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source: code/archive/mac_HS16/src/orxonox/worldentities/pawns/TeamBaseMatchBase.h @ 11478

Last change on this file since 11478 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Val Mikos
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TeamBaseMatchBase_H__
30#define _TeamBaseMatchBase_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Pawn.h"
35
36namespace orxonox
37{
38    enum class BaseState
39    {
40        Uncontrolled,
41        ControlTeam1,
42        ControlTeam2,
43    };
44
45
46    class _OrxonoxExport TeamBaseMatchBase : public Pawn
47    {
48        public:
49            TeamBaseMatchBase(Context* context);
50
51            // if class closes, close everything
52            virtual ~TeamBaseMatchBase() {}
53
54
55
56            // Set the state of a base to whatever the argument of the function is
57            void setState(BaseState state)
58            {
59                this->state_ = state;
60                this->changeTeamColour();
61            }
62
63
64            // Get the state of a base as a return value
65            BaseState getState() const
66            {
67                return this->state_;
68            }
69
70
71        protected:
72            void changeTeamColour();
73
74            BaseState state_;
75    };
76}
77
78#endif /* _TeamBaseMatchBase_H__ */
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