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source: code/archive/map/src/libraries/core/BaseObject.cc @ 9820

Last change on this file since 9820 was 6524, checked in by dafrick, 15 years ago

Merged pickup branch into trunk. Yay. Persisting bugs will be fixed, very soon.

  • Property svn:eol-style set to native
File size: 16.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the BaseObject class.
32*/
33
34#include "BaseObject.h"
35
36#include <tinyxml/tinyxml.h>
37
38#include "CoreIncludes.h"
39#include "Event.h"
40#include "EventIncludes.h"
41#include "Functor.h"
42#include "Iterator.h"
43#include "Template.h"
44#include "XMLFile.h"
45#include "XMLNameListener.h"
46#include "XMLPort.h"
47
48namespace orxonox
49{
50    CreateFactory(BaseObject);
51
52    /**
53        @brief Constructor: Registers the object in the BaseObject-list.
54    */
55    BaseObject::BaseObject(BaseObject* creator) : bInitialized_(false)
56    {
57        RegisterRootObject(BaseObject);
58
59        this->bInitialized_ = true;
60
61        this->bActive_ = true;
62        this->bVisible_ = true;
63        this->oldGametype_ = 0;
64        this->bRegisteredEventStates_ = false;
65
66        this->lastLoadedXMLElement_ = 0;
67
68        this->mainStateFunctor_ = 0;
69
70        this->setCreator(creator);
71        if (this->creator_)
72        {
73            this->setFile(this->creator_->getFile());
74            this->setNamespace(this->creator_->getNamespace());
75            this->setScene(this->creator_->getScene(), this->creator_->getSceneID());
76            this->setGametype(this->creator_->getGametype());
77        }
78        else
79        {
80            this->file_ = 0;
81            this->namespace_ = 0;
82            this->scene_ = 0;
83            this->sceneID_ = OBJECTID_UNKNOWN;
84            this->gametype_ = 0;
85        }
86    }
87
88    /**
89        @brief Destructor
90    */
91    BaseObject::~BaseObject()
92    {
93        if (this->isInitialized())
94        {
95            for (std::map<BaseObject*, std::string>::const_iterator it = this->eventSources_.begin(); it != this->eventSources_.end(); )
96                this->removeEventSource((it++)->first);
97
98            for (std::set<BaseObject*>::const_iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); )
99                (*(it++))->removeEventSource(this);
100
101            for (std::map<std::string, EventState*>::const_iterator it = this->eventStates_.begin(); it != this->eventStates_.end(); ++it)
102                delete it->second;
103        }
104    }
105
106    /**
107        @brief XML loading and saving.
108        @param xmlelement The XML-element
109        @param loading Loading (true) or saving (false)
110    */
111    void BaseObject::XMLPort(Element& xmlelement, XMLPort::Mode mode)
112    {
113        XMLPortParam(BaseObject, "name", setXMLName, getName, xmlelement, mode);
114        XMLPortParam(BaseObject, "visible", setVisible, isVisible, xmlelement, mode);
115        XMLPortParam(BaseObject, "active", setActive, isActive, xmlelement, mode);
116        XMLPortParam(BaseObject, "mainstate", setMainStateName, getMainStateName, xmlelement, mode);
117        XMLPortParamTemplate(BaseObject, "template", addTemplate, getSingleTemplate, xmlelement, mode, const std::string&);
118       
119        XMLPortObjectTemplate(BaseObject, Template, "templates", addTemplate, getTemplate, xmlelement, mode, Template*);
120        XMLPortObject(BaseObject, BaseObject, "eventlisteners", addEventListener, getEventListener, xmlelement, mode);
121
122        Element* events = 0;
123        if (mode == XMLPort::LoadObject || mode == XMLPort::ExpandObject)
124            events = xmlelement.FirstChildElement("events", false);
125        else if (mode == XMLPort::SaveObject)
126            {}
127        if (events)
128            this->XMLEventPort(*events, mode);
129    }
130
131    /**
132        @brief Defines the possible event states of this object and parses eventsources from an XML file.
133        @param xmlelement The XML-element
134        @param loading Loading (true) or saving (false)
135    */
136    void BaseObject::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
137    {
138        XMLPortEventState(BaseObject, BaseObject, "activity", setActive, xmlelement, mode);
139        XMLPortEventState(BaseObject, BaseObject, "visibility", setVisible, xmlelement, mode);
140        XMLPortEventState(BaseObject, BaseObject, "mainstate", setMainState, xmlelement, mode);
141
142        this->bRegisteredEventStates_ = true;
143    }
144
145    /**
146        @brief Loads the name of the object through XML and calls all XMLNameListener.
147        @param name The name of the object
148    */
149    void BaseObject::setXMLName(const std::string& name)
150    {
151        this->setName(name);
152
153        for (ObjectList<XMLNameListener>::iterator it = ObjectList<XMLNameListener>::begin(); it != ObjectList<XMLNameListener>::end(); ++it)
154            it->loadedNewXMLName(this);
155    }
156
157    /**
158        @brief Returns the levelfile that loaded this object.
159        @return The levelfile
160    */
161    const std::string& BaseObject::getFilename() const
162    {
163        if (this->file_)
164            return this->file_->getFilename();
165        else
166            return BLANKSTRING;
167    }
168
169    /**
170        @brief Adds a Template to the object.
171        @param name The name of the Template
172    */
173    void BaseObject::addTemplate(const std::string& name)
174    {
175        Template* temp = Template::getTemplate(name);
176        if (temp)
177            this->addTemplate(temp);
178        else
179            COUT(1) << "Error: \"" << name << "\" is not a valid Template name (in class: " << this->getIdentifier()->getName() << ", name: " << this->getName() << ")." << std::endl;
180    }
181
182    /**
183        @brief Adds a Template to the object.
184        @param temp The Template
185    */
186    void BaseObject::addTemplate(Template* temp)
187    {
188        this->templates_.insert(temp);
189        temp->applyOn(this);
190    }
191
192    /**
193        @brief Returns the name of the first Template.
194        @return The name as string.
195    */
196    const std::string& BaseObject::getSingleTemplate(void) const
197    {
198        if(this->templates_.empty())
199            return BLANKSTRING;
200
201        return (*this->templates_.begin())->getName();
202    }
203
204    /**
205        @brief Returns the Template with the given index.
206        @param index The index
207    */
208    Template* BaseObject::getTemplate(unsigned int index) const
209    {
210        unsigned int i = 0;
211        for (std::set<Template*>::const_iterator it = this->templates_.begin(); it != this->templates_.end(); ++it)
212        {
213            if (i == index)
214                return (*it);
215            i++;
216        }
217        return 0;
218    }
219
220    /**
221        @brief Adds a new event source for a specific state.
222        @param source The object which sends events to this object
223        @param state The state of this object which will be affected by the events
224    */
225    void BaseObject::addEventSource(BaseObject* source, const std::string& state)
226    {
227        this->eventSources_[source] = state;
228        source->registerEventListener(this);
229    }
230
231    /**
232        @brief Removes an eventsource (but doesn't unregister itself at the source).
233    */
234    void BaseObject::removeEventSource(BaseObject* source)
235    {
236        this->eventSources_.erase(source);
237        source->unregisterEventListener(this);
238    }
239
240    /**
241        @brief Returns an eventsource with a given index.
242    */
243    BaseObject* BaseObject::getEventSource(unsigned int index, const std::string& state) const
244    {
245        unsigned int i = 0;
246        for (std::map<BaseObject*, std::string>::const_iterator it = this->eventSources_.begin(); it != this->eventSources_.end(); ++it)
247        {
248            if (it->second != state)
249                continue;
250
251            if (i == index)
252                return it->first;
253            ++i;
254        }
255        return 0;
256    }
257
258    /**
259        @brief Adds an object which listens to the events of this object. The events are sent to the other objects mainstate.
260    */
261    void BaseObject::addEventListener(BaseObject* listener)
262    {
263        this->eventListenersXML_.insert(listener);
264        listener->addEventSource(this, "mainstate");
265    }
266
267    /**
268        @brief Returns an event listener with a given index.
269    */
270    BaseObject* BaseObject::getEventListener(unsigned int index) const
271    {
272        unsigned int i = 0;
273        for (std::set<BaseObject*>::const_iterator it = this->eventListenersXML_.begin(); it != this->eventListenersXML_.end(); ++it)
274        {
275            if (i == index)
276                return *it;
277            ++i;
278        }
279        return 0;
280    }
281
282    /**
283        @brief Adds a new event-state to the object. Event-states are states which can be changed by events.
284        @param name  The name of the event
285        @param state The object containing information about the event-state
286    */
287    void BaseObject::addEventState(const std::string& name, EventState* state)
288    {
289        std::map<std::string, EventState*>::const_iterator it = this->eventStates_.find(name);
290        if (it != this->eventStates_.end())
291        {
292            COUT(2) << "Warning: Overwriting EventState in class " << this->getIdentifier()->getName() << '.' << std::endl;
293            delete (it->second);
294        }
295
296        this->eventStates_[name] = state;
297    }
298
299    /**
300        @brief Returns the event-state with the given name.
301    */
302    EventState* BaseObject::getEventState(const std::string& name) const
303    {
304        std::map<std::string, EventState*>::const_iterator it = this->eventStates_.find(name);
305        if (it != this->eventStates_.end())
306            return (it->second);
307        else
308            return 0;
309    }
310
311    /**
312        @brief Fires an event (without a state).
313    */
314    void BaseObject::fireEvent(const std::string& name)
315    {
316        this->fireEvent(true, name);
317        this->fireEvent(false, name);
318    }
319
320    /**
321        @brief Fires an event which activates or deactivates a state.
322    */
323    void BaseObject::fireEvent(bool activate, const std::string& name)
324    {
325        this->fireEvent(activate, this, name);
326    }
327
328    /**
329        @brief Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event).
330    */
331    void BaseObject::fireEvent(bool activate, BaseObject* originator, const std::string& name)
332    {
333        Event event(activate, originator, name);
334
335        for (std::set<BaseObject*>::iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ++it)
336        {
337            event.statename_ = (*it)->eventSources_[this];
338            (*it)->processEvent(event);
339        }
340    }
341
342    /**
343        @brief Fires an event, using the Event struct.
344    */
345    void BaseObject::fireEvent(Event& event)
346    {
347        for (std::set<BaseObject*>::iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ++it)
348            (*it)->processEvent(event);
349    }
350
351    /**
352        @brief Processing an event by calling the right main state.
353        @param event The event struct which contains the information about the event
354    */
355    void BaseObject::processEvent(Event& event)
356    {
357        this->registerEventStates();
358
359        std::map<std::string, EventState*>::const_iterator it = this->eventStates_.find(event.statename_);
360        if (it != this->eventStates_.end())
361            it->second->process(event, this);
362        else if (!event.statename_.empty())
363            COUT(2) << "Warning: \"" << event.statename_ << "\" is not a valid state in object \"" << this->getName() << "\" of class " << this->getIdentifier()->getName() << "." << std::endl;
364        else
365            COUT(2) << "Warning: Event with invalid source sent to object \"" << this->getName() << "\" of class " << this->getIdentifier()->getName() << "." << std::endl;
366    }
367
368    /**
369        @brief Sets the main state of the object to a given boolean value.
370
371        Note: The main state of an object can be set with the @ref setMainStateName function.
372        It's part of the eventsystem and used for event forwarding (when the target object can't specify a specific state,
373        the main state is used by default).
374    */
375    void BaseObject::setMainState(bool state)
376    {
377        if (this->mainStateFunctor_)
378        {
379            if (this->mainStateFunctor_->getParamCount() == 0)
380            {
381                if (state)
382                    (*this->mainStateFunctor_)();
383            }
384            else
385            {
386                (*this->mainStateFunctor_)(state);
387            }
388        }
389        else
390            COUT(2) << "Warning: No MainState defined in object \"" << this->getName() << "\" (" << this->getIdentifier()->getName() << ")" << std::endl;
391    }
392
393    /**
394        @brief This function gets called if the main state name of the object changes.
395    */
396    void BaseObject::changedMainStateName()
397    {
398        this->mainStateFunctor_ = 0;
399
400        if (!this->mainStateName_.empty())
401        {
402            this->registerEventStates();
403
404            std::map<std::string, EventState*>::const_iterator it = this->eventStates_.find(this->mainStateName_);
405            if (it != this->eventStates_.end() && it->second->getFunctor())
406            {
407                if (it->second->getFunctor()->getParamCount() <= 1)
408                    this->mainStateFunctor_ = it->second->getFunctor();
409                else
410                    COUT(2) << "Warning: Can't use \"" << this->mainStateName_ << "\" as MainState because it needs a second argument." << std::endl;
411            }
412            else
413                COUT(2) << "Warning: \"" << this->mainStateName_ << "\" is not a valid MainState." << std::endl;
414        }
415    }
416
417    /**
418        @brief Calls XMLEventPort with an empty XML-element to register the event states if necessary.
419    */
420    void BaseObject::registerEventStates()
421    {
422        if (!this->bRegisteredEventStates_)
423        {
424            Element xmlelement;
425            this->XMLEventPort(xmlelement, XMLPort::NOP);
426        }
427    }
428
429    /**
430        @brief Manually loads all event states, even if the class doesn't officially support them. This is needed by some classes like @ref EventDispatcher or @ref EventTarget.
431    */
432    void BaseObject::loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier)
433    {
434        Element* events = xmlelement.FirstChildElement("events", false);
435        if (events)
436        {
437            // get the list of all states present
438            std::list<std::string> eventnames;
439            if (mode == XMLPort::LoadObject || mode == XMLPort::ExpandObject)
440            {
441                for (ticpp::Iterator<ticpp::Element> child = events->FirstChildElement(false); child != child.end(); child++)
442                    eventnames.push_back(child->Value());
443            }
444            else if (mode == XMLPort::SaveObject)
445            {
446            }
447
448            // iterate through all states and get the event sources
449            for (std::list<std::string>::iterator it = eventnames.begin(); it != eventnames.end(); ++it)
450            {
451                const std::string& statename = (*it);
452
453                // if the event state is already known, continue with the next state
454                orxonox::EventState* eventstate = object->getEventState(statename);
455                if (eventstate)
456                    continue;
457
458                XMLPortClassObjectContainer<BaseObject, BaseObject>* container = (XMLPortClassObjectContainer<BaseObject, BaseObject>*)(identifier->getXMLPortObjectContainer(statename));
459                if (!container)
460                {
461                    ExecutorMember<BaseObject>* setfunctor = createExecutor(createFunctor(&BaseObject::addEventSource), std::string( "BaseObject" ) + "::" + "addEventSource" + '(' + statename + ')');
462                    ExecutorMember<BaseObject>* getfunctor = createExecutor(createFunctor(&BaseObject::getEventSource), std::string( "BaseObject" ) + "::" + "getEventSource" + '(' + statename + ')');
463                    setfunctor->setDefaultValue(1, statename);
464                    getfunctor->setDefaultValue(1, statename);
465
466                    container = new XMLPortClassObjectContainer<BaseObject, BaseObject>(statename, identifier, setfunctor, getfunctor, false, true);
467                    identifier->addXMLPortObjectContainer(statename, container);
468                }
469                container->port(object, *events, mode);
470            }
471        }
472    }
473}
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