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source: code/archive/shader/src/network/ClientInformation.h @ 10205

Last change on this file since 10205 was 1505, checked in by rgrieder, 17 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientInformation
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ClientInformation_H__
41#define _ClientInformation_H__
42
43#include "NetworkPrereqs.h"
44
45#include <enet/enet.h>
46#include <boost/thread/recursive_mutex.hpp>
47
48#define GAMESTATEID_INITIAL -1
49#define CLIENTID_UNKNOWN -2
50
51// WATCH OUT: THE CLIENTINFORMATION LIST IS NOT THREADSAFE ANYMORE
52
53namespace network
54{
55  /**
56  * This class implements a list for client informations
57  * @author Oliver Scheuss
58  */
59  class ClientInformation{
60  public:
61    ClientInformation();
62    ClientInformation(bool head);
63    //   ClientInformation(ClientInformation *prev, ClientInformation *next);
64    //   ClientInformation(ClientInformation *prev);
65    ~ClientInformation();
66    ClientInformation *next();
67    ClientInformation *prev();
68    ClientInformation *insertBack(ClientInformation *ins);
69   
70    // set functions
71    void setID(int clientID);
72    bool setPeer(ENetPeer *peer);
73    bool setGameStateID(int id);
74    bool setPartialGamestateID(int id);
75    inline void setShipID(int id){ShipID_=id;}
76   
77    // get functions
78    inline int getShipID(){return ShipID_;}
79    int getID();
80    int getGamestateID();
81    int getPartialGamestateID();
82    ENetPeer *getPeer();
83    bool getHead();
84    void setHead(bool h);
85   
86    int getFailures();
87    void addFailure();
88    void resetFailures();
89   
90    bool removeClient(int clientID);
91    bool removeClient(ENetPeer *peer);
92    //## add bool mask-function eventually
93    ClientInformation *findClient(int clientID, bool look_backwards=false);
94    //## add bool mask-function eventually
95    ClientInformation *findClient(ENetAddress *address, bool look_backwards=false);
96
97    bool setSynched(bool s);
98    bool getSynched();
99
100
101    private:
102      bool setNext(ClientInformation *next);
103      bool setPrev(ClientInformation *prev);
104    ClientInformation *insertAfter(ClientInformation *ins);
105    ClientInformation *insertBefore(ClientInformation *ins);
106   
107    ClientInformation *preve;
108    ClientInformation *nexte;
109    //actual information:
110    ENetPeer *peer_;
111    int clientID_;
112    int gamestateID_;
113    int partialGamestateID_;
114    int ShipID_;   // this is the unique objectID
115    bool synched_;
116    bool head_;
117    unsigned short failures_;
118   
119  };
120
121}
122
123#endif /* _ClientInformation_H__ */
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