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source: code/archive/map/src/modules/questsystem/QuestNotification.cc @ 12373

Last change on this file since 12373 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See thes
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "QuestNotification.h"
30#include "core/CoreIncludes.h"
31
32namespace orxonox {
33
34    const std::string QuestNotification::SENDER("questsystem");
35
36    QuestNotification::QuestNotification(BaseObject* creator) : Notification(creator)
37    {
38        this->initialize();
39    }
40
41    QuestNotification::QuestNotification(const std::string & message) : Notification(message)
42    {
43        this->initialize();
44    }
45
46    QuestNotification::~QuestNotification()
47    {
48
49    }
50
51    bool QuestNotification::send(void)
52    {
53        return this->Notification::send(QuestNotification::SENDER);
54    }
55
56    void QuestNotification::initialize(void)
57    {
58        RegisterObject(QuestNotification);
59    }
60
61
62}
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