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source: code/archive/shader/src/orxonox/hud/RadarOverlayElement.cc @ 10084

Last change on this file since 10084 was 1505, checked in by rgrieder, 17 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *   Co-authors:
25 *      Felix Schulthess
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "RadarOverlayElement.h"
31
32#include <string>
33#include <OgreOverlayManager.h>
34#include <OgreStringConverter.h>
35
36#include "GraphicsEngine.h"
37#include "core/Tickable.h"
38#include "core/ConsoleCommand.h"
39#include "objects/SpaceShip.h"
40#include "RadarObject.h"
41#include "HUD.h"
42
43namespace orxonox
44{
45    using namespace Ogre;
46
47    RadarOverlayElement::RadarOverlayElement(const String& name):PanelOverlayElement(name){
48    }
49
50    RadarOverlayElement::~RadarOverlayElement(){
51    }
52
53    void RadarOverlayElement::init(Real leftRel, Real topRel, Real dimRel, OverlayContainer* container){
54        // some initial data
55        om = &OverlayManager::getSingleton();
56        dimRel_ = dimRel;
57        leftRel_ = leftRel;
58        topRel_ = topRel;
59        container_ = container;
60
61        setMetricsMode(GMM_PIXELS);
62        setMaterialName("Orxonox/Radar");
63        resize();
64
65        container_->addChild(this);
66    }
67
68    void RadarOverlayElement::resize() {
69        // if window is resized, we must adapt these...
70        windowW_ = GraphicsEngine::getSingleton().getWindowWidth();
71        windowH_ = GraphicsEngine::getSingleton().getWindowHeight();
72        dim_ = (int) (dimRel_*windowH_);
73        left_ = (int) (leftRel_*windowW_-dim_/2);
74        top_ = (int) (topRel_*windowH_-dim_/2);
75        setPosition(left_, top_);
76        setDimensions(dim_,dim_);
77    }
78
79    void RadarOverlayElement::update() {
80        shipPos_ = SpaceShip::getLocalShip()->getPosition();
81        currentDir_ = SpaceShip::getLocalShip()->getDir();
82        currentOrth_ = SpaceShip::getLocalShip()->getOrth();
83        // iterate through all RadarObjects
84        for(std::set<RadarObject*>::iterator it=HUD::getSingleton().roSet.begin(); it!=HUD::getSingleton().roSet.end(); it++){
85        // calc position on radar...
86            float radius = calcRadius(shipPos_, currentDir_, currentOrth_, (*it));
87            float phi = calcPhi(shipPos_, currentDir_, currentOrth_, (*it));
88            bool right = calcRight(shipPos_, currentDir_, currentOrth_, (*it));
89
90            // set size to fit distance...
91            float d = ((*it)->getPosition()-shipPos_).length();
92            if(d<10000) (*it)->panel_->setDimensions(4,4);
93            else if(d<20000) (*it)->panel_->setDimensions(3,3);
94            else (*it)->panel_->setDimensions(2,2);
95
96            if (right){
97                (*it)->panel_->setPosition(sin(phi)*radius/
98                    3.5*dim_/2+dim_/2+left_-2,-cos(phi)*radius/3.5*dim_/2+dim_/2+top_-2);
99            }
100            else {
101                (*it)->panel_->setPosition(-sin(phi)*radius/
102                    3.5*dim_/2+dim_/2+left_-2,-cos(phi)*radius/3.5*dim_/2+dim_/2+top_-2);
103            }
104        }
105    }
106
107    void RadarOverlayElement::listObjects(){
108        int i = 0;
109        COUT(3) << "List of RadarObjects:\n";
110        // iterate through all Radar Objects
111        for(std::set<RadarObject*>::iterator it=HUD::getSingleton().roSet.begin(); it!=HUD::getSingleton().roSet.end(); it++){
112            COUT(3) << i++ << ": " << (*it)->getPosition() << std::endl;
113        }
114    }
115
116    float RadarOverlayElement::calcRadius(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj){
117        return(acos((dir.dotProduct(obj->getPosition() - pos))/
118        ((obj->getPosition() - pos).length()*dir.length())));
119    }
120
121    float RadarOverlayElement::calcPhi(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj){
122        // project difference vector on our plane...
123        Vector3 proj = Plane(dir, pos).projectVector(obj->getPosition() - pos);
124        // ...and find out the angle
125        return(acos((orth.dotProduct(proj))/
126              (orth.length()*proj.length())));
127    }
128
129    bool RadarOverlayElement::calcRight(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj){
130        if((dir.crossProduct(orth)).dotProduct(obj->getPosition() - pos) > 0)
131            return true;
132        else return false;
133    }
134}
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