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source: code/archive/shader/src/core/Script_clean.h @ 10256

Last change on this file since 10256 was 1505, checked in by rgrieder, 17 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file  script.h
31 @brief Representation of an interface to lua
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
35#ifndef _Script_H__
36#define _Script_H__
37
38#include "CorePrereqs.h"
39
40extern "C" {
41#include <lua.h>
42}
43
44#include <list>
45#include <string>
46
47namespace orxonox // tolua_export
48{ // tolua_export
49
50  class  Script // tolua_export
51  { // tolua_export
52    public:
53      inline static Script* getInstance() { if (!Script::singletonRef) Script::singletonRef = new Script(); return Script::singletonRef; } // tolua_export
54      inline ~Script() { Script::singletonRef = NULL; };
55
56    void loadFile(std::string filename, bool luaTags);
57    //void init(lua_State *state_);
58    //void xmlToLua();
59    void run();
60    void luaPrint(std::string str); // tolua_export
61
62#if LUA_VERSION_NUM != 501
63    inline static const char * lua_Chunkreader(lua_State *L, void *data, size_t *size) { return NULL;};
64#endif
65
66    inline lua_State* getLuaState() { return luaState_; };
67    inline std::string getLuaOutput() { return output_; };
68    //inline std::string* getFileString() { return &fileString_; };
69
70    unsigned int getNextQuote(const std::string& text, unsigned int start);
71    std::string replaceLuaTags(const std::string& text);
72
73    private:
74      Script();
75      static Script* singletonRef;
76
77      std::string luaSource_;
78      std::string output_;
79      lua_State* luaState_;
80
81  }; // tolua_export
82} // tolua_export
83#endif /* _Script_H__ */
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