInputManager.h" #include "mac/MacHelpers.h" #include "OISException.h" #include "OISEvents.h" #include #include #include using namespace OIS; //Events we subscribe to and remove from queue const EventTypeSpec mouseEvents[] = { { kEventClassMouse, kEventMouseDown }, { kEventClassMouse, kEventMouseUp }, { kEventClassMouse, kEventMouseMoved }, { kEventClassMouse, kEventMouseDragged }, { kEventClassMouse, kEventMouseWheelMoved } }; const EventTypeSpec WinFocusAcquired [] = {{kEventClassApplication, kEventAppDeactivated}}; //-------------------------------------------------------------------// MacMouse::MacMouse( InputManager* creator, bool buffered ) : Mouse(creator->inputSystemName(), buffered, 0, creator), mNeedsToRegainFocus( false ) { mouseEventRef = NULL; mWindowFocusHandler = NULL; // Get a "Univeral procedure pointer" for our callback mouseUPP = NewEventHandlerUPP(MouseWrapper); mWindowFocusListener = NewEventHandlerUPP(WindowFocusChanged); static_cast(mCreator)->_setMouseUsed(true); } MacMouse::~MacMouse() { if(mouseEventRef != NULL) RemoveEventHandler(mouseEventRef); if(mWindowFocusHandler != NULL) RemoveEventHandler(mWindowFocusHandler); DisposeEventHandlerUPP(mouseUPP); DisposeEventHandlerUPP(mWindowFocusListener); // Restore Mouse CGAssociateMouseAndMouseCursorPosition(TRUE); CGDisplayShowCursor(kCGDirectMainDisplay); static_cast(mCreator)->_setMouseUsed(false); } void MacMouse::_initialize() { mState.clear(); mTempState.clear(); mMouseWarped = false; // Hide OS Mouse CGDisplayHideCursor(kCGDirectMainDisplay); MacInputManager* im = static_cast(mCreator); WindowRef win = im->_getWindow(); if(win) { Rect clipRect = {0.0f, 0.0f, 0.0f, 0.0f}; // GetWindowBounds(win, kWindowContentRgn, &clipRect); CGPoint warpPoint; warpPoint.x = ((clipRect.right - clipRect.left) / 2) + clipRect.left; warpPoint.y = ((clipRect.bottom - clipRect.top) / 2) + clipRect.top; CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, warpPoint); //Place at display origin mMouseWarped = true; } //Now that mouse is warped, start listening for events EventTargetRef event = ((MacInputManager*)mCreator)->_getEventTarget(); if(mouseEventRef != NULL) RemoveEventHandler(mouseEventRef); if(mWindowFocusHandler != NULL) RemoveEventHandler(mWindowFocusHandler); mouseEventRef = mWindowFocusHandler = NULL; if(InstallEventHandler(event, mouseUPP, GetEventTypeCount(mouseEvents), mouseEvents, this, &mouseEventRef) != noErr) OIS_EXCEPT( E_General, "MacMouse::_initialize >> Error loading Mouse event handler" ); if(InstallEventHandler(event, mWindowFocusListener, GetEventTypeCount(WinFocusAcquired), WinFocusAcquired, this, &mWindowFocusHandler) != noErr) OIS_EXCEPT( E_General, "MacMouse::_initialize >> Error loading Mouse event handler" ); //Lock OS Mouse movement mNeedsToRegainFocus = false; CGAssociateMouseAndMouseCursorPosition(FALSE); } OSStatus MacMouse::WindowFocusChanged(EventHandlerCallRef nextHandler, EventRef event, void* macMouse) { //std::cout << "Window Focus Changed\n"; MacMouse* _this = static_cast(macMouse); if (_this) { _this->mNeedsToRegainFocus = true; CGAssociateMouseAndMouseCursorPosition(TRUE); // propagate the event down the chain return CallNextEventHandler(nextHandler, event); } else OIS_EXCEPT(E_General, "MouseWrapper >> Being called by something other than our event handler!"); } void MacMouse::setBuffered( bool buffered ) { mBuffered = buffered; } void MacMouse::capture() { mState.X.rel = 0; mState.Y.rel = 0; mState.Z.rel = 0; if(mTempState.X.rel || mTempState.Y.rel || mTempState.Z.rel) { //printf("%i %i %i\n\n", mTempState.X.rel, mTempState.Y.rel, mTempState.Z.rel); //Set new relative motion values mState.X.rel = mTempState.X.rel; mState.Y.rel = mTempState.Y.rel; mState.Z.rel = mTempState.Z.rel; //Update absolute position mState.X.abs += mTempState.X.rel; mState.Y.abs += mTempState.Y.rel; if(mState.X.abs > mState.width) mState.X.abs = mState.width; else if(mState.X.abs < 0) mState.X.abs = 0; if(mState.Y.abs > mState.height) mState.Y.abs = mState.height; else if(mState.Y.abs < 0) mState.Y.abs = 0; mState.Z.abs += mTempState.Z.rel; //Fire off event if(mListener && mBuffered) mListener->mouseMoved(MouseEvent(this, mState)); } mTempState.clear(); } void MacMouse::_mouseCallback( EventRef theEvent ) { OSStatus result = eventNotHandledErr; UInt32 kind = GetEventKind (theEvent); switch(kind) { case kEventMouseDragged: case kEventMouseMoved: { //HIPoint location = {0.0f, 0.0f}; HIPoint delta = {0.0f, 0.0f}; //Rect clipRect = {0.0f, 0.0f, 0.0f, 0.0f}; if(mNeedsToRegainFocus) break; // Capture the parameters // TODO: Look into HIViewNewTrackingArea //GetEventParameter(theEvent, kEventParamMouseLocation, typeHIPoint, NULL, sizeof(HIPoint), NULL, &location); GetEventParameter(theEvent, kEventParamMouseDelta, typeHIPoint, NULL, sizeof(HIPoint), NULL, &delta); // Mouse X and Y are the position on the screen, // startng from top-left at 0,0 caps at full monitor resolution // If we have a window we need to return adjusted coordinates // If not, just use raw coordinates - only do this if showing OS mouse //MacInputManager* im = static_cast(mCreator); //WindowRef win = im->_getWindow(); //if(win != NULL) //{ // GetWindowBounds(win, kWindowContentRgn, &clipRect); //} //else //{ // clipRect.right = mState.width; // clipRect.bottom = mState.height; //} // clip the mouse, absolute positioning //if (location.x <= clipRect.left) // mState.X.abs = 0; //else if(location.x >= clipRect.right) // mState.X.abs = clipRect.right - clipRect.left; //else // mState.X.abs = location.x - clipRect.left; //if (location.y <= clipRect.top) // mState.Y.abs = 0; //else if(location.y >= clipRect.bottom) // mState.Y.abs = clipRect.bottom - clipRect.top; //else // mState.Y.abs = location.y - clipRect.top; // relative positioning if(!mMouseWarped) { mTempState.X.rel += delta.x; mTempState.Y.rel += delta.y; } mMouseWarped = false; break; } case kEventMouseDown: { EventMouseButton button = 0; int mouseButton = 3; UInt32 modifiers = 0; if(mNeedsToRegainFocus) break; // Capture parameters GetEventParameter(theEvent, kEventParamMouseButton, typeMouseButton, NULL, sizeof(EventMouseButton), NULL, &button); GetEventParameter(theEvent, kEventParamKeyModifiers, typeUInt32, NULL, sizeof(UInt32), NULL, &modifiers); if((button == kEventMouseButtonTertiary) || ((button == kEventMouseButtonPrimary) && (modifiers & optionKey))) { mouseButton = 2; mState.buttons |= 1 << mouseButton; } else if((button == kEventMouseButtonSecondary) || ((button == kEventMouseButtonPrimary) && (modifiers & controlKey))) { mouseButton = 1; mState.buttons |= 1 << mouseButton; } else if(button == kEventMouseButtonPrimary) { mouseButton = 0; mState.buttons |= 1 << mouseButton; } if( mListener && mBuffered ) mListener->mousePressed( MouseEvent( this, mState ), (MouseButtonID)mouseButton ); break; } case kEventMouseUp: { EventMouseButton button = 0; int mouseButton = 3; UInt32 modifiers = 0; if(mNeedsToRegainFocus) { mNeedsToRegainFocus = false; CGAssociateMouseAndMouseCursorPosition(false); MacInputManager* im = static_cast(mCreator); WindowRef win = im->_getWindow(); if(win) { Rect clipRect = {0.0f, 0.0f, 0.0f, 0.0f}; // GetWindowBounds(win, kWindowContentRgn, &clipRect); CGPoint warpPoint; warpPoint.x = ((clipRect.right - clipRect.left) / 2) + clipRect.left; warpPoint.y = ((clipRect.bottom - clipRect.top) / 2) + clipRect.top; CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, warpPoint); //Place at display origin CGDisplayHideCursor(kCGDirectMainDisplay); mMouseWarped = true; } //Once we regain focus, we do not really know what state all the buttons are in - for now, set to not pressed. todo, check current status //compare against old status, and send off any needed events mState.buttons = 0; break; } // Capture parameters GetEventParameter(theEvent, kEventParamMouseButton, typeMouseButton, NULL, sizeof(EventMouseButton), NULL, &button); GetEventParameter(theEvent, kEventParamKeyModifiers, typeUInt32, NULL, sizeof(UInt32), NULL, &modifiers); if ((button == kEventMouseButtonTertiary) || ((button == kEventMouseButtonPrimary) && (modifiers & optionKey))) { mouseButton = 2; mState.buttons &= ~(1 << mouseButton); } else if ((button == kEventMouseButtonSecondary) || ((button == kEventMouseButtonPrimary) && (modifiers & controlKey))) { mouseButton = 1; mState.buttons &= ~(1 << mouseButton); } else if (button == kEventMouseButtonPrimary) { mouseButton = 0; mState.buttons &= ~(1 << mouseButton); } if( mListener && mBuffered ) mListener->mouseReleased( MouseEvent( this, mState ), (MouseButtonID)mouseButton ); break; } case kEventMouseWheelMoved: { SInt32 wheelDelta = 0; EventMouseWheelAxis wheelAxis = 0; // Capture parameters GetEventParameter(theEvent, kEventParamMouseWheelAxis, typeMouseWheelAxis, NULL, sizeof(EventMouseWheelAxis), NULL, &wheelAxis); GetEventParameter(theEvent, kEventParamMouseWheelDelta, typeSInt32, NULL, sizeof(SInt32), NULL, &wheelDelta); // If the Y axis of the wheel changed, then update the Z // Does OIS care about the X wheel axis? if(wheelAxis == kEventMouseWheelAxisY) mTempState.Z.rel += (wheelDelta * 60); break; } default: break; } }