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source: code/archive/shader/src/ois/OISJoyStick.h @ 12106

Last change on this file since 12106 was 1505, checked in by rgrieder, 17 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 6.6 KB
Line 
1/*
2The zlib/libpng License
3
4Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5
6This software is provided 'as-is', without any express or implied warranty. In no event will
7the authors be held liable for any damages arising from the use of this software.
8
9Permission is granted to anyone to use this software for any purpose, including commercial
10applications, and to alter it and redistribute it freely, subject to the following
11restrictions:
12
13    1. The origin of this software must not be misrepresented; you must not claim that
14                you wrote the original software. If you use this software in a product,
15                an acknowledgment in the product documentation would be appreciated but is
16                not required.
17
18    2. Altered source versions must be plainly marked as such, and must not be
19                misrepresented as being the original software.
20
21    3. This notice may not be removed or altered from any source distribution.
22*/
23#ifndef OIS_Joystick_H
24#define OIS_Joystick_H
25#include "OISObject.h"
26#include "OISEvents.h"
27
28namespace OIS
29{
30        /** @remarks default sensitivity for vector3 component of joystick */
31        #define OIS_JOYSTICK_VECTOR3_DEFAULT 2.28f
32
33        //! POV / HAT Joystick component
34        class _OISExport Pov : Component
35        {
36        public:
37                Pov() : Component(OIS_POV), direction(0) {}
38
39                static const int Centered  = 0x00000000;
40                static const int North     = 0x00000001;
41                static const int South     = 0x00000010;
42                static const int East      = 0x00000100;
43                static const int West      = 0x00001000;
44                static const int NorthEast = 0x00000101;
45                static const int SouthEast = 0x00000110;
46                static const int NorthWest = 0x00001001;
47                static const int SouthWest = 0x00001010;
48
49                int direction;
50        };
51
52        //! A sliding axis - only used in Win32 Right Now
53        class _OISExport Slider : Component
54        {
55        public:
56                Slider() : Component(OIS_Slider), abX(0), abY(0) {};
57                //! true if pushed, false otherwise
58                int abX, abY;
59        };
60
61        /**
62                Represents the state of the joystick
63                All members are valid for both buffered and non buffered mode
64                Sticks with zero values are not present on the device
65        */
66        class _OISExport JoyStickState
67        {
68        public:
69                //! Constructor
70                JoyStickState() { clear(); }
71
72                //! Represents all the buttons (uses a bitset)
73                std::vector<bool> mButtons;
74
75                //! Represents all the single axes on the device
76                std::vector<Axis> mAxes;
77
78                //! Represents the value of a POV. Maximum of 4
79                Pov mPOV[4];
80
81                //! Represent the max sliders
82                Slider mSliders[4];
83
84                //! Represents all Vector type controls the device exports
85                std::vector<Vector3> mVectors;
86
87                //! internal method to reset all variables to initial values
88                void clear()
89                {
90                        for( std::vector<bool>::iterator i = mButtons.begin(), e = mButtons.end(); i != e; ++i )
91                        {
92                                (*i) = false;
93                        }
94
95                        for( std::vector<Axis>::iterator i = mAxes.begin(), e = mAxes.end(); i != e; ++i )
96                        {
97                                i->absOnly = true; //Currently, joysticks only report Absolute values
98                                i->clear();
99                        }
100
101                        for( std::vector<Vector3>::iterator i = mVectors.begin(), e = mVectors.end(); i != e; ++i )
102                        {
103                                i->clear();
104                        }
105
106                        for( int i = 0; i < 4; ++i )
107                        {
108                                mPOV[i].direction = Pov::Centered;
109                                mSliders[i].abX = mSliders[i].abY = 0;
110                        }
111                }
112        };
113
114        /** Specialised for joystick events */
115        class _OISExport JoyStickEvent : public EventArg
116        {
117        public:
118                JoyStickEvent( Object* obj, const JoyStickState &st ) : EventArg(obj), state(st) {}
119                virtual ~JoyStickEvent() {}
120
121                const JoyStickState &state;
122        };
123
124        /**
125                To recieve buffered joystick input, derive a class from this, and implement the
126                methods here. Then set the call back to your JoyStick instance with JoyStick::setEventCallback
127                Each JoyStick instance can use the same callback class, as a devID number will be provided
128                to differentiate between connected joysticks. Of course, each can have a seperate
129                callback instead.
130        */
131        class _OISExport JoyStickListener
132        {
133        public:
134                virtual ~JoyStickListener() {}
135                /** @remarks Joystick button down event */
136                virtual bool buttonPressed( const JoyStickEvent &arg, int button ) = 0;
137               
138                /** @remarks Joystick button up event */
139                virtual bool buttonReleased( const JoyStickEvent &arg, int button ) = 0;
140
141                /** @remarks Joystick axis moved event */
142                virtual bool axisMoved( const JoyStickEvent &arg, int axis ) = 0;
143
144                //-- Not so common control events, so are not required --//
145                //! Joystick Event, and sliderID
146                virtual bool sliderMoved( const JoyStickEvent &, int index) {return true;}
147               
148                //! Joystick Event, and povID
149                virtual bool povMoved( const JoyStickEvent &arg, int index) {return true;}
150
151                //! Joystick Event, and Vector3ID
152                virtual bool vector3Moved( const JoyStickEvent &arg, int index) {return true;}
153        };
154
155        /**
156                Joystick base class. To be implemented by specific system (ie. DirectX joystick)
157                This class is useful as you remain OS independent using this common interface.
158        */
159        class _OISExport JoyStick : public Object
160        {
161        public:
162                virtual ~JoyStick() {}
163
164                /**
165                @remarks
166                        Returns the number of requested components
167                @param cType
168                        The ComponentType you are interested in knowing about
169                */
170                int getNumberOfComponents(ComponentType cType) const;
171
172                /**
173                @remarks
174                        Sets a cutoff limit for changes in the Vector3 component for movement to
175                        be ignored. Helps reduce much event traffic for frequent small/sensitive
176                        changes
177                @param degrees
178                        The degree under which Vector3 events should be discarded
179                */
180                void setVector3Sensitivity(float degrees = OIS_JOYSTICK_VECTOR3_DEFAULT);
181
182                /**
183                @remarks
184                        Returns the sensitivity cutoff for Vector3 Component
185                */
186                float getVector3Sensitivity() const;
187
188                /**
189                @remarks
190                        Register/unregister a JoyStick Listener - Only one allowed for simplicity. If broadcasting
191                        is neccessary, just broadcast from the callback you registered.
192                @param joyListener
193                        Send a pointer to a class derived from JoyStickListener or 0 to clear the callback
194                */
195                virtual void setEventCallback( JoyStickListener *joyListener );
196
197                /** @remarks Returns currently set callback.. or null */
198                JoyStickListener* getEventCallback() const;
199
200                /** @remarks Returns the state of the joystick - is valid for both buffered and non buffered mode */
201                const JoyStickState& getJoyStickState() const { return mState; }
202
203                //! The minimal axis value
204                static const int MIN_AXIS = -32768;
205
206                //! The maximum axis value
207                static const int MAX_AXIS = 32767;
208
209        protected:
210                JoyStick(const std::string &vendor, bool buffered, int devID, InputManager* creator);
211
212                //! Number of sliders
213                int mSliders;
214
215                //! Number of POVs
216                int mPOVs;
217
218                //! The JoyStickState structure (contains all component values)
219                JoyStickState mState;
220
221                //! The callback listener
222                JoyStickListener *mListener;
223
224                //! Adjustment factor for orientation vector accuracy
225                float mVector3Sensitivity;
226        };
227}
228#endif
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