1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * Dumeni Manatschal |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "GameStateClient.h" |
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30 | |
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31 | #include <zlib.h> |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/BaseObject.h" |
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35 | #include "Synchronisable.h" |
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36 | |
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37 | |
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38 | namespace network |
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39 | { |
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40 | struct GameStateItem{ |
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41 | GameState *state; |
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42 | int id; |
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43 | }; |
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44 | |
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45 | GameStateClient::GameStateClient() { |
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46 | COUT(5) << "this: " << this << std::endl; |
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47 | last_diff_=0; |
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48 | last_gamestate_=GAMESTATEID_INITIAL-1; |
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49 | tempGameState_=NULL; |
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50 | myShip_=NULL; |
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51 | } |
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52 | |
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53 | GameStateClient::~GameStateClient() { |
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54 | } |
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55 | |
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56 | bool GameStateClient::pushGameState(GameStateCompressed *compstate) { |
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57 | cleanup(); |
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58 | printGameStateMap(); |
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59 | GameState *gs, *reference; |
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60 | /*if(compstate->id<last_gamestate_){ |
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61 | // network packets got messed up |
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62 | COUT(3) << "received an obsolete gamestate" << std::endl; |
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63 | return false; |
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64 | }*/ |
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65 | if(compstate->diffed && compstate->base_id!=GAMESTATEID_INITIAL){ |
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66 | std::map<int, GameState*>::iterator it = gameStateMap.find(compstate->base_id); |
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67 | if(it!=gameStateMap.end()) |
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68 | reference = (it)->second; |
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69 | else |
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70 | reference = NULL; |
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71 | if(!reference){ |
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72 | COUT(4) << "pushGameState: no reference found to diff" << std::endl; |
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73 | delete[] compstate->data; |
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74 | delete compstate; |
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75 | return false; |
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76 | } |
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77 | gs = decode(reference, compstate); |
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78 | } |
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79 | else |
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80 | gs = decode(compstate); |
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81 | if(gs){ |
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82 | if (loadSnapshot(gs)){ |
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83 | gameStateMap.insert(std::pair<int, GameState*>(gs->id, gs)); |
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84 | COUT(4) << "adding decoded gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; |
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85 | last_diff_=gs->base_id; |
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86 | //last_gamestate_=gs->id; |
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87 | return true; |
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88 | }else{ |
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89 | COUT(4) << "could not decode gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; |
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90 | delete[] gs->data; |
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91 | delete gs; |
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92 | return false; |
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93 | } |
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94 | } |
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95 | COUT(4) << "could not use gamestate sent by server" << std::endl; |
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96 | return false; |
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97 | } |
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98 | |
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99 | GameStateCompressed *GameStateClient::popPartialGameState(){ |
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100 | GameState *gs = getPartialSnapshot(); |
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101 | if(!gs) |
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102 | return NULL; |
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103 | GameStateCompressed *cgs = compress_(gs); |
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104 | delete[] gs->data; |
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105 | delete gs; |
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106 | return cgs; |
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107 | } |
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108 | |
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109 | void GameStateClient::addGameState(GameStateCompressed *gs){ |
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110 | if(tempGameState_!=NULL){ |
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111 | //delete the obsolete gamestate |
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112 | if(tempGameState_->id>gs->id) |
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113 | return; |
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114 | delete[] tempGameState_->data; |
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115 | delete tempGameState_; |
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116 | } |
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117 | tempGameState_=gs; |
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118 | } |
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119 | int GameStateClient::processGameState(){ |
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120 | if(tempGameState_==NULL) |
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121 | return 0; |
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122 | int id=tempGameState_->id; |
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123 | bool b = saveShipCache(); |
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124 | if(pushGameState(tempGameState_)){ |
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125 | if(b) |
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126 | loadShipCache(); |
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127 | return id; |
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128 | } |
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129 | else |
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130 | return GAMESTATEID_INITIAL; |
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131 | } |
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132 | |
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133 | |
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134 | /** |
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135 | * This function removes a Synchronisable out of the universe |
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136 | * @param it iterator of the list pointing to the object |
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137 | * @return iterator pointing to the next object in the list |
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138 | */ |
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139 | void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { |
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140 | orxonox::Iterator<Synchronisable> temp=it; |
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141 | ++it; |
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142 | delete *temp; |
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143 | } |
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144 | |
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145 | /** |
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146 | * This function loads a Snapshort of the gamestate into the universe |
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147 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) |
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148 | */ |
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149 | bool GameStateClient::loadSnapshot(GameState *state) { |
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150 | unsigned char *data=state->data; |
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151 | COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl; |
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152 | // get the start of the Synchronisable list |
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153 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); |
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154 | syncData sync; |
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155 | // loop as long as we have some data ;) |
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156 | while(data < state->data+state->size){ |
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157 | // prepare the syncData struct |
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158 | sync.length = *(int *)data; |
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159 | data+=sizeof(int); |
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160 | sync.objectID = *(int*)data; |
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161 | data+=sizeof(int); |
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162 | sync.classID = *(int*)data; |
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163 | data+=sizeof(int); |
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164 | sync.data = data; |
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165 | data+=sync.length; |
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166 | |
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167 | if(!it || it->objectID!=sync.objectID){ |
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168 | // bad luck ;) |
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169 | // delete the synchronisable (obviously seems to be deleted on the server) |
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170 | while(it && it->objectID!=sync.objectID) |
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171 | removeObject(it); |
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172 | |
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173 | |
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174 | if(!it){ |
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175 | //COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; |
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176 | ///sigsegv may happen here again for some reason |
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177 | ///sigsegv is receved after the COUT(4) above |
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178 | orxonox::Identifier* id = ID((unsigned int)sync.classID); |
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179 | if(!id){ |
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180 | COUT(3) << "We could not identify a new object; classid: " << sync.classID << " uint: " << (unsigned int)sync.classID << " objectID: " << sync.objectID << " size: " << sync.length << std::endl; |
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181 | return false; // most probably the gamestate is corrupted |
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182 | } |
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183 | Synchronisable *no = dynamic_cast<Synchronisable *>(id->fabricate()); |
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184 | COUT(4) << "loadsnapshot: classid: " << sync.classID << " objectID: " << sync.objectID << " length: " << sync.length << std::endl; |
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185 | if(!no){ |
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186 | COUT(2) << "coudl not frabricate classid: " << sync.classID << " objectID: " << sync.objectID << " identifier: " << id << std::endl; |
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187 | break; |
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188 | } |
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189 | no->objectID=sync.objectID; |
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190 | no->classID=sync.classID; |
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191 | // update data and create object/entity... |
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192 | if( !no->updateData(sync) ){ |
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193 | COUT(1) << "We couldn't update the object: " << sync.objectID << std::endl; |
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194 | return false; |
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195 | } |
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196 | if( !no->create() ) |
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197 | { |
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198 | COUT(1) << "We couldn't manifest (create() ) the object: " << sync.objectID << std::endl; |
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199 | } |
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200 | it=orxonox::ObjectList<Synchronisable>::end(); |
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201 | } |
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202 | } else { |
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203 | // we have our object |
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204 | if(! it->updateData(sync)) |
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205 | { |
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206 | COUT(1) << "We couldn't update objectID: " \ |
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207 | << sync.objectID << "; classID: " << sync.classID << std::endl; |
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208 | } |
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209 | } |
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210 | ++it; |
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211 | } |
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212 | |
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213 | return true; |
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214 | } |
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215 | |
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216 | GameState *GameStateClient::getPartialSnapshot(){ |
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217 | //std::cout << "begin getSnapshot" << std::endl; |
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218 | //the size of the gamestate |
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219 | int totalsize=0; |
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220 | int memsize=0; |
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221 | //the size of one specific synchronisable |
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222 | int tempsize=0; |
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223 | // get the start of the Synchronisable list |
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224 | orxonox::Iterator<Synchronisable> it; |
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225 | // struct for return value of Synchronisable::getData() |
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226 | syncData sync; |
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227 | |
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228 | GameState *retval=new GameState; //return value |
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229 | // retval->id=reference->id; |
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230 | if(gameStateMap.size()!=0) |
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231 | retval->id=(--gameStateMap.end())->second->id; |
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232 | retval->diffed=false; |
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233 | retval->complete=false; |
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234 | COUT(4) << "G.ST.Client: producing partial gamestate with id: " << retval->id << std::endl; |
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235 | // offset of memory functions |
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236 | int offset=0, size=0; |
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237 | // get total size of gamestate |
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238 | for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ |
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239 | if(!it->getBacksync()) |
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240 | continue; |
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241 | size+=it->getSize(); // size of the actual data of the synchronisable |
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242 | size+=3*sizeof(int); // size of datasize, classID and objectID |
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243 | COUT(4) << "getpartialsnapshot: size: " << size << std::endl; |
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244 | } |
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245 | //retval->data = (unsigned char*)malloc(size); |
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246 | if(size==0) |
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247 | return NULL; |
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248 | retval->data = new unsigned char[size]; |
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249 | if(!retval->data){ |
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250 | COUT(2) << "GameStateClient: could not allocate memory" << std::endl; |
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251 | return NULL; |
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252 | } |
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253 | memsize=size; |
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254 | // go through all Synchronisables |
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255 | for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ |
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256 | if(!it->getBacksync()) |
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257 | continue; |
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258 | //get size of the synchronisable |
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259 | tempsize=it->getSize(); |
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260 | // add place for data and 3 ints (length,classid,objectid) |
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261 | totalsize+=tempsize+3*sizeof(int); |
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262 | // allocate+tempsize additional space |
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263 | if(totalsize > size){ |
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264 | COUT(3) << "G.St.Cl: need additional memory" << std::endl; |
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265 | } |
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266 | |
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267 | // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) |
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268 | sync=it->getData((retval->data)+offset+3*sizeof(int)); |
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269 | memcpy(retval->data+offset, (void *)&(sync.length), sizeof(int)); |
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270 | memcpy(retval->data+offset+sizeof(int), (void *)&(sync.objectID), sizeof(int)); |
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271 | memcpy(retval->data+offset+2*sizeof(int), (void *)&(sync.classID), sizeof(int)); |
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272 | // increase data pointer |
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273 | offset+=tempsize+3*sizeof(int); |
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274 | } |
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275 | retval->size=totalsize; |
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276 | COUT(5) << "G.ST.Cl: Gamestate size: " << totalsize << std::endl; |
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277 | COUT(5) << "G.ST.Cl: 'estimated' Gamestate size: " << size << std::endl; |
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278 | return retval; |
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279 | } |
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280 | |
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281 | |
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282 | GameState *GameStateClient::undiff(GameState *old, GameState *diff) { |
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283 | if(!old || !diff) |
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284 | return NULL; |
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285 | unsigned char *ap = old->data, *bp = diff->data; |
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286 | int of=0; // pointers offset |
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287 | int dest_length=0; |
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288 | /*if(old->size>=diff->size) |
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289 | dest_length=old->size; |
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290 | else*/ |
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291 | dest_length=diff->size; |
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292 | // unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
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293 | if(dest_length==0) |
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294 | return NULL; |
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295 | unsigned char *dp = new unsigned char[dest_length*sizeof(unsigned char)]; |
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296 | while(of<old->size && of<diff->size){ |
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297 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
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298 | ++of; |
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299 | } |
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300 | if(old->size!=diff->size){ // do we have to fill up ? |
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301 | unsigned char n=0; |
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302 | if(old->size<diff->size){ |
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303 | while(of<dest_length){ |
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304 | *(dp+of)=n^*(bp+of); |
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305 | of++; |
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306 | } |
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307 | } /*else{ |
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308 | while(of<dest_length){ |
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309 | *(dp+of)=*(ap+of)^n; |
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310 | of++; |
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311 | } |
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312 | }*/ |
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313 | } |
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314 | // should be finished now |
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315 | // FIXME: is it true or false now? (struct has changed, producing warnings) |
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316 | GameState *r = new GameState; |
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317 | r->id = diff->id; |
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318 | r->size = dest_length; |
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319 | r->base_id = old->id; |
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320 | r->diffed = false; |
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321 | r->data = dp; |
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322 | r->complete = true; |
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323 | return r; |
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324 | } |
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325 | |
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326 | |
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327 | |
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328 | GameStateCompressed *GameStateClient::compress_(GameState *a) { |
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329 | if(!a) |
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330 | return NULL; |
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331 | int size = a->size; |
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332 | |
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333 | uLongf buffer = (uLongf)((a->size + 12)*1.01)+1; |
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334 | if(buffer==0) |
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335 | return NULL; |
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336 | unsigned char *dest = new unsigned char[buffer]; |
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337 | int retval; |
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338 | retval = compress( dest, &buffer, a->data, (uLong)size ); |
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339 | |
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340 | switch ( retval ) { |
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341 | case Z_OK: COUT(5) << "G.St.Cl: compress: successfully compressed" << std::endl; break; |
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342 | case Z_MEM_ERROR: COUT(1) << "G.St.Cl: compress: not enough memory available in gamestate.compress" << std::endl; |
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343 | return NULL; |
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344 | case Z_BUF_ERROR: COUT(2) << "G.St.Cl: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; |
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345 | return NULL; |
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346 | case Z_DATA_ERROR: COUT(2) << "G.St.Cl: compress: data corrupted in gamestate.compress" << std::endl; |
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347 | return NULL; |
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348 | } |
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349 | |
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350 | GameStateCompressed *compressedGamestate = new GameStateCompressed; |
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351 | compressedGamestate->compsize = buffer; |
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352 | compressedGamestate->normsize = size; |
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353 | compressedGamestate->id = a->id; |
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354 | compressedGamestate->data = dest; |
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355 | compressedGamestate->diffed = a->diffed; |
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356 | compressedGamestate->complete = a->complete; |
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357 | compressedGamestate->base_id = a->base_id; |
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358 | return compressedGamestate; |
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359 | } |
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360 | |
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361 | |
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362 | GameState *GameStateClient::decompress(GameStateCompressed *a) { |
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363 | //COUT(4) << "GameStateClient: uncompressing gamestate. id: " << a->id << ", baseid: " << a->base_id << ", normsize: " << a->normsize << ", compsize: " << a->compsize << std::endl; |
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364 | int normsize = a->normsize; |
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365 | int compsize = a->compsize; |
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366 | int bufsize; |
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367 | if(normsize < compsize) |
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368 | bufsize = compsize; |
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369 | else |
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370 | bufsize = normsize; |
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371 | // unsigned char* dest = (unsigned char*)malloc( bufsize ); |
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372 | if(bufsize==0) |
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373 | return NULL; |
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374 | unsigned char *dest = new unsigned char[bufsize]; |
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375 | int retval; |
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376 | uLongf length=normsize; |
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377 | //std::cout << "gamestateclient" << std::endl; |
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378 | //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; |
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379 | retval = uncompress( dest, &length, a->data, (uLong)compsize ); |
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380 | //std::cout << "length " << length << std::endl; |
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381 | switch ( retval ) { |
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382 | case Z_OK: COUT(4) << "successfully decompressed" << std::endl; break; |
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383 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL; |
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384 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL; |
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385 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return NULL; |
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386 | } |
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387 | |
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388 | GameState *gamestate = new GameState; |
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389 | gamestate->id = a->id; |
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390 | gamestate->size = normsize; |
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391 | gamestate->data = dest; |
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392 | gamestate->base_id = a->base_id; |
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393 | gamestate->diffed = a->diffed; |
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394 | gamestate->complete = a->complete; |
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395 | |
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396 | |
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397 | return gamestate; |
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398 | } |
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399 | |
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400 | GameState *GameStateClient::decode(GameState *old, GameStateCompressed *diff) { |
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401 | COUT(4) << "using diffed gamestate" << std::endl; |
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402 | GameState *t = decode(diff); |
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403 | if(!t) |
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404 | return NULL; |
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405 | GameState *r = undiff(old, t); |
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406 | delete[] t->data; |
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407 | delete t; |
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408 | return r; |
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409 | } |
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410 | |
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411 | GameState *GameStateClient::decode(GameStateCompressed *x) { |
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412 | GameState *t = decompress(x); |
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413 | delete[] x->data; |
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414 | delete x; |
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415 | return t; |
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416 | } |
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417 | |
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418 | void GameStateClient::cleanup(){ |
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419 | std::map<int, GameState*>::iterator temp, it = gameStateMap.begin(); |
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420 | while(it!=gameStateMap.end()){ |
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421 | if(it->first>=last_diff_) |
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422 | break; |
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423 | // otherwise delete that stuff |
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424 | delete[] (*it).second->data; |
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425 | delete (*it).second; |
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426 | temp=it++; |
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427 | gameStateMap.erase(temp); |
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428 | } |
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429 | tempGameState_=NULL; |
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430 | } |
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431 | |
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432 | void GameStateClient::printGameStateMap(){ |
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433 | std::map<int, GameState*>::iterator it; |
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434 | COUT(4) << "gamestates: "; |
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435 | for(it=gameStateMap.begin(); it!=gameStateMap.end(); it++){ |
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436 | COUT(4) << it->first << ":" << it->second << "|"; |
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437 | } |
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438 | COUT(4) << std::endl; |
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439 | |
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440 | } |
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441 | |
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442 | bool GameStateClient::saveShipCache(){ |
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443 | if(myShip_==NULL) |
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444 | myShip_ = orxonox::SpaceShip::getLocalShip(); |
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445 | if(myShip_){ |
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446 | // unsigned char *data = new unsigned char[myShip_->getSize()]; |
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447 | int size=myShip_->getSize(0x3); |
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448 | if(size==0) |
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449 | return false; |
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450 | unsigned char *data = new unsigned char [size]; |
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451 | shipCache_ = myShip_->getData(data, 0x1); |
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452 | return true; |
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453 | }else |
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454 | return false; |
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455 | } |
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456 | |
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457 | bool GameStateClient::loadShipCache(){ |
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458 | if(myShip_){ |
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459 | myShip_->updateData(shipCache_, 0x2); |
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460 | if(shipCache_.data){ |
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461 | delete[] shipCache_.data; |
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462 | } |
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463 | return true; |
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464 | }else |
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465 | return false; |
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466 | } |
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467 | |
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468 | //##### ADDED FOR TESTING PURPOSE ##### |
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469 | GameState* GameStateClient::testDecompress( GameStateCompressed* gc ) { |
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470 | return decompress( gc ); |
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471 | } |
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472 | |
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473 | GameState* GameStateClient::testUndiff( GameState* g_old, GameState* g_diffed ) { |
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474 | return undiff( g_old, g_diffed ); |
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475 | } |
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476 | //##### ADDED FOR TESTING PURPOSE ##### |
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477 | |
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478 | |
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479 | } |
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480 | |
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