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source: code/archive/shader/src/asylum/core/InputEvent.h @ 10022

Last change on this file since 10022 was 1505, checked in by rgrieder, 17 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief InputEvent Structure declaration
32 */
33
34#ifndef _InputEvent_H__
35#define _InputEvent_H__
36
37#include "CorePrereqs.h"
38
39namespace orxonox
40{
41  /**
42    @brief Interface that any class can use to get key independent input.
43  */
44  struct InputEvent
45  {
46    unsigned char id;      //!< Event ID
47    bool bStarted;         //!< Tells whether the Event started or ended (e.g. firing started)
48    int data1, data2;      //!< Two additional integer datafields, for instance for the mouse moved event
49    void* dataRef;         //!< Additional pointer to any further data
50  };
51}
52
53#endif /* _InputEvent_H__ */
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