1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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24 | * Co-authors: |
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25 | * Reto Grieder |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file orxonox.cc |
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31 | @brief Orxonox class |
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32 | */ |
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33 | |
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34 | #include "OrxonoxStableHeaders.h" |
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35 | #include "GraphicsEngine.h" |
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36 | |
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37 | #include <OgreRoot.h> |
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38 | #include <OgreException.h> |
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39 | #include <OgreConfigFile.h> |
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40 | #include <OgreLogManager.h> |
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41 | #include <OgreTextureManager.h> |
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42 | #include "core/InputManager.h" |
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43 | #include "core/CoreIncludes.h" |
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44 | #include "core/ConfigValueIncludes.h" |
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45 | #include "core/Debug.h" |
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46 | #include "core/CommandExecutor.h" |
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47 | #include "core/TclBind.h" |
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48 | #include "console/InGameConsole.h" |
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49 | |
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50 | #include "core/ConsoleCommand.h" |
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51 | #include <OgreSceneManager.h> |
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52 | #include <OgreCompositorManager.h> |
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53 | #include <OgreViewport.h> |
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54 | |
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55 | namespace orxonox { |
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56 | /** |
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57 | @brief Returns the singleton instance and creates it the first time. |
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58 | @return The only instance of GraphicsEngine. |
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59 | */ |
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60 | /*static*/ GraphicsEngine& GraphicsEngine::getSingleton() |
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61 | { |
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62 | static GraphicsEngine theOnlyInstance; |
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63 | return theOnlyInstance; |
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64 | } |
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65 | |
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66 | /** |
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67 | @brief Only use constructor to initialise variables and pointers! |
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68 | */ |
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69 | GraphicsEngine::GraphicsEngine() : |
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70 | root_(0), |
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71 | scene_(0), |
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72 | renderWindow_(0), |
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73 | //configPath_(""), |
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74 | dataPath_(""), |
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75 | ogreLogfile_("") |
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76 | { |
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77 | RegisterObject(GraphicsEngine); |
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78 | |
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79 | this->setConfigValues(); |
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80 | CCOUT(4) << "Constructed" << std::endl; |
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81 | } |
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82 | |
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83 | void GraphicsEngine::setConfigValues() |
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84 | { |
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85 | SetConfigValue(dataPath_, "../../Media/").description("relative path to media data"); |
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86 | SetConfigValue(ogreLogfile_, "ogre.log").description("Logfile for messages from Ogre. Use \"\" to suppress log file creation."); |
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87 | SetConfigValue(ogreLogLevelTrivial_ , 5).description("Corresponding orxonox debug level for ogre Trivial"); |
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88 | SetConfigValue(ogreLogLevelNormal_ , 4).description("Corresponding orxonox debug level for ogre Normal"); |
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89 | SetConfigValue(ogreLogLevelCritical_, 2).description("Corresponding orxonox debug level for ogre Critical"); |
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90 | |
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91 | TclBind::getInstance().setDataPath(this->dataPath_); |
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92 | } |
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93 | |
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94 | /** |
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95 | @brief Called after main() --> call destroyObjects()! |
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96 | */ |
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97 | GraphicsEngine::~GraphicsEngine() |
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98 | { |
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99 | this->destroy(); |
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100 | } |
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101 | |
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102 | /** |
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103 | @brief Destroys all the internal objects. Call this method when you |
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104 | normally would call the destructor. |
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105 | */ |
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106 | void GraphicsEngine::destroy() |
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107 | { |
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108 | CCOUT(4) << "Destroying objects..." << std::endl; |
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109 | Ogre::WindowEventUtilities::removeWindowEventListener(this->renderWindow_, this); |
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110 | if (this->root_) |
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111 | delete this->root_; |
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112 | this->root_ = 0; |
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113 | this->scene_ = 0; |
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114 | this->renderWindow_ = 0; |
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115 | // delete the ogre log and the logManager (since we have created it). |
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116 | if (Ogre::LogManager::getSingletonPtr() != 0) |
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117 | { |
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118 | Ogre::LogManager::getSingleton().getDefaultLog()->removeListener(this); |
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119 | Ogre::LogManager::getSingleton().destroyLog(Ogre::LogManager::getSingleton().getDefaultLog()); |
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120 | delete Ogre::LogManager::getSingletonPtr(); |
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121 | } |
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122 | CCOUT(4) << "Destroying objects done" << std::endl; |
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123 | } |
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124 | |
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125 | /** |
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126 | @brief Creates the Ogre Root object and sets up the ogre log. |
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127 | */ |
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128 | bool GraphicsEngine::setup(std::string& dataPath) |
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129 | { |
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130 | CCOUT(3) << "Setting up..." << std::endl; |
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131 | // temporary overwrite of dataPath, change ini file for permanent change |
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132 | if (dataPath != "") |
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133 | dataPath_ = dataPath; |
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134 | if (dataPath_ == "") |
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135 | return false; |
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136 | if (dataPath_[dataPath_.size() - 1] != '/') |
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137 | dataPath_ += "/"; |
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138 | |
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139 | //TODO: Check if file exists (maybe not here) |
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140 | #if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC && defined(_DEBUG) |
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141 | std::string plugin_filename = "plugins_d.cfg"; |
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142 | #else |
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143 | std::string plugin_filename = "plugins.cfg"; |
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144 | #endif |
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145 | |
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146 | // TODO: LogManager doesn't work on specific systems. The why is unknown yet. |
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147 | #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 |
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148 | // create a logManager |
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149 | // note: If there's already a logManager, Ogre will complain by a failed assertation. |
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150 | // but that shouldn't happen, since this is the first time to create a logManager.. |
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151 | Ogre::LogManager* logger = new Ogre::LogManager(); |
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152 | CCOUT(4) << "Ogre LogManager created" << std::endl; |
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153 | |
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154 | // create our own log that we can listen to |
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155 | Ogre::Log *myLog; |
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156 | if (this->ogreLogfile_ == "") |
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157 | myLog = logger->createLog("ogre.log", true, false, true); |
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158 | else |
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159 | myLog = logger->createLog(this->ogreLogfile_, true, false, false); |
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160 | CCOUT(4) << "Ogre Log created" << std::endl; |
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161 | |
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162 | myLog->setLogDetail(Ogre::LL_BOREME); |
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163 | myLog->addListener(this); |
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164 | #endif |
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165 | |
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166 | // Root will detect that we've already created a Log |
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167 | CCOUT(4) << "Creating Ogre Root..." << std::endl; |
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168 | |
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169 | root_ = new Ogre::Root(plugin_filename, "ogre.cfg", this->ogreLogfile_); |
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170 | |
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171 | #if 0 |
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172 | // tame the ogre ouput so we don't get all the mess in the console |
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173 | Ogre::Log* defaultLog = Ogre::LogManager::getSingleton().getDefaultLog(); |
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174 | defaultLog->setDebugOutputEnabled(false); |
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175 | defaultLog->setLogDetail(Ogre::LL_BOREME); |
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176 | defaultLog->addListener(this); |
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177 | #endif |
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178 | |
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179 | CCOUT(4) << "Creating Ogre Root done" << std::endl; |
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180 | |
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181 | // specify where Ogre has to look for resources. This call doesn't parse anything yet! |
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182 | declareRessourceLocations(); |
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183 | |
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184 | CCOUT(3) << "Set up done." << std::endl; |
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185 | return true; |
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186 | } |
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187 | |
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188 | void GraphicsEngine::declareRessourceLocations() |
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189 | { |
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190 | CCOUT(4) << "Declaring Resources" << std::endl; |
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191 | //TODO: Specify layout of data file and maybe use xml-loader |
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192 | //TODO: Work with ressource groups (should be generated by a special loader) |
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193 | // Load resource paths from data file using configfile ressource type |
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194 | Ogre::ConfigFile cf; |
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195 | cf.load(dataPath_ + "resources.cfg"); |
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196 | |
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197 | // Go through all sections & settings in the file |
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198 | Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator(); |
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199 | |
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200 | std::string secName, typeName, archName; |
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201 | while (seci.hasMoreElements()) |
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202 | { |
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203 | secName = seci.peekNextKey(); |
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204 | Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); |
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205 | Ogre::ConfigFile::SettingsMultiMap::iterator i; |
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206 | for (i = settings->begin(); i != settings->end(); ++i) |
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207 | { |
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208 | typeName = i->first; // for instance "FileSystem" or "Zip" |
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209 | archName = i->second; // name (and location) of archive |
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210 | |
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211 | Ogre::ResourceGroupManager::getSingleton().addResourceLocation( |
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212 | std::string(dataPath_ + archName), |
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213 | typeName, secName); |
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214 | } |
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215 | } |
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216 | } |
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217 | |
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218 | bool GraphicsEngine::loadRenderer() |
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219 | { |
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220 | CCOUT(4) << "Configuring Renderer" << std::endl; |
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221 | if (!root_->restoreConfig() && !root_->showConfigDialog()) |
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222 | return false; |
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223 | |
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224 | CCOUT(4) << "Creating render window" << std::endl; |
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225 | this->renderWindow_ = root_->initialise(true, "OrxonoxV2"); |
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226 | if (!root_->isInitialised()) |
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227 | { |
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228 | CCOUT(2) << "Error: Creating Ogre root object failed" << std::endl; |
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229 | return false; |
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230 | } |
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231 | Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, this); |
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232 | Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5); |
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233 | return true; |
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234 | } |
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235 | |
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236 | bool GraphicsEngine::initialiseResources() |
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237 | { |
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238 | CCOUT(4) << "Initialising resources" << std::endl; |
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239 | //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load... |
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240 | try |
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241 | { |
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242 | Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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243 | /*Ogre::StringVector str = Ogre::ResourceGroupManager::getSingleton().getResourceGroups(); |
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244 | for (unsigned int i = 0; i < str.size(); i++) |
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245 | { |
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246 | Ogre::ResourceGroupManager::getSingleton().loadResourceGroup(str[i]); |
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247 | }*/ |
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248 | } |
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249 | catch (Ogre::Exception e) |
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250 | { |
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251 | CCOUT(2) << "Error: There was an Error when initialising the resources." << std::endl; |
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252 | CCOUT(2) << "ErrorMessage: " << e.getFullDescription() << std::endl; |
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253 | return false; |
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254 | } |
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255 | return true; |
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256 | } |
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257 | |
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258 | /** |
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259 | * @brief Creates the SceneManager |
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260 | */ |
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261 | bool GraphicsEngine::createNewScene() |
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262 | { |
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263 | CCOUT(4) << "Creating new SceneManager..." << std::endl; |
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264 | if (scene_) |
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265 | { |
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266 | CCOUT(2) << "SceneManager already exists! Skipping." << std::endl; |
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267 | return false; |
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268 | } |
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269 | scene_ = root_->createSceneManager(Ogre::ST_GENERIC, "Default SceneManager"); |
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270 | CCOUT(3) << "Created SceneManager: " << scene_ << std::endl; |
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271 | return true; |
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272 | } |
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273 | |
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274 | /** |
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275 | Returns the window handle of the render window. |
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276 | At least the InputHandler uses this to create the OIS::InputManager |
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277 | @return The window handle of the render window |
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278 | */ |
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279 | size_t GraphicsEngine::getWindowHandle() |
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280 | { |
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281 | if (this->renderWindow_) |
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282 | { |
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283 | size_t windowHnd = 0; |
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284 | this->renderWindow_->getCustomAttribute("WINDOW", &windowHnd); |
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285 | return windowHnd; |
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286 | } |
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287 | else |
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288 | return 0; |
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289 | } |
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290 | |
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291 | /** |
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292 | Get the width of the current render window |
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293 | @return The width of the current render window |
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294 | */ |
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295 | int GraphicsEngine::getWindowWidth() const |
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296 | { |
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297 | if (this->renderWindow_) |
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298 | return this->renderWindow_->getWidth(); |
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299 | else |
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300 | return 0; |
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301 | } |
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302 | |
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303 | /** |
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304 | Get the height of the current render window |
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305 | @return The height of the current render window |
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306 | */ |
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307 | int GraphicsEngine::getWindowHeight() const |
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308 | { |
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309 | if (this->renderWindow_) |
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310 | return this->renderWindow_->getHeight(); |
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311 | else |
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312 | return 0; |
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313 | } |
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314 | |
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315 | /** |
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316 | @brief Returns the window aspect ratio height/width. |
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317 | @return The ratio |
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318 | */ |
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319 | float GraphicsEngine::getWindowAspectRatio() const |
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320 | { |
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321 | if (this->renderWindow_) |
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322 | return (float)this->renderWindow_->getHeight() / (float)this->renderWindow_->getWidth(); |
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323 | else |
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324 | return 1.0f; |
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325 | } |
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326 | |
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327 | /** |
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328 | @brief Method called by the LogListener interface from Ogre. |
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329 | We use it to capture Ogre log messages and handle it ourselves. |
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330 | @param message The message to be logged |
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331 | @param lml The message level the log is using |
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332 | @param maskDebug If we are printing to the console or not |
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333 | @param logName the name of this log (so you can have several listeners |
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334 | for different logs, and identify them) |
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335 | */ |
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336 | void GraphicsEngine::messageLogged(const std::string& message, |
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337 | Ogre::LogMessageLevel lml, bool maskDebug, const std::string &logName) |
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338 | { |
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339 | int orxonoxLevel; |
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340 | switch (lml) |
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341 | { |
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342 | case Ogre::LML_TRIVIAL: |
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343 | orxonoxLevel = this->ogreLogLevelTrivial_; |
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344 | break; |
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345 | case Ogre::LML_NORMAL: |
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346 | orxonoxLevel = this->ogreLogLevelNormal_; |
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347 | break; |
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348 | case Ogre::LML_CRITICAL: |
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349 | orxonoxLevel = this->ogreLogLevelCritical_; |
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350 | break; |
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351 | default: |
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352 | orxonoxLevel = 0; |
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353 | } |
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354 | OutputHandler::getOutStream().setOutputLevel(orxonoxLevel) |
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355 | << "Ogre: " << message << std::endl; |
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356 | } |
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357 | |
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358 | /** |
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359 | * Window has resized. |
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360 | * @param rw The render window it occured in |
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361 | */ |
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362 | void GraphicsEngine::windowMoved(Ogre::RenderWindow *rw) |
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363 | { |
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364 | // note: this doesn't change the window extents |
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365 | } |
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366 | |
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367 | /** |
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368 | * Window has resized. |
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369 | * @param rw The render window it occured in |
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370 | * @note GraphicsEngine has a render window stored itself. This is the same |
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371 | * as rw. But we have to be careful when using multiple render windows! |
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372 | */ |
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373 | void GraphicsEngine::windowResized(Ogre::RenderWindow *rw) |
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374 | { |
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375 | // change the mouse clipping size for absolute mouse movements |
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376 | int w = rw->getWidth(); |
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377 | int h = rw->getHeight(); |
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378 | InputManager::setWindowExtents(w, h); |
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379 | InGameConsole::getInstance().resize(); |
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380 | } |
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381 | |
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382 | /** |
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383 | * Window has resized. |
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384 | * @param rw The render window it occured in |
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385 | */ |
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386 | void GraphicsEngine::windowFocusChanged(Ogre::RenderWindow *rw) |
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387 | { |
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388 | // note: this doesn't change the window extents |
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389 | } |
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390 | |
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391 | /** |
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392 | * Window has resized. |
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393 | * @param rw The render window it occured in |
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394 | */ |
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395 | void GraphicsEngine::windowClosed(Ogre::RenderWindow *rw) |
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396 | { |
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397 | // using CommandExecutor in order to avoid depending on Orxonox class. |
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398 | CommandExecutor::execute("exit", false); |
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399 | } |
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400 | |
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401 | //HACK!! |
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402 | SetConsoleCommandShortcut(GraphicsEngine, CompositorBloomOn).setAccessLevel(AccessLevel::User); |
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403 | SetConsoleCommandShortcut(GraphicsEngine, CompositorMotionBlurOn).setAccessLevel(AccessLevel::User); |
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404 | SetConsoleCommandShortcut(GraphicsEngine, CompositorBloomOff).setAccessLevel(AccessLevel::User); |
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405 | SetConsoleCommandShortcut(GraphicsEngine, CompositorMotionBlurOff).setAccessLevel(AccessLevel::User); |
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406 | void GraphicsEngine::CompositorBloomOn() |
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407 | { |
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408 | Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); |
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409 | Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport(); |
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410 | Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Bloom"); |
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411 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Bloom", true); |
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412 | } |
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413 | void GraphicsEngine::CompositorBloomOff() |
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414 | { |
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415 | Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); |
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416 | Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport(); |
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417 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Bloom", false); |
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418 | } |
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419 | |
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420 | void GraphicsEngine::CompositorMotionBlurOn() |
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421 | { |
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422 | Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); |
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423 | Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport(); |
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424 | Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "MotionBlur"); |
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425 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "MotionBlur", true); |
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426 | } |
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427 | void GraphicsEngine::CompositorMotionBlurOff() |
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428 | { |
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429 | Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); |
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430 | Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport(); |
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431 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "MotionBlur", false); |
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432 | } |
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433 | } |
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